forked from dolphin-emu/dolphin
		
	Conflicts: Source/Core/VideoCommon/Src/BPMemory.h Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/PixelShaderManager.cpp Source/Core/VideoCommon/Src/VertexShaderGen.cpp Source/Core/VideoCommon/Src/VertexShaderGen.h
		
			
				
	
	
		
			162 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include "IniFile.h"
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| #include "Debugger.h"
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| #include "FileUtil.h"
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| 
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| #include "VideoConfig.h"
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| #include "TextureCacheBase.h"
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| #include "PixelShaderGen.h"
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| #include "VertexShaderGen.h"
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| #include "NativeVertexFormat.h"
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| 
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| //void UpdateFPSDisplay(const char *text);
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| extern NativeVertexFormat *g_nativeVertexFmt;
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| 
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| GFXDebuggerBase *g_pdebugger = NULL;
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| volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
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| volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
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| volatile int GFXDebuggerEventToPauseCount = 0; // Number of events to wait for until GFX thread will be paused
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| 
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| void GFXDebuggerUpdateScreen()
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| {
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| 	// TODO: Implement this in a backend-independent way
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| /*	// update screen
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| 	if (D3D::bFrameInProgress)
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| 	{
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| 		D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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| 		D3D::dev->SetDepthStencilSurface(NULL);
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| 
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| 		D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), NULL,
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| 			D3D::GetBackBufferSurface(), NULL,
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| 			D3DTEXF_LINEAR);
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| 
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| 		D3D::dev->EndScene();
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| 		D3D::dev->Present(NULL, NULL, NULL, NULL);
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| 
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| 		D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface());
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| 		D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface());
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| 		D3D::dev->BeginScene();
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| 	}
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| 	else
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| 	{
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| 		D3D::dev->EndScene();
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| 		D3D::dev->Present(NULL, NULL, NULL, NULL);
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| 		D3D::dev->BeginScene();
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| 	}*/
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| }
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| 
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| // GFX thread
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| void GFXDebuggerCheckAndPause(bool update)
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| {
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| 	if (GFXDebuggerPauseFlag)
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| 	{
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| 		g_pdebugger->OnPause();
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| 		while( GFXDebuggerPauseFlag )
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| 		{
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| 			g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
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| 
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| 			if (update)	GFXDebuggerUpdateScreen();
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| 			SLEEP(5);
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| 		}
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| 		g_pdebugger->OnContinue();
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| 	}
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| }
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| 
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| // GFX thread
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| void GFXDebuggerToPause(bool update)
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| {
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| 	GFXDebuggerToPauseAtNext = NOT_PAUSE;
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| 	GFXDebuggerPauseFlag = true;
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| 	GFXDebuggerCheckAndPause(update);
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| }
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| 
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| void ContinueGFXDebugger()
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| {
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| 	GFXDebuggerPauseFlag = false;
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| }
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| 
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| 
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| void GFXDebuggerBase::DumpPixelShader(const char* path)
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| {
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| 	char filename[MAX_PATH];
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| 	sprintf(filename, "%sdump_ps.txt", path);
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| 
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| 	std::string output;
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| 	bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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| 	if (!useDstAlpha)
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| 	{
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| 		output = "Destination alpha disabled:\n";
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| ///		output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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| 	}
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| 	else
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| 	{
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| 		if(g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
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| 		{
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| 			output = "Using dual source blending for destination alpha:\n";
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| ///			output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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| 		}
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| 		else
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| 		{
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| 			output = "Using two passes for emulating destination alpha:\n";
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| ///			output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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| 			output += "\n\nDestination alpha pass shader:\n";
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| ///			output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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| 		}
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| 	}
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| 
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| 	File::CreateEmptyFile(filename);
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| 	File::WriteStringToFile(true, output, filename);
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| }
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| 
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| void GFXDebuggerBase::DumpVertexShader(const char* path)
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| {
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| 	char filename[MAX_PATH];
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| 	sprintf(filename, "%sdump_vs.txt", path);
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| 
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| 	File::CreateEmptyFile(filename);
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| ///	File::WriteStringToFile(true, GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
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| }
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| 
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| void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
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| {
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| 	// TODO
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| }
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| 
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| void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
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| {
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| 	// TODO
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| }
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| 
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| void GFXDebuggerBase::DumpTextures(const char* path)
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| {
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| 	// TODO
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| }
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| 
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| void GFXDebuggerBase::DumpFrameBuffer(const char* path)
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| {
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| 	// TODO
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| }
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| 
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| void GFXDebuggerBase::DumpGeometry(const char* path)
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| {
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| 	// TODO
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| }
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| 
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| void GFXDebuggerBase::DumpVertexDecl(const char* path)
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| {
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| 	// TODO
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| }
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| 
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| void GFXDebuggerBase::DumpMatrices(const char* path)
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| {
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| 	// TODO
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| }
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| 
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| void GFXDebuggerBase::DumpStats(const char* path)
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| {
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| 	// TODO
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| }
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