forked from dolphin-emu/dolphin
		
	Block braces on new lines. Also killed off trailing whitespace and dangling elses. Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
		
			
				
	
	
		
			197 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include <limits>
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| 
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| #include "Common.h"
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| #include "VideoCommon.h"
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| #include "VertexLoader.h"
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| #include "VertexLoader_Position.h"
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| #include "VertexManagerBase.h"
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| #include "CPUDetect.h"
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| 
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| extern float posScale;
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| extern TVtxAttr *pVtxAttr;
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| 
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| // Thoughts on the implementation of a vertex loader compiler.
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| // s_pCurBufferPointer should definitely be in a register.
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| // Could load the position scale factor in XMM7, for example.
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| 
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| // The pointer inside DataReadU8 in another.
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| // Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
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| 
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| /*
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| MOVZX(32, R(EAX), MOffset(ESI, 0));
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| MOVZX(32, R(EBX), MOffset(ESI, 1));
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| MOVZX(32, R(ECX), MOffset(ESI, 2));
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| MOVD(XMM0, R(EAX));
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| MOVD(XMM1, R(EBX));
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| MOVD(XMM2, R(ECX));                   
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| CVTDQ2PS(XMM0, XMM0);
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| CVTDQ2PS(XMM1, XMM1);
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| CVTDQ2PS(XMM2, XMM2);
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| MULSS(XMM0, XMM7);
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| MULSS(XMM1, XMM7);
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| MULSS(XMM2, XMM7);
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| MOVSS(MOffset(EDI, 0), XMM0);
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| MOVSS(MOffset(EDI, 4), XMM1);
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| MOVSS(MOffset(EDI, 8), XMM2);
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| 
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| Alternatively, lookup table:
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| MOVZX(32, R(EAX), MOffset(ESI, 0));
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| MOVZX(32, R(EBX), MOffset(ESI, 1));
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| MOVZX(32, R(ECX), MOffset(ESI, 2));
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| MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
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| MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
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| MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
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| MOV(MOffset(EDI, 0), XMM0);
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| MOV(MOffset(EDI, 4), XMM1);
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| MOV(MOffset(EDI, 8), XMM2);
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| 
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| SSE4:
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| PINSRB(XMM0, MOffset(ESI, 0), 0);
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| PINSRB(XMM0, MOffset(ESI, 1), 4);
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| PINSRB(XMM0, MOffset(ESI, 2), 8);
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| CVTDQ2PS(XMM0, XMM0);
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| <two unpacks here to sign extend>
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| MULPS(XMM0, XMM7);
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| MOVUPS(MOffset(EDI, 0), XMM0);
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| 
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| 									 */
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| 
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| template <typename T>
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| float PosScale(T val)
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| {
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| 	return val * posScale;
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| }
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| 
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| template <>
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| float PosScale(float val)
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| {
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| 	return val;
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| }
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| 
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| template <typename T, int N>
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| void LOADERDECL Pos_ReadDirect()
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| {
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| 	static_assert(N <= 3, "N > 3 is not sane!");
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| 
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| 	for (int i = 0; i < 3; ++i)
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| 		DataWrite(i<N ? PosScale(DataRead<T>()) : 0.f);
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| 
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| 	LOG_VTX();
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| }
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| 
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| template <typename I, typename T, int N>
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| void LOADERDECL Pos_ReadIndex()
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| {
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| 	static_assert(!std::numeric_limits<I>::is_signed, "Only unsigned I is sane!");
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| 	static_assert(N <= 3, "N > 3 is not sane!");
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| 
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| 	auto const index = DataRead<I>();
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| 	if (index < std::numeric_limits<I>::max())
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| 	{
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| 		auto const data = reinterpret_cast<const T*>(cached_arraybases[ARRAY_POSITION] + (index * arraystrides[ARRAY_POSITION]));
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| 
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| 		for (int i = 0; i < 3; ++i)
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| 			DataWrite(i<N ? PosScale(Common::FromBigEndian(data[i])) : 0.f);
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| 
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| 		LOG_VTX();
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| 	}
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| }
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| 
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| #if _M_SSE >= 0x301
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| static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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| static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
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| 
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| template <typename I, bool three>
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| void LOADERDECL Pos_ReadIndex_Float_SSSE3()
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| {
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| 	auto const index = DataRead<I>();
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| 	if (index < std::numeric_limits<I>::max())
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| 	{
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| 		const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (index * arraystrides[ARRAY_POSITION]));
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| 		GC_ALIGNED128(const __m128i a = _mm_loadu_si128((__m128i*)pData));
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| 		GC_ALIGNED128(__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2));
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| 		_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
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| 		VertexManager::s_pCurBufferPointer += sizeof(float) * 3;
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| 		LOG_VTX();
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| 	}
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| }
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| #endif
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| 
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| static TPipelineFunction tableReadPosition[4][8][2] = {
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| 	{
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| 		{NULL, NULL,},
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| 		{NULL, NULL,},
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| 		{NULL, NULL,},
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| 		{NULL, NULL,},
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| 		{NULL, NULL,},
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| 	},
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| 	{
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| 		{Pos_ReadDirect<u8, 2>, Pos_ReadDirect<u8, 3>,},
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| 		{Pos_ReadDirect<s8, 2>, Pos_ReadDirect<s8, 3>,},
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| 		{Pos_ReadDirect<u16, 2>, Pos_ReadDirect<u16, 3>,},
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| 		{Pos_ReadDirect<s16, 2>, Pos_ReadDirect<s16, 3>,},
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| 		{Pos_ReadDirect<float, 2>, Pos_ReadDirect<float, 3>,},
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| 	},
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| 	{
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| 		{Pos_ReadIndex<u8, u8, 2>, Pos_ReadIndex<u8, u8, 3>,},
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| 		{Pos_ReadIndex<u8, s8, 2>, Pos_ReadIndex<u8, s8, 3>,},
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| 		{Pos_ReadIndex<u8, u16, 2>, Pos_ReadIndex<u8, u16, 3>,},
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| 		{Pos_ReadIndex<u8, s16, 2>, Pos_ReadIndex<u8, s16, 3>,},
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| 		{Pos_ReadIndex<u8, float, 2>, Pos_ReadIndex<u8, float, 3>,},
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| 	},
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| 	{
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| 		{Pos_ReadIndex<u16, u8, 2>, Pos_ReadIndex<u16, u8, 3>,},
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| 		{Pos_ReadIndex<u16, s8, 2>, Pos_ReadIndex<u16, s8, 3>,},
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| 		{Pos_ReadIndex<u16, u16, 2>, Pos_ReadIndex<u16, u16, 3>,},
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| 		{Pos_ReadIndex<u16, s16, 2>, Pos_ReadIndex<u16, s16, 3>,},
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| 		{Pos_ReadIndex<u16, float, 2>, Pos_ReadIndex<u16, float, 3>,},
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| 	},
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| };
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| 
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| static int tableReadPositionVertexSize[4][8][2] = {
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| 	{
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| 		{0, 0,}, {0, 0,}, {0, 0,}, {0, 0,}, {0, 0,},
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| 	},
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| 	{
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| 		{2, 3,}, {2, 3,}, {4, 6,}, {4, 6,}, {8, 12,},
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| 	},
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| 	{
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| 		{1, 1,}, {1, 1,}, {1, 1,}, {1, 1,}, {1, 1,},
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| 	},
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| 	{
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| 		{2, 2,}, {2, 2,}, {2, 2,}, {2, 2,}, {2, 2,},
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| 	},
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| };
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| 
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| 
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| void VertexLoader_Position::Init(void)
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| {
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| 
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| #if _M_SSE >= 0x301
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| 
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| 	if (cpu_info.bSSSE3)
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| 	{
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| 		tableReadPosition[2][4][0] = Pos_ReadIndex_Float_SSSE3<u8, false>;
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| 		tableReadPosition[2][4][1] = Pos_ReadIndex_Float_SSSE3<u8, true>;
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| 		tableReadPosition[3][4][0] = Pos_ReadIndex_Float_SSSE3<u16, false>;
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| 		tableReadPosition[3][4][1] = Pos_ReadIndex_Float_SSSE3<u16, true>;
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| 	}
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| 
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| #endif
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| 
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| }
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| 
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| unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
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| {
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| 	return tableReadPositionVertexSize[_type][_format][_elements];
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| }
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| 
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| TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
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| {
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| 	return tableReadPosition[_type][_format][_elements];
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| }
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