forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			186 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #ifndef VIDEO_BACKEND_H_
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| #define VIDEO_BACKEND_H_
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| 
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| #include <string>
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| #include <vector>
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| 
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| #include "ChunkFile.h"
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| #include "../../VideoCommon/Src/PerfQueryBase.h"
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| 
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| typedef void (*writeFn16)(const u16,const u32);
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| typedef void (*writeFn32)(const u32,const u32);
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| typedef void (*readFn16)(u16&, const u32);
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| 
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| 
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| enum FieldType
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| {
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| 	FIELD_PROGRESSIVE = 0,
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| 	FIELD_UPPER,
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| 	FIELD_LOWER
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| };
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| 
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| enum EFBAccessType
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| {
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| 	PEEK_Z = 0,
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| 	POKE_Z,
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| 	PEEK_COLOR,
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| 	POKE_COLOR
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| };
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| 
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| struct SCPFifoStruct
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| {
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| 	// fifo registers
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| 	volatile u32 CPBase;
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| 	volatile u32 CPEnd;
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| 	u32 CPHiWatermark;
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| 	u32 CPLoWatermark;
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| 	volatile u32 CPReadWriteDistance;
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| 	volatile u32 CPWritePointer;
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| 	volatile u32 CPReadPointer;
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| 	volatile u32 CPBreakpoint;
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| 	volatile u32 SafeCPReadPointer;
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| 	// Super Monkey Ball Adventure require this.
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| 	// Because the read&check-PEToken-loop stays in its JITed block I suppose.
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| 	// So no possiblity to ack the Token irq by the scheduler until some sort of PPC watchdog do its mess.
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| 	volatile u16 PEToken;
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| 
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| 	volatile u32 bFF_GPLinkEnable;
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| 	volatile u32 bFF_GPReadEnable;
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| 	volatile u32 bFF_BPEnable;
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| 	volatile u32 bFF_BPInt;
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| 	volatile u32 bFF_Breakpoint;
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| 
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| 	volatile u32 CPCmdIdle;
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| 	volatile u32 CPReadIdle;        
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| 
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| 	volatile u32 bFF_LoWatermarkInt;
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| 	volatile u32 bFF_HiWatermarkInt;
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| 
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| 	volatile u32 bFF_LoWatermark;
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| 	volatile u32 bFF_HiWatermark;
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| 
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| 	// for GP watchdog hack
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| 	volatile u32 Fake_GPWDToken; // cicular incrementer
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| 	volatile u32 isGpuReadingData;
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| };
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| 
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| class VideoBackend
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| {
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| public:
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| 	virtual ~VideoBackend() {}
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| 
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| 	virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
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| 
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| 	virtual void UpdateFPSDisplay(const char*) = 0;
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| 
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| 	virtual unsigned int PeekMessages() = 0;
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| 
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| 	virtual bool Initialize(void *&) = 0;
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| 	virtual void Shutdown() = 0;
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| 	virtual void RunLoop(bool enable) = 0;
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| 
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| 	virtual std::string GetName() = 0;
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| 	virtual std::string GetDisplayName() { return GetName(); }
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| 
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| 	virtual void ShowConfig(void*) {}
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| 
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| 	virtual void Video_Prepare() = 0;
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| 	virtual void Video_EnterLoop() = 0;
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| 	virtual void Video_ExitLoop() = 0;
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| 	virtual void Video_Cleanup() = 0; // called from gl/d3d thread
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| 
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| 	virtual void Video_BeginField(u32, u32, u32) = 0;
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| 	virtual void Video_EndField() = 0;
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| 
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| 	virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
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| 	virtual u32 Video_GetQueryResult(PerfQueryType type) = 0;
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| 
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| 	virtual void Video_AddMessage(const char* pstr, unsigned int milliseconds) = 0;
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| 	virtual void Video_ClearMessages() = 0;
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| 	virtual bool Video_Screenshot(const char* filename) = 0;
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| 
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| 	virtual void Video_SetRendering(bool bEnabled) = 0;
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| 
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| 	virtual void Video_GatherPipeBursted() = 0;
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| 
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| 	virtual bool Video_IsPossibleWaitingSetDrawDone() = 0;
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| 	virtual bool Video_IsHiWatermarkActive() = 0;
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| 	virtual void Video_AbortFrame() = 0;
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| 
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| 	virtual readFn16  Video_CPRead16() = 0;
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| 	virtual writeFn16 Video_CPWrite16() = 0;
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| 	virtual readFn16  Video_PERead16() = 0;
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| 	virtual writeFn16 Video_PEWrite16() = 0;
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| 	virtual writeFn32 Video_PEWrite32() = 0;
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| 
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| 	static void PopulateList();
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| 	static void ClearList();
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| 	static void ActivateBackend(const std::string& name);
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| 
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| 	// waits until is paused and fully idle, and acquires a lock on that state.
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| 	// or, if doLock is false, releases a lock on that state and optionally unpauses.
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| 	// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
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| 	virtual void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) = 0;
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| 
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| 	// the implementation needs not do synchronization logic, because calls to it are surrounded by PauseAndLock now
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| 	virtual void DoState(PointerWrap &p) = 0;
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| 
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| 	virtual void CheckInvalidState() = 0;
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| };
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| 
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| extern std::vector<VideoBackend*> g_available_video_backends;
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| extern VideoBackend* g_video_backend;
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| 
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| // inherited by D3D/OGL backends
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| class VideoBackendHardware : public VideoBackend
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| {
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| 	void RunLoop(bool enable);
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| 	bool Initialize(void *&) { InitializeShared(); return true; }
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| 
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| 	void EmuStateChange(EMUSTATE_CHANGE);
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| 
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| 	void Video_EnterLoop();
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| 	void Video_ExitLoop();
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| 	void Video_BeginField(u32, u32, u32);
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| 	void Video_EndField();
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| 
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| 	u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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| 	u32 Video_GetQueryResult(PerfQueryType type);
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| 
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| 	void Video_AddMessage(const char* pstr, unsigned int milliseconds);
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| 	void Video_ClearMessages();
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| 	bool Video_Screenshot(const char* filename);
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| 
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| 	void Video_SetRendering(bool bEnabled);
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| 
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| 	void Video_GatherPipeBursted();
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| 
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| 	bool Video_IsPossibleWaitingSetDrawDone();
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| 	bool Video_IsHiWatermarkActive();
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| 	void Video_AbortFrame();
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| 
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| 	readFn16  Video_CPRead16();
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| 	writeFn16 Video_CPWrite16();
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| 	readFn16  Video_PERead16();
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| 	writeFn16 Video_PEWrite16();
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| 	writeFn32 Video_PEWrite32();
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| 
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| 	void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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| 	void DoState(PointerWrap &p);
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| 
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| 	bool m_invalid;
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| 
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| public:
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| 	 void CheckInvalidState();
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| 
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| protected:
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| 	void InitializeShared();
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| 	void InvalidState();
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| };
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| 
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| #endif
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