forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1281 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			358 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			358 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Debugger/Debugger.h" // for the CDebugger class
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#include "ChunkFile.h"
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#include "WaveFile.h"
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#include "resource.h"
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#ifdef _WIN32
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#include "PCHW/DSoundStream.h"
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#include "ConfigDlg.h"
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#else
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#include "PCHW/AOSoundStream.h"
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#endif
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#include "PCHW/Mixer.h"
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#include "DSPHandler.h"
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#include "Config.h"
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#include "Logging/Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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DSPInitialize g_dspInitialize;
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u8* g_pMemory;
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extern std::vector<std::string> sMailLog, sMailTime;
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std::string gpName;
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// Set this if you want to log audio. search for log_ai in this file to see the filename.
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static bool log_ai = false;
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static WaveFileWriter g_wave_writer;
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struct DSPState
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{
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	u32 CPUMailbox;
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	bool CPUMailbox_Written[2];
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	u32 DSPMailbox;
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	bool DSPMailbox_Read[2];
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	DSPState()
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	{
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		CPUMailbox = 0x00000000;
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		CPUMailbox_Written[0] = false;
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		CPUMailbox_Written[1] = false;
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		DSPMailbox = 0x00000000;
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		DSPMailbox_Read[0] = true;
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		DSPMailbox_Read[1] = true;
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	}
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};
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DSPState g_dspState;
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// ====================
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//////////////////////////////////////////////////////////////////////////////////////////
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// wxWidgets - Some kind of stuff wx needs
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// ¯¯¯¯¯¯¯¯¯
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class wxDLLApp : public wxApp
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{
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	bool OnInit()
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	{
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		return true;
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	}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp) 
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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///////////////////
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#ifdef _WIN32
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HINSTANCE g_hInstance = NULL;
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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		DWORD dwReason, // reason called
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		LPVOID lpvReserved) // reserved
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{
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	switch (dwReason)
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	{
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	    case DLL_PROCESS_ATTACH:
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			{
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			// more stuff wx needs
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			wxSetInstance((HINSTANCE)hinstDLL);
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			int argc = 0;
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			char **argv = NULL;
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			wxEntryStart(argc, argv);
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			// This is for ?
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			if ( !wxTheApp || !wxTheApp->CallOnInit() )
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				return FALSE;
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			}
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		    break;
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	    case DLL_PROCESS_DETACH:
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				wxEntryCleanup(); // use this or get a crash
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		    break;
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	    default:
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		    break;
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	}
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	g_hInstance = hinstDLL;
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	return(TRUE);
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}
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#endif
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// =======================================================================================
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// Open and close console
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// -------------------
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void OpenConsole()
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{
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	#if defined (_WIN32)
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		startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
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		wprintf("OpenConsole > Console opened\n");
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		MoveWindow(GetConsoleHwnd(), 0,400, 1280,550, true); // move window, TODO: make this
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			// adjustable from the debugging window
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	#endif
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}
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void CloseConsole()
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{
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	#if defined (_WIN32)
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		FreeConsole();
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	#endif
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}
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// ===================
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// =======================================================================================
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// Create debugging window - We could use use wxWindow win; new CDebugger(win) like nJoy but I don't
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// know why it would be better. - There's a lockup problem with ShowModal(), but Show() doesn't work
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// because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH.
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// -------------------
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CDebugger* m_frame;
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void DllDebugger(HWND _hParent, bool Show)
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{
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	if(m_frame && Show) // if we have created it, let us show it again
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	{
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		m_frame->DoShow();
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	}
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	else if(!m_frame && Show) 
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	{
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		m_frame = new CDebugger(NULL);
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		m_frame->Show();
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	}
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	else if(m_frame && !Show)
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	{
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		m_frame->DoHide();
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	}
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}
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// ===================
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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	_PluginInfo->Version = 0x0100;
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	_PluginInfo->Type = PLUGIN_TYPE_DSP;
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#ifdef DEBUGFAST 
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	sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) ");
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#else
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#ifndef _DEBUG
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	sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
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#else
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	sprintf(_PluginInfo	->Name, "Dolphin DSP-HLE Plugin (Debug) ");
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#endif
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#endif
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}
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void DllConfig(HWND _hParent)
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{
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#ifdef _WIN32
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	CConfigDlg configDlg;
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	configDlg.DoModal(_hParent);
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#endif
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}
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void DSP_Initialize(DSPInitialize _dspInitialize)
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{
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	g_Config.LoadDefaults();
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	g_Config.Load();
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	g_dspInitialize = _dspInitialize;
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	g_pMemory = g_dspInitialize.pGetMemoryPointer(0);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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	gpName = g_dspInitialize.pName(); // save the game name globally
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	for (int i = 0; i < gpName.length(); ++i) // and fix it
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	{
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		wprintf("%c", gpName[i]);
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		std::cout << gpName[i];
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		if (gpName[i] == ':') gpName[i] = ' ';
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	}
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	wprintf("\n");
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#endif
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	CDSPHandler::CreateInstance();
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#ifdef _WIN32
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#ifdef _DEBUG
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	int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
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	tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
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	_CrtSetDbgFlag(tmpflag);
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#endif
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	if (log_ai) {
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		g_wave_writer.Start("D:\\ai_log.wav");
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		g_wave_writer.SetSkipSilence(false);
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	}
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	DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, 48000, Mixer);
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#else
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	AOSound::AOSound_StartSound(48000, Mixer);
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#endif
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}
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void DSP_Shutdown()
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{
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	if (log_ai)
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		g_wave_writer.Stop();
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	// delete the UCodes
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#ifdef _WIN32
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	DSound::DSound_StopSound();
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#else
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	AOSound::AOSound_StopSound();
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#endif
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	CDSPHandler::Destroy();
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	// Reset mails
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	if(m_frame)
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	{
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		sMailLog.clear();
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		sMailTime.clear();
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		m_frame->sMail.clear();
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		m_frame->sMailEnd.clear();
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	}
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}
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void DSP_DoState(unsigned char **ptr, int mode) {
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	PointerWrap p(ptr, mode);
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}
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unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox)
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{
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	if (_CPUMailbox)
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	{
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		return (g_dspState.CPUMailbox >> 16) & 0xFFFF;
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	}
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	else
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	{
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		return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxHigh();
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	}
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}
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unsigned short DSP_ReadMailboxLow(bool _CPUMailbox)
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{
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	if (_CPUMailbox)
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	{
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		return g_dspState.CPUMailbox & 0xFFFF;
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	}
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	else
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	{
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		return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxLow();
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	}
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}
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void Update_DSP_WriteRegister()
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{
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	// check if the whole message is complete and if we can send it
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	if (g_dspState.CPUMailbox_Written[0] && g_dspState.CPUMailbox_Written[1])
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	{
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		CDSPHandler::GetInstance().SendMailToDSP(g_dspState.CPUMailbox);
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		g_dspState.CPUMailbox_Written[0] = g_dspState.CPUMailbox_Written[1] = false;
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		g_dspState.CPUMailbox = 0; // Mail sent so clear it to show that it is progressed
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	}
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}
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void DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned short _Value)
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{
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	if (_CPUMailbox)
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	{
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		g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF) | (_Value << 16);
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		g_dspState.CPUMailbox_Written[0] = true;
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		Update_DSP_WriteRegister();
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	}
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	else
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	{
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		PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
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	}
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}
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void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value)
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{
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	if (_CPUMailbox)
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	{
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		g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF0000) | _Value;
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		g_dspState.CPUMailbox_Written[1] = true;
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		Update_DSP_WriteRegister();
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	}
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	else
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	{
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		PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
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	}
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}
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unsigned short DSP_WriteControlRegister(unsigned short _Value)
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{
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	return CDSPHandler::GetInstance().WriteControlRegister(_Value);
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}
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unsigned short DSP_ReadControlRegister()
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{
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	return CDSPHandler::GetInstance().ReadControlRegister();
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}
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void DSP_Update(int cycles)
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{
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	CDSPHandler::GetInstance().Update();
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}
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void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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{
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	short samples[16] = {0};  // interleaved stereo
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	if (address) {
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		for (int i = 0; i < 16; i++) {
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			samples[i] = Memory_Read_U16(address + i * 2);
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		}
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		if (log_ai)
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			g_wave_writer.AddStereoSamples(samples, 8);
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	}
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	Mixer_PushSamples(samples, 32 / 4, sample_rate);
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	static int counter = 0;
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	counter++;
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#ifdef _WIN32
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	if ((counter & 255) == 0)
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		DSound::DSound_UpdateSound();
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#endif
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}
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