forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5170 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			572 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			572 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "NetSockets.h"
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| #include "NetWindow.h"
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| #include "FileUtil.h"
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| 
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| // Main Frame window
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| 
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| BEGIN_EVENT_TABLE(NetPlay, wxFrame)
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| 	EVT_BUTTON(ID_BUTTON_JOIN,     NetPlay::OnJoin)
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| 	EVT_BUTTON(ID_BUTTON_HOST,     NetPlay::OnHost)
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| 	EVT_BUTTON(ID_BUTTON_EXIT,	   NetPlay::OnDisconnect)
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| 
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| 	EVT_HOST_COMMAND(wxID_ANY,     NetPlay::OnNetEvent)
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| 
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| 	EVT_CHECKBOX(ID_READY,         NetPlay::OnGUIEvent)
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| 	EVT_CHECKBOX(ID_RECORD,        NetPlay::OnGUIEvent)
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| 	EVT_BUTTON(ID_CHANGEGAME,      NetPlay::OnGUIEvent)
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| 	EVT_BUTTON(ID_BUTTON_GETIP,    NetPlay::OnGUIEvent)
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| 	EVT_BUTTON(ID_BUTTON_GETPING,  NetPlay::OnGUIEvent)
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| 	EVT_BUTTON(ID_BUTTON_CHAT,     NetPlay::OnGUIEvent)
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| 	EVT_TEXT_ENTER(ID_CHAT,        NetPlay::OnGUIEvent)
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| 	EVT_BUTTON(ID_BUTTON_QUIT,     NetPlay::OnDisconnect)
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| 	EVT_CLOSE(NetPlay::OnQuit)
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| END_EVENT_TABLE()
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| 
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| NetPlay::NetPlay(wxWindow* parent, std::string GamePaths, std::string GameNames) :
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| 	wxFrame(parent, wxID_ANY, _T("Net Play"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE & ~ wxMAXIMIZE_BOX & ~ wxCLOSE_BOX)
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| {
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| 	m_selectedGame = 'a'; m_hostaddr = 'a';
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| 	m_games = GameNames;  m_paths = GamePaths;
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| 	m_isHosting = 2;      m_ready = m_clients_ready = false;
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| 	m_loopframe = m_frame = m_NetModel = m_numClients = 0;
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| 
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| 	DrawGUI();
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| }
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| 
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| NetPlay::~NetPlay()
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| {
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| 	ConfigIni.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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| 
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| 	ConfigIni.Set("Netplay", "Nickname", m_nick);
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| 	ConfigIni.Set("Netplay", "UsedPort", (int)m_port);
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| 	ConfigIni.Set("Netplay", "LastIP", m_address);
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| 
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| 	ConfigIni.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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| }
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| 
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| void NetPlay::OnJoin(wxCommandEvent& WXUNUSED(event))
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| {
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| 	unsigned short server_port;
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| 
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| 	m_address	= std::string(m_ConAddr->GetValue().mb_str());
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| 	m_nick		= std::string(m_SetNick->GetValue().mb_str());
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| 
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| 	sf::IPAddress host		= m_address.substr(0, m_address.find(':'));
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| 	std::string port_str	= m_address.substr(m_address.find(':') + 1);
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| 
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| 	TryParseUInt(port_str,							(u32*)&server_port);	// Server port
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| 	TryParseUInt((const char *)m_SetPort->GetValue().mb_str(),	(u32*)&m_port);			// User port
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| 	
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| 	if (m_nick.size() > 255)
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| 		m_nick = m_nick.substr(0 , 255);
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| 
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| 	SetTitle(wxT("Net Play : Connecting to Host..."));
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| 
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| 	// Create the client socket
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| 	sf::SocketTCP sock_client;
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| 	sf::SocketUDP sock_client_UDP;
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| 
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| 	if (sock_client.Connect(server_port, host, 1.5) == sf::Socket::Done)
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| 	{
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| 		// Try to Bind the UDP Socket
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| 		if (sock_client_UDP.Bind(m_port))
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| 		{
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| 			m_sock_client = new ClientSide(this, sock_client, sock_client_UDP, m_address, m_nick);
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| 			m_sock_client->Create();
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| 			m_sock_client->Run();
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| 
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| 			// Create the GUI
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| 			m_isHosting = false;
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| 			DrawNetWindow();
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| 		}
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| 		else
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| 		{
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| 			SetTitle(wxT("Net Play"));
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| 			PanicAlert("Can't Bind UDP socket on the specified Port: %d ! \n"
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| 				"Make sure port is forwarded and not in use !", m_port);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		SetTitle(wxT("Net Play"));
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| 		PanicAlert("Can't connect to the specified IP Address ! \nMake sure Hosting port is forwarded !");
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| 	}
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| }
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| 
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| void NetPlay::OnHost(wxCommandEvent& WXUNUSED(event))
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| {
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| 	TryParseInt(m_SetPort->GetValue().mb_str(), (int*)&m_port);
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| 
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| 	m_nick = std::string(m_SetNick->GetValue().mb_str());
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| 
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| 	if (m_GameList->GetSelection() == wxNOT_FOUND) {
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| 		PanicAlert("No Game Selected ! Please select a Game...");
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| 		return;
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| 	}
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| 	if (!m_SetPort->GetValue().size() || m_port < 1000 || m_port > 65535) {
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| 		PanicAlert("Bad Port entered (%d) ! Please enter a working socket port...", m_port);
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| 		return;
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| 	}
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| 	if (m_nick.size() > 255)
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| 		m_nick = m_nick.substr(0 , 255);
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| 
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| 	m_NetModel = m_NetMode->GetSelection();
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| 	m_selectedGame = std::string(m_GameList_str[m_GameList->GetSelection()].mb_str());
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| 	NOTICE_LOG(NETPLAY,"Game has been set to : %s \n",m_selectedGame.c_str());
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| 
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| 	// Create the listening socket
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| 	sf::SocketTCP sock_server;
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| 	sf::SocketUDP sock_server_UDP;
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| 
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| 	// Start the listening socket and bind UDP socket port
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| 	if (sock_server.Listen(m_port) && sock_server_UDP.Bind(m_port))
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| 	{
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| 		m_sock_server = new ServerSide(this, sock_server, sock_server_UDP, m_NetModel, m_nick);
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| 		m_sock_server->Create();
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| 		m_sock_server->Run();
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| 
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| 		// Create the GUI
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| 		m_isHosting = true;
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| 		DrawNetWindow();
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| 		m_Logging->AppendText(wxString::Format(wxT("WARNING : Hosting requires port to be forwarded in firewall!\n")
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| 					wxT("*Creation Successful on port %d : Waiting for peers...\n"), m_port));
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| 	}
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| 	else
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| 	{
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| 		PanicAlert("Could not listen at specified port !\nMake sure hosting port is not in use !");
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| 		return;
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| 	}
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| }
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| 
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| void NetPlay::DrawGUI()
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| {
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| 	int str_end = -1;
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| 	int str_start = -1;
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| 	wxArrayString netmodes_str;
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| 
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| 	for(int i = 0; i < (int)m_games.size(); i++)
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| 	{
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| 		str_start = str_end + 1;
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| 		str_end = (int)m_games.find('\n', str_start);
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| 		std::string buffer = m_games.substr(str_start, str_end - str_start);
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| 
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| 		if (str_end == (int)std::string::npos || buffer.size() < 1)
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| 			break; // we reached the end of the string
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| 
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| 		m_GameList_str.Add(wxString(buffer.c_str(), *wxConvCurrent));
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| 	}
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| 
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| 	netmodes_str.Add(wxT("P2P Versus (2 players, faster)"));
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| 	// TODO : netmodes_str.Add(wxT("Server Mode (4 players, slower)"));
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| 
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| 	wxPanel *panel = new wxPanel(this);
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| 
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| 	// Tabs
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| 	m_Notebook = new wxNotebook(panel, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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| 	m_Tab_Connect = new wxPanel(m_Notebook, ID_TAB_CONN, wxDefaultPosition, wxDefaultSize);
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| 	m_Notebook->AddPage(m_Tab_Connect, wxT("Connect"));
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| 	m_Tab_Host = new wxPanel(m_Notebook, ID_TAB_HOST, wxDefaultPosition, wxDefaultSize);
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| 	m_Notebook->AddPage(m_Tab_Host, wxT("Host"));
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| 
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| 	// Tow window, Nickname & Port settings
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| 	m_SetNick_text = new wxStaticText(panel, wxID_ANY, wxT(" Nickname : "), wxDefaultPosition, wxDefaultSize);
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| 	m_SetNick = new wxTextCtrl(panel, ID_SETNICK, wxT("LOLWUT!"), wxDefaultPosition, wxDefaultSize);
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| 	m_SetPort_text = new wxStaticText(panel, wxID_ANY, wxT(" Port to Use : "), wxDefaultPosition, wxDefaultSize);
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| 	m_SetPort = new wxTextCtrl(panel, ID_SETPORT, wxT("12345"), wxDefaultPosition, wxDefaultSize);
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| 	
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| 	// CONNECTION TAB
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| 	m_ConAddr_text = new wxStaticText(m_Tab_Connect, wxID_ANY, wxT(" IP Address :"), wxDefaultPosition, wxDefaultSize);
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| 	m_ConAddr = new wxTextCtrl(m_Tab_Connect, ID_CONNADDR, wxT("127.0.0.1:12345"), wxDefaultPosition, wxSize(250,20), 0);
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| 	m_UseRandomPort = new wxCheckBox(m_Tab_Connect, ID_USE_RANDOMPORT, wxT("Use random client port for connection"));
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| 	m_JoinGame = new wxButton(m_Tab_Connect, ID_BUTTON_JOIN, wxT("Connect"), wxDefaultPosition, wxDefaultSize);
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| 	m_ExitWindowC = new wxButton(m_Tab_Connect, ID_BUTTON_EXIT, wxT("Quit"), wxDefaultPosition, wxDefaultSize);
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| 
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| 	// Sizers CONNECT
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| 	wxBoxSizer* sConnectTop = new wxBoxSizer(wxHORIZONTAL);
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| 	wxBoxSizer* sConnectSizer = new wxBoxSizer(wxVERTICAL);
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| 
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| 	sConnectTop->Add(m_ConAddr_text, 0, wxALL|wxALIGN_CENTER, 5);
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| 	sConnectTop->Add(m_ConAddr, 1, wxALL|wxEXPAND, 5);
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| 	sConnectTop->Add(m_JoinGame, 0, wxALL|wxALIGN_RIGHT, 5);
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| 	sConnectSizer->Add(sConnectTop, 0, wxALL|wxEXPAND, 5);
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| 	sConnectSizer->Add(m_UseRandomPort, 0, wxALL|wxALIGN_CENTER, 5);
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| 	sConnectSizer->Add(m_ExitWindowC, 0, wxALL|wxALIGN_CENTER, 5);
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| 
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| 	m_Tab_Connect->SetSizer(sConnectSizer);
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| 
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| 	// HOSTING TAB
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| 	m_GameList_text = new wxStaticText(m_Tab_Host, wxID_ANY,
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| 		wxT("Warning: Use a forwarded port ! Select Game and press Host :"), wxDefaultPosition, wxDefaultSize);
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| 	m_GameList = new wxListBox(m_Tab_Host, ID_GAMELIST, wxDefaultPosition, wxDefaultSize,
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| 		m_GameList_str, wxLB_SINGLE | wxLB_NEEDED_SB);
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| 	m_HostGame = new wxButton(m_Tab_Host, ID_BUTTON_HOST, wxT("Host"), wxDefaultPosition, wxDefaultSize);
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| 	m_ExitWindowH = new wxButton(m_Tab_Host, ID_BUTTON_EXIT, wxT("Quit"), wxDefaultPosition, wxDefaultSize);
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| 	m_NetMode = new wxChoice(m_Tab_Host, ID_NETMODE, wxDefaultPosition, wxDefaultSize, netmodes_str, 0, wxDefaultValidator);
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| 	m_NetMode->SetSelection(0);
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| 
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| 
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| 	// Sizers HOST
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| 	wxBoxSizer *sHostBox = new wxBoxSizer(wxVERTICAL);
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| 	wxBoxSizer *sHostBottom = new wxBoxSizer(wxHORIZONTAL);
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| 
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| 	sHostBottom->Add(m_NetMode, 0, wxALL|wxALIGN_CENTER, 5);
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| 	sHostBottom->AddStretchSpacer();
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| 	sHostBottom->Add(m_HostGame, 0, wxALL, 10);
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| 	sHostBottom->Add(m_ExitWindowH, 0, wxALL|wxALIGN_CENTER, 5);
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| 
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| 	sHostBox->Add(m_GameList_text, 0, wxALL|wxALIGN_CENTER, 5);
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| 	sHostBox->Add(m_GameList, 1, wxALL|wxEXPAND, 6);
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| 	sHostBox->Add(sHostBottom, 0, wxALL|wxEXPAND, 1);
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| 
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| 
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| 	m_Tab_Host->SetSizer(sHostBox);
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| 
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| 	// Main sizers
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| 	wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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| 	wxBoxSizer* sMain_top = new wxBoxSizer(wxHORIZONTAL);
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| 
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| 	sMain_top->Add(m_SetNick_text, 0, wxALL|wxALIGN_CENTER, 3);
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| 	sMain_top->Add(m_SetNick, 1, wxALL|wxALIGN_CENTER, 3);
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| 	sMain_top->AddStretchSpacer();
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| 	sMain_top->Add(m_SetPort_text, 0, wxALL|wxALIGN_CENTER, 3);
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| 	sMain_top->Add(m_SetPort, 1, wxALL|wxALIGN_CENTER, 3);
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| 
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| 	sMain->Add(sMain_top, 0, wxALL|wxEXPAND, 5);
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| 	sMain->Add(m_Notebook, 1, wxALL|wxEXPAND, 5);
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| 
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| 	// Adjust panel to window's size, and set resizing minimum boundaries
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| 	panel->SetSizerAndFit(sMain);
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| 	sMain->SetSizeHints((wxWindow*)this);
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| 
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| 	if (ConfigIni.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)))
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| 	{
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| 		ConfigIni.Get("Netplay", "Nickname", &m_nick, "Unnamed");
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| 		ConfigIni.Get("Netplay", "UsedPort", (int*)&m_port, 12345);
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| 		ConfigIni.Get("Netplay", "LastIP", &m_address, "127.0.0.1:54321");
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| 
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| 		m_SetNick->SetValue(wxString::FromAscii(m_nick.c_str()));
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| 		m_SetPort->SetValue(wxString::Format(wxT("%d"), m_port));
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| 		m_ConAddr->SetValue(wxString::FromAscii(m_address.c_str()));
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| 	}
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| 
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| 	Center(); Show();
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| }
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| 
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| void NetPlay::DrawNetWindow()
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| {
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| 	// Remove everything from the precedent GUI :D
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| 	DestroyChildren();
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| 
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| 	SetTitle(wxT("Net Play : Connection Window"));
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| 
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| 	wxPanel *panel = new wxPanel(this);
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| 	wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
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| 	wxBoxSizer* sTop = new wxBoxSizer(wxVERTICAL);
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| 	wxBoxSizer* sBottom = new wxBoxSizer(wxHORIZONTAL);
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| 	
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| 	m_Game_str = new wxButton(panel, wxID_ANY, wxT(" Game : "), wxDefaultPosition, wxSize(400, 25), wxBU_LEFT);
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| 	m_Game_str->Disable();
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| 
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| 	m_Logging  = new wxTextCtrl(panel, ID_LOGGING_TXT, wxEmptyString,
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| 			wxDefaultPosition, wxSize(400, 250),
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| 			wxTE_RICH2 | wxTE_MULTILINE | wxTE_READONLY);
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| 
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| 	m_Chat = new wxTextCtrl(panel, ID_CHAT, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
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| 	m_Chat_ok = new wxButton(panel, ID_BUTTON_CHAT, wxT("Send"));;
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| 	
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| 	m_Ready = new wxCheckBox(panel, ID_READY, wxT("Click here when ready"), wxDefaultPosition, wxDefaultSize, 0);
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| 	m_RecordGame = new wxCheckBox(panel, ID_RECORD, wxT("Record Game Input"), wxDefaultPosition, wxDefaultSize, 0);
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| 	// TODO: Fix the recording ?
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| 	m_RecordGame->Disable();
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| 
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| 	m_ConInfo_text = new wxStaticText(panel, ID_CONNINFO_TXT, wxT("  Fps : 0 | Ping : 00 ms"));
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| 	m_GetPing = new wxButton(panel, ID_BUTTON_GETPING, wxT("Ping"), wxDefaultPosition, wxDefaultSize);
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| 	m_Disconnect = new wxButton(panel, ID_BUTTON_QUIT, wxT("Disconnect"), wxDefaultPosition, wxDefaultSize);
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| 	
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| 	wxBoxSizer* sChat = new wxBoxSizer(wxHORIZONTAL);
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| 
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| 	sTop->Add(m_Game_str, 0, wxALL|wxEXPAND, 1);
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| 	sTop->Add(m_Logging, 1, wxALL|wxEXPAND, 5);
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| 	sChat->Add(m_Chat, 1, wxALL|wxEXPAND, 2);
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| 	sChat->Add(m_Chat_ok, 0, wxALL, 2);
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| 	sTop->Add(sChat, 0, wxALL|wxEXPAND, 2);
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| 
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| 	wxBoxSizer* sBottom0 = new wxBoxSizer(wxHORIZONTAL);
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| 	wxBoxSizer* sBottom1 = new wxBoxSizer(wxHORIZONTAL);
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| 	wxBoxSizer* sBottomM = new wxBoxSizer(wxHORIZONTAL);
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| 	wxBoxSizer* sBottom2 = new wxBoxSizer(wxVERTICAL);
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| 
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| 	sBottom0->Add(m_Ready, 0, wxALL, 5);
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| 	sBottom0->Add(m_RecordGame, 0, wxALL, 5);
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| 	sBottomM->Add(m_ConInfo_text, 0, wxALL, 5);
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| 	sBottom1->Add(m_Disconnect, 0, wxALL|wxALIGN_LEFT, 5);
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| 	sBottom1->AddStretchSpacer(1);
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| 	sBottom1->Add(m_GetPing, 0, wxALL|wxALIGN_RIGHT, 5);
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| 
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| 	sBottom2->Add(sBottom0, 0, wxALL, 0);
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| 	sBottom2->Add(sBottomM, 0, wxALL | wxALIGN_LEFT, 0);
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| 	sBottom2->Add(sBottom1, 0, wxALL | wxEXPAND, 5);
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| 
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| 	sBottom->Add(sBottom2, 2, wxALL | wxEXPAND | wxALIGN_CENTER, 0);
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| 
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| 	if (m_isHosting)
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| 	{
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| 		m_wtfismyip = new wxButton(panel, ID_BUTTON_GETIP, wxT("What is my IP"));
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| 		m_ChangeGame = new wxButton(panel, ID_CHANGEGAME, wxT("Change Game"));
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| 
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| 		wxStaticBoxSizer* sBottom3 = new wxStaticBoxSizer(wxVERTICAL, panel, wxT("Host"));
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| 
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| 		sBottom3->Add(m_ChangeGame, 0, wxALL | wxEXPAND, 5);
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| 		sBottom3->Add(m_wtfismyip, 0, wxALL | wxEXPAND, 5);
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| 		sBottom->Add(sBottom3, 1, wxALL | wxEXPAND, 0);
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| 
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| 		UpdateNetWindow(false);
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| 	}
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| 
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| 	sMain->Add(sTop, 1, wxALL | wxEXPAND, 5);
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| 	sMain->Add(sBottom, 0, wxALL | wxEXPAND | wxALIGN_CENTER, 2);
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| 
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| 	panel->SetSizerAndFit(sMain);
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| 	sMain->SetSizeHints((wxWindow*)this);
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| 
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| 	Show();
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| }
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| 
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| // String of the type : FPSxPINGxFRAME_DELAY
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| void NetPlay::UpdateNetWindow(bool update_infos, wxString infos)
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| {
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| 	std::vector<std::string> str_arr;
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| 
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| 	if (update_infos)
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| 	{
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| 		SplitString(std::string(infos.mb_str()), "x", str_arr);
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| 
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| 		m_ConInfo_text->SetLabel
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| 			(wxString::FromAscii(StringFromFormat("  Fps : %s | Ping : %s | Frame Delay : %s",
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| 							  str_arr[0].c_str(), str_arr[1].c_str(), 
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| 							  str_arr[2].c_str()).c_str()) );
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| 	}
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| 	else
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| 	{
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| 		m_critical.Enter();
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| 		//m_Game_str->SetLabel(wxString::Format(wxT(" Game : %s"), m_selectedGame.c_str()));
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| 		m_Game_str->SetLabel(wxString::FromAscii(std::string("Game " + m_selectedGame).c_str()));
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| 		m_critical.Leave();
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| 	}
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| }
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| 
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| void NetPlay::OnGUIEvent(wxCommandEvent& event)
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| {
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| 	unsigned char value;;
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| 	switch (event.GetId())
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| 	{
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| 	case ID_READY:
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| 		{
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| 			std::string buffer;
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| 			value = 0x40;
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| 
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| 			if (!m_ready)
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| 				buffer = ">> "+m_nick+" is now ready !\n";
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| 			else
 | |
| 				buffer = ">> "+m_nick+" is now Unready !\n";
 | |
| 
 | |
| 			m_ready = !m_ready;
 | |
| 			m_Disconnect->Enable(!(m_ready));
 | |
| 
 | |
| 			if (m_isHosting == 1)
 | |
| 			{
 | |
| 				m_ChangeGame->Enable(!(m_ready));
 | |
| 
 | |
| 				if (m_numClients > 0)
 | |
| 				{
 | |
| 					int buffer_size = (int)buffer.size();
 | |
| 					for (int i=0; i < m_numClients ; i++)
 | |
| 					{
 | |
| 						m_sock_server->Write(i, (const char*)&value, 1);
 | |
| 
 | |
| 						m_sock_server->Write(i, (const char*)&buffer_size, 4);
 | |
| 						m_sock_server->Write(i, buffer.c_str(), buffer_size + 1);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				m_Logging->AppendText(wxString::FromAscii(buffer.c_str()));
 | |
| 
 | |
| 				// Everyone is ready
 | |
| 				if (m_ready && m_clients_ready)
 | |
| 					LoadGame();
 | |
| 			}
 | |
| 			else {
 | |
| 				if (m_numClients > 0)
 | |
| 					m_sock_client->Write((const char*)&value, 1);	// 0x40 -> Ready
 | |
| 			}
 | |
| 			break;		
 | |
| 		}
 | |
| 	case ID_BUTTON_GETIP:
 | |
| 		{
 | |
| 			if (m_numClients == 0)	// Get IP Address from the Internet
 | |
| 			{
 | |
| 				// simple IP address caching
 | |
| 				if (m_hostaddr.at(0) != 'a')
 | |
| 				{
 | |
| 					m_Logging->AppendText(wxString::FromAscii(m_hostaddr.c_str()));
 | |
| 					return;
 | |
| 				}
 | |
| 			
 | |
| 				char buffer[8];
 | |
| 				sprintf(buffer, "%d", m_port);
 | |
| 				
 | |
| 				m_hostaddr = "> Your IP is : " + sf::IPAddress::GetPublicAddress().ToString() +
 | |
| 					':' + std::string(buffer) + '\n';
 | |
| 				m_Logging->AppendText(wxString::FromAscii(m_hostaddr.c_str()));
 | |
| 			}
 | |
| 			else	// Ask client to send server IP
 | |
| 			{
 | |
| 				value = 0x20;
 | |
| 				m_sock_server->Write(0, (const char*)&value, 1);
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	case ID_BUTTON_GETPING:
 | |
| 		{
 | |
| 			if (m_numClients == 0)
 | |
| 				return;
 | |
| 
 | |
| 			long ping[3] = {0};
 | |
| 			float fping;
 | |
| 
 | |
| 			if (m_isHosting == 1) {
 | |
| 				m_sock_server->Write(0, 0, 0, ping);
 | |
| 				fping = (ping[0]+ping[1]+ping[2])/(float)m_numClients;
 | |
| 			}
 | |
| 			else {
 | |
| 				m_sock_client->Write(0, 0, ping);
 | |
| 				fping = ping[0];
 | |
| 			}
 | |
| 
 | |
| 			UpdateNetWindow( true, wxString::Format(wxT("000x%fx%d"), fping, (int)ceil(fping/(1000.0/60.0))) );
 | |
| 			break;
 | |
| 		}
 | |
| 	case ID_BUTTON_CHAT:
 | |
| 	case ID_CHAT:
 | |
| 		{
 | |
| 			value = 0x30;
 | |
| 			// TODO : there seems to be a random bug here that i can't reproduce... looked like a loop bug :/
 | |
| 			wxString chat_str = wxString::Format(wxT("> %s : %s\n"), wxString(m_nick.c_str(), wxConvUTF8).c_str() , m_Chat->GetValue().c_str() );
 | |
| 			int chat_size = (int)chat_str.size(); 
 | |
| 			if(chat_size-m_nick.size()-6 > 0)
 | |
| 			{
 | |
| 				m_Chat->Clear();
 | |
| 				
 | |
| 				// If there's no distant connection, we write but we don't send
 | |
| 				if (m_numClients == 0) {
 | |
| 					m_Logging->AppendText(chat_str);
 | |
| 					return;
 | |
| 				}
 | |
| 				// Max size that we handle is 1024, there's no need for more
 | |
| 				if ((chat_str.size()+1) * sizeof(char) > 1024) {
 | |
| 					m_Logging->AppendText(wxT("ERROR : Packet too large !\n"));
 | |
| 					return;
 | |
| 				}
 | |
| 
 | |
| 				// Send to all
 | |
| 				if (m_isHosting == 1)
 | |
| 				{
 | |
| 					for (int i=0; i < m_numClients ; i++) {
 | |
| 						// Send Chat command
 | |
| 						m_sock_server->Write(i, (const char*)&value, 1); // 0x30 -> Chat
 | |
| 
 | |
| 						// Send Chat string
 | |
| 						m_sock_server->Write(i, (const char*)&chat_size, 4);
 | |
| 						m_sock_server->Write(i, chat_str.mb_str(), chat_size + 1);
 | |
| 					}
 | |
| 				}
 | |
| 				else {
 | |
| 					m_sock_client->Write((const char*)&value, 1);
 | |
| 					m_sock_client->Write((const char*)&chat_size, 4);
 | |
| 					m_sock_client->Write(chat_str.mb_str(), chat_size + 1);
 | |
| 				}
 | |
| 
 | |
| 				// Do not wait for the server, just write as soon as sent
 | |
| 				m_Logging->AppendText(chat_str);
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 		}
 | |
| 	case ID_RECORD:
 | |
| 		// TODO :
 | |
| 		// Record raw pad data
 | |
| 		break;
 | |
| 	case ID_CHANGEGAME:
 | |
| 		{
 | |
| 			GameListPopup PopUp(this, m_GameList_str);
 | |
| 			PopUp.ShowModal();
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| // GameList popup window 
 | |
| 
 | |
| BEGIN_EVENT_TABLE(GameListPopup, wxDialog)
 | |
| 	EVT_BUTTON(wxID_OK,      GameListPopup::OnButtons)
 | |
| 	EVT_BUTTON(wxID_CANCEL,  GameListPopup::OnButtons)
 | |
| END_EVENT_TABLE()
 | |
| 
 | |
| GameListPopup::GameListPopup(NetPlay *parent, wxArrayString GameNames) :
 | |
| 	wxDialog(parent, wxID_ANY, _T("Choose a Game :"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE)
 | |
| {
 | |
| 	m_netParent = parent;
 | |
| 	m_GameList_str = GameNames;
 | |
| 	m_GameList = new wxListBox(this, ID_GAMELIST, wxDefaultPosition, wxSize(300, 250),
 | |
| 				GameNames, wxLB_SINGLE | wxLB_SORT | wxLB_NEEDED_SB);
 | |
| 	m_Cancel = new wxButton(this, wxID_CANCEL, wxT("Cancel"), wxDefaultPosition, wxDefaultSize);
 | |
| 	m_Accept = new wxButton(this, wxID_OK, wxT("Apply"), wxDefaultPosition, wxDefaultSize);
 | |
| 
 | |
| 	wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
 | |
| 	wxBoxSizer* sMain = new wxBoxSizer(wxVERTICAL);
 | |
| 
 | |
| 	sButtons->Add(m_Cancel, 0, wxALL, 0);
 | |
| 	sButtons->AddStretchSpacer(1);
 | |
| 	sButtons->Add(m_Accept, 0, wxALL | wxALIGN_RIGHT, 0);
 | |
| 
 | |
| 	sMain->Add(m_GameList, 0, wxALL | wxEXPAND, 2);
 | |
| 	sMain->Add(sButtons, 0, wxALL | wxEXPAND, 5);
 | |
| 
 | |
| 	SetSizerAndFit(sMain);
 | |
| 	Center(); Layout(); Show();
 | |
| }
 | |
| 
 | |
| void GameListPopup::OnButtons(wxCommandEvent& event)
 | |
| {
 | |
| 	switch (event.GetId())
 | |
| 	{
 | |
| 	case wxID_OK:
 | |
| 		if (m_GameList->GetSelection() != wxNOT_FOUND)
 | |
| 			m_netParent->ChangeSelectedGame(std::string(m_GameList_str[m_GameList->GetSelection()].mb_str()));
 | |
| 		Destroy();
 | |
| 		break;
 | |
| 	case wxID_CANCEL:
 | |
| 		Destroy();
 | |
| 		break;
 | |
| 	}
 | |
| }
 | |
| 
 |