forked from dolphin-emu/dolphin
		
	Not only does it change tons of files to switch to a new and non-working (it doesn't parse my ini files, at least) ini parser, it also reshuffles a lot of code and removes a plugin. The latter part is fine, but doing these two major switches in one revision, one of which is broken, is completely unacceptable. I said to merge tiny changes, not massive reworkings. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5589 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DIRECTINPUTBASE_H
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#define _DIRECTINPUTBASE_H
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#include <windows.h> // System
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#include <stdio.h>
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#define DIRECTINPUT_VERSION 0x0800 // DirectInput
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#include <dinput.h>
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class DInput
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{
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	public:
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		DInput();
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		~DInput();
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		static void DInput::DIKToString(unsigned int keycode, char *keyStr);
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		HRESULT Init(HWND hWnd);
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		void Free();
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		HRESULT Read();
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		BYTE diks[256]; // DirectInput keyboard state buffer
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	private:
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		LPDIRECTINPUT8 g_pDI; // The DirectInput object
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		LPDIRECTINPUTDEVICE8 g_pKeyboard; // The keyboard device
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};
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#endif
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