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c15b1d3219ced27e736c5c0eccd8d2726bb1c8fd
dolphin
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Shawn Hoffman
c15b1d3219
OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5393
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 13:19:36 +00:00
..
Core
OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds
2010-04-20 13:19:36 +00:00
Dolphin.xcodeproj
Added UDPWii (iPhone WiiMote) support.
2010-04-13 01:34:11 +00:00
DSPSpy
add example of how you can use dspspy to dump results from an entire ucode (commented out)
2010-02-22 01:06:11 +00:00
DSPTool
DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)
2010-03-18 00:18:36 +00:00
Plugins
Take care of a few more compiler warnings.
2010-04-19 03:39:26 +00:00
PluginSpecs
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
TestSuite
Don't let ASM test crash and burn if it can't open file
2010-04-01 05:52:17 +00:00
UnitTests
DSP Jit code cleanup
2010-04-14 06:19:07 +00:00
Dolphin.sln
Moved InputPluginCommon into the Plugins directory. I don't think it made sense in Core. Some minor fixes to the new wiimote plugin also.
2010-04-14 03:48:37 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00