forked from dolphin-emu/dolphin
		
	The SDL backend crashes when you close a joystick after SDL_Quit has been called. Some backends don't need to be shutdown and re-initialized everytime, we can just ask to enumerate devices again.
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "jni/ButtonManager.h"
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namespace ciface
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{
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namespace Android
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{
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void PopulateDevices();
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class Touchscreen : public Core::Device
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{
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private:
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  class Button : public Input
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  {
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  public:
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    std::string GetName() const;
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    Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
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    ControlState GetState() const;
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  private:
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    const int _padID;
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    const ButtonManager::ButtonType _index;
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  };
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  class Axis : public Input
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  {
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  public:
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    std::string GetName() const;
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    Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f)
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        : _padID(padID), _index(index), _neg(neg)
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    {
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    }
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    ControlState GetState() const;
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  private:
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    const int _padID;
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    const ButtonManager::ButtonType _index;
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    const float _neg;
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  };
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public:
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  Touchscreen(int padID);
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  ~Touchscreen() {}
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  std::string GetName() const;
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  std::string GetSource() const;
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private:
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  const int _padID;
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};
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}
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}
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