forked from dolphin-emu/dolphin
		
	Allows for forward declarations in most places, which prevents dumping unrelated VideoCommon.h contents directly into headers.
		
			
				
	
	
		
			37 lines
		
	
	
		
			852 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			852 B
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VertexManagerBase.h"
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enum class APIType;
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#pragma pack(1)
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struct geometry_shader_uid_data
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{
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  u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
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  bool IsPassthrough() const
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  {
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    return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe;
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  }
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  u32 stereo : 1;
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  u32 numTexGens : 4;
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  u32 pixel_lighting : 1;
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  u32 primitive_type : 2;
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  u32 wireframe : 1;
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  u32 msaa : 1;
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  u32 ssaa : 1;
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};
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#pragma pack()
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typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
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ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid_data* uid_data);
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GeometryShaderUid GetGeometryShaderUid(u32 primitive_type);
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