forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			148 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <xmmintrin.h>
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#include "Common.h"
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#include "MathUtil.h"
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#include <cmath>
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static u32 saved_sse_state = _mm_getcsr();
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static const u32 default_sse_state = _mm_getcsr();
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void LoadDefaultSSEState()
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{
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	_mm_setcsr(default_sse_state);
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}
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void LoadSSEState()
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{
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	_mm_setcsr(saved_sse_state);
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}
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void SaveSSEState()
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{
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	saved_sse_state = _mm_getcsr();
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}
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void MatrixMul(int n, const float *a, const float *b, float *result)
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{    
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    for(int i = 0; i < n; ++i) {        
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        for(int j= 0; j < n; ++j) {
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            float temp = 0;
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            for(int k = 0; k < n; ++k) {
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                temp += a[i * n + k] * b[k * n + j];
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            }
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            result[i * n + j] = temp;
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        }
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    }
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}
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void Matrix33::LoadIdentity(Matrix33 &mtx)
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{
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    memset(mtx.data, 0, sizeof(mtx.data));
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    mtx.data[0] = 1.0f;
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    mtx.data[4] = 1.0f;
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    mtx.data[8] = 1.0f;
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}
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void Matrix33::RotateX(Matrix33 &mtx, float rad)
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{
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    float s = sin(rad);
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    float c = cos(rad);
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    memset(mtx.data, 0, sizeof(mtx.data));
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    mtx.data[0] = 1;
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    mtx.data[4] = c;
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    mtx.data[5] = -s;
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    mtx.data[7] = s;
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    mtx.data[8] = c;
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}
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void Matrix33::RotateY(Matrix33 &mtx, float rad)
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{
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    float s = sin(rad);
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    float c = cos(rad);
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    memset(mtx.data, 0, sizeof(mtx.data));
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    mtx.data[0] = c;
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    mtx.data[2] = s;
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    mtx.data[4] = 1;
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    mtx.data[6] = -s;    
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    mtx.data[8] = c;
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}
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void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
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{
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    MatrixMul(3, a.data, b.data, result.data);
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}
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void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
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{
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    for(int i = 0; i < 3; ++i) {
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        result[i] = 0;
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        for(int k = 0; k < 3; ++k) {
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            result[i] += a.data[i * 3 + k] * vec[k];
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        }
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    }
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}
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void Matrix44::LoadIdentity(Matrix44 &mtx)
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{
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    memset(mtx.data, 0, sizeof(mtx.data));
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    mtx.data[0] = 1.0f;
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    mtx.data[5] = 1.0f;
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    mtx.data[10] = 1.0f;
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    mtx.data[15] = 1.0f;
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}
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void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
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{
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    for(int i = 0; i < 3; ++i) {
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        for(int j = 0; j < 3; ++j) {
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            mtx.data[i * 4 + j] = m33.data[i * 3 + j];
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        }
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    }
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    for(int i = 0; i < 3; ++i) {
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        mtx.data[i * 4 + 3] = 0;
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        mtx.data[i + 12] = 0;
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    }
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    mtx.data[15] = 1.0f;
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}
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void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
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{
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    for(int i = 0; i < 16; ++i) {
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        mtx.data[i] = mtxArray[i];
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    }
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}
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void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
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{
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    LoadIdentity(mtx);
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    mtx.data[3] = vec[0];
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    mtx.data[7] = vec[1];
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    mtx.data[11] = vec[2];
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}
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void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
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{
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    MatrixMul(4, a.data, b.data, result.data);
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}
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