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c4477f68e150766cd29a5609f2361b0ccd040bd0
dolphin
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donkopunchstania
d16357cd5c
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6764
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 04:57:59 +00:00
..
AudioCommon
Some minor tidying of the OS X audio and wiimote code.
2011-01-04 02:09:29 +00:00
Common
Kill HAVE_OPENCL.
2011-01-06 01:11:32 +00:00
Core
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
2011-01-07 04:57:59 +00:00
DebuggerUICommon
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
DebuggerWX
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
DiscIO
Set native eol-style on some recently added files.
2011-01-01 21:09:56 +00:00
DolphinWX
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
2011-01-07 04:57:59 +00:00
DSPCore
small fix for lle-int
2011-01-04 14:49:54 +00:00
InputCommon
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00
InputUICommon
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See
http://wiki.wxwidgets.org/Internationalization
for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
VideoCommon
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
2011-01-07 04:57:59 +00:00
VideoUICommon
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
2011-01-07 04:57:59 +00:00
CMakeLists.txt
Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms.
2010-12-31 02:10:07 +00:00