forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			455 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			455 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2009 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Common.h"
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| 
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| #include "Rasterizer.h"
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| #include "HwRasterizer.h"
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| #include "EfbInterface.h"
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| #include "BPMemLoader.h"
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| #include "XFMemLoader.h"
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| #include "Tev.h"
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| #include "Statistics.h"
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| #include "VideoConfig.h"
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| 
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| 
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| #define BLOCK_SIZE 2
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| 
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| #define CLAMP(x, a, b) (x>b)?b:(x<a)?a:x
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| 
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| // returns approximation of log2(f) in s28.4
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| // results are close enough to use for LOD
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| static inline s32 FixedLog2(float f)
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| {
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| 	u32 *x = (u32*)&f;
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| 	s32 logInt = ((*x & 0x7F800000) >> 19) - 2032; // integer part
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| 	s32 logFract = (*x & 0x007fffff) >> 19; // approximate fractional part
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| 
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| 	return logInt + logFract;
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| }
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| 
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| namespace Rasterizer
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| {
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| Slope ZSlope;
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| Slope WSlope;
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| Slope ColorSlopes[2][4];
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| Slope TexSlopes[8][3];
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| 
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| s32 scissorLeft = 0;
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| s32 scissorTop = 0;
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| s32 scissorRight = 0;
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| s32 scissorBottom = 0;
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| 
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| Tev tev;
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| RasterBlock rasterBlock;
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| 
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| void Init()
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| {
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|      tev.Init();
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| }
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| 
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| inline int iround(float x)
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| {
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|     int t;
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| 
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| #if defined(_WIN32) && !defined(_M_X64)
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|     __asm
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|     {
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|         fld  x
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|         fistp t
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|     }
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| #else
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| 	t = (int)x;
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| 	if((x - t) >= 0.5)
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| 		return t + 1;
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| #endif
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| 
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|     return t;
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| }
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| 
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| void SetScissor()
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| {
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|     int xoff = bpmem.scissorOffset.x * 2 - 342;
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|     int yoff = bpmem.scissorOffset.y * 2 - 342;
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| 
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| 	scissorLeft = bpmem.scissorTL.x - xoff - 342;
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| 	if (scissorLeft < 0) scissorLeft = 0;
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| 
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| 	scissorTop = bpmem.scissorTL.y - yoff - 342;
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| 	if (scissorTop < 0) scissorTop = 0;
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|     
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| 	scissorRight = bpmem.scissorBR.x - xoff - 341;
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| 	if (scissorRight > EFB_WIDTH) scissorRight = EFB_WIDTH;
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| 
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| 	scissorBottom = bpmem.scissorBR.y - yoff - 341;
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| 	if (scissorBottom > EFB_HEIGHT) scissorBottom = EFB_HEIGHT;
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| }
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| 
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| void SetTevReg(int reg, int comp, bool konst, s16 color)
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| {
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|     tev.SetRegColor(reg, comp, konst, color);
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| }
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| 
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| inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
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| {
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|     INCSTAT(stats.thisFrame.rasterizedPixels);
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| 
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| 	float zFloat = 1.0f + ZSlope.GetValue(x, y);
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| 	if (zFloat < 0.0f || zFloat > 1.0f)
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| 		return;
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| 
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| 	s32 z = (s32)(zFloat * 0x00ffffff);
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| 
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| 	if (bpmem.zcontrol.zcomploc && bpmem.zmode.testenable)
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| 	{
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| 		// early z
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| 		if (!EfbInterface::ZCompare(x, y, z))
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| 			return;
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| 	}
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| 
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| 	RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi];
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| 
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| 	float invW = pixel.InvW;
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| 
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| 	tev.Position[0] = x;
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| 	tev.Position[1] = y;
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| 	tev.Position[2] = z;
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| 
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| 	//  colors
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| 	for (unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
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| 	{
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| 		for(int comp = 0; comp < 4; comp++)
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| 			tev.Color[i][comp] = (u8)ColorSlopes[i][comp].GetValue(x, y);
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| 	}
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| 
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| 	// tex coords
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| 	for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
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| 	{
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| 		// multiply by 128 because TEV stores stores UVs as s17.7
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| 		tev.Uv[i].s = (s32)(pixel.Uv[i][0] * 128);
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| 		tev.Uv[i].t = (s32)(pixel.Uv[i][1] * 128);
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| 	}
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| 
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| 	for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++)
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| 	{
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| 		tev.IndirectLod[i] = rasterBlock.IndirectLod[i];
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| 		tev.IndirectLinear[i] = rasterBlock.IndirectLinear[i];
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| 	}
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| 
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| 	for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++)
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| 	{
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| 		tev.TextureLod[i] = rasterBlock.TextureLod[i];
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| 		tev.TextureLinear[i] = rasterBlock.TextureLinear[i];
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| 	}
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|    
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|     tev.Draw();
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| }
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| 
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| void InitSlope(Slope *slope, float f1, float f2, float f3, float DX31, float DX12, float DY12, float DY31, float X1, float Y1)
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| {
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|     float DF31 = f3 - f1;
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|     float DF21 = f2 - f1;
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|     float a = DF31 * -DY12 - DF21 * DY31;
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|     float b = DX31 * DF21 + DX12 * DF31;    
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|     float c = -DX12 * DY31 - DX31 * -DY12;
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|     slope->dfdx = -a / c;
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|     slope->dfdy = -b / c;
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|     slope->f0 = f1;
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|     slope->x0 = X1;
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|     slope->y0 = Y1;
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| }
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| 
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| inline void CalculateLOD(s32 &lod, bool &linear, u32 texmap, u32 texcoord)
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| {
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| 	FourTexUnits& texUnit = bpmem.tex[(texmap >> 2) & 1];
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| 	u8 subTexmap = texmap & 3;
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| 
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| 	// LOD calculation requires data from the texture mode for bias, etc.
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| 	// it does not seem to use the actual texture size
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| 	TexMode0& tm0 = texUnit.texMode0[subTexmap];
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| 	TexMode1& tm1 = texUnit.texMode1[subTexmap];
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| 
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| 	float sDelta, tDelta;
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| 	if (tm0.diag_lod)
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| 	{
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| 		float *uv0 = rasterBlock.Pixel[0][0].Uv[texcoord];
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| 		float *uv1 = rasterBlock.Pixel[1][1].Uv[texcoord];
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| 
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| 		sDelta = abs(uv0[0] - uv1[0]);
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| 		tDelta = abs(uv0[1] - uv1[1]);
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| 	}
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| 	else
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| 	{
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| 		float *uv0 = rasterBlock.Pixel[0][0].Uv[texcoord];
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| 		float *uv1 = rasterBlock.Pixel[1][0].Uv[texcoord];
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| 		float *uv2 = rasterBlock.Pixel[0][1].Uv[texcoord];
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| 
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| 		sDelta = max(abs(uv0[0] - uv1[0]), abs(uv0[0] - uv2[0]));
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| 		tDelta = max(abs(uv0[1] - uv1[1]), abs(uv0[1] - uv2[1]));
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| 	}
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| 
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| 	// get LOD in s28.4
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| 	lod = FixedLog2(max(sDelta, tDelta));
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| 
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| 	// bias is s2.5
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| 	int bias = tm0.lod_bias;
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| 	bias >>= 1;
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| 	lod += bias;
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| 
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| 	linear = (lod >= 0 && (tm0.min_filter & 4) || lod < 0 && tm0.mag_filter);
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| 
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| 	// order of checks matters
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| 	// should be:
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| 	// if lod > max then max
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| 	// else if lod < min then min
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| 	lod = CLAMP(lod, (s32)tm1.min_lod, (s32)tm1.max_lod);
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| }
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| 
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| void BuildBlock(s32 blockX, s32 blockY)
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| {
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| 	for (s32 yi = 0; yi < BLOCK_SIZE; yi++)
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| 	{
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| 		for (s32 xi = 0; xi < BLOCK_SIZE; xi++)
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| 		{
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| 			RasterBlockPixel& pixel = rasterBlock.Pixel[xi][yi];
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| 
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| 			s32 x = xi + blockX;
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| 			s32 y = yi + blockY;			
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| 
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| 			float invW = 1.0f / WSlope.GetValue(x, y);
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| 			pixel.InvW = invW;
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| 
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| 			// tex coords
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| 			for (unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
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| 			{
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| 				float projection;
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| 				if (xfregs.texMtxInfo[i].projection)
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| 				{
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| 					float q = TexSlopes[i][2].GetValue(x, y) * invW;
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| 					projection = invW / q;
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| 				}
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| 				else
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| 					projection = invW;
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| 
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| 				pixel.Uv[i][0] = TexSlopes[i][0].GetValue(x, y) * projection;
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| 				pixel.Uv[i][1] = TexSlopes[i][1].GetValue(x, y) * projection;
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| 			}
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| 		}
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| 	}
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| 
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| 	u32 indref = bpmem.tevindref.hex;
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| 	for (unsigned int i = 0; i < bpmem.genMode.numindstages; i++)
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| 	{
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| 		u32 texmap = indref & 3;
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| 		indref >>= 3;
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| 		u32 texcoord = indref & 3;
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| 		indref >>= 3;
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| 
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| 		CalculateLOD(rasterBlock.IndirectLod[i], rasterBlock.IndirectLinear[i], texmap, texcoord);
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| 	}
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| 
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| 	for (unsigned int i = 0; i <= bpmem.genMode.numtevstages; i++)
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| 	{
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| 		int stageOdd = i&1;
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| 		TwoTevStageOrders &order = bpmem.tevorders[i >> 1];
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| 		if(order.getEnable(stageOdd))
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| 		{
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| 			u32 texmap = order.getTexMap(stageOdd);
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| 			u32 texcoord = order.getTexCoord(stageOdd);
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| 
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| 			CalculateLOD(rasterBlock.TextureLod[i], rasterBlock.TextureLinear[i], texmap, texcoord);
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| 		}
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| 	}
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| }
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| 
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| void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
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| {
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|     INCSTAT(stats.thisFrame.numTrianglesDrawn);
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| 
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|     if (g_Config.bHwRasterizer)
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|     {
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|         HwRasterizer::DrawTriangleFrontFace(v0, v1, v2);
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|         return;
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|     }
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| 
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|     // adapted from http://www.devmaster.net/forums/showthread.php?t=1884
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| 
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|     // 28.4 fixed-pou32 coordinates. rounded to nearest
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|     const s32 Y1 = iround(16.0f * v0->screenPosition[1]);
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|     const s32 Y2 = iround(16.0f * v1->screenPosition[1]);
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|     const s32 Y3 = iround(16.0f * v2->screenPosition[1]);
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| 
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|     const s32 X1 = iround(16.0f * v0->screenPosition[0]);
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|     const s32 X2 = iround(16.0f * v1->screenPosition[0]);
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|     const s32 X3 = iround(16.0f * v2->screenPosition[0]);
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| 
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|     // Deltas
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|     const s32 DX12 = X1 - X2;
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|     const s32 DX23 = X2 - X3;
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|     const s32 DX31 = X3 - X1;
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| 
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|     const s32 DY12 = Y1 - Y2;
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|     const s32 DY23 = Y2 - Y3;
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|     const s32 DY31 = Y3 - Y1;
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| 
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|     // Fixed-pos32 deltas
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|     const s32 FDX12 = DX12 << 4;
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|     const s32 FDX23 = DX23 << 4;
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|     const s32 FDX31 = DX31 << 4;
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| 
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|     const s32 FDY12 = DY12 << 4;
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|     const s32 FDY23 = DY23 << 4;
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|     const s32 FDY31 = DY31 << 4;
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| 
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|     // Bounding rectangle
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|     s32 minx = (min(min(X1, X2), X3) + 0xF) >> 4;
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|     s32 maxx = (max(max(X1, X2), X3) + 0xF) >> 4;
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|     s32 miny = (min(min(Y1, Y2), Y3) + 0xF) >> 4;
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|     s32 maxy = (max(max(Y1, Y2), Y3) + 0xF) >> 4;
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| 
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|     // scissor
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|     minx = max(minx, scissorLeft);
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|     maxx = min(maxx, scissorRight);
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|     miny = max(miny, scissorTop);
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|     maxy = min(maxy, scissorBottom);
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| 
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|     if (minx >= maxx || miny >= maxy)
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|         return;
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| 
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|     // Setup slopes
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|     float fltx1 = v0->screenPosition[0];
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|     float flty1 = v0->screenPosition[1];
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|     float fltdx31 = v2->screenPosition[0] - fltx1;
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|     float fltdx12 = fltx1 - v1->screenPosition[0];
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|     float fltdy12 = flty1 - v1->screenPosition[1];
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|     float fltdy31 = v2->screenPosition[1] - flty1;
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| 
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|     float w[3] = { 1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, 1.0f / v2->projectedPosition.w };
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|     InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31, fltx1, flty1);
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| 
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|     InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31, fltx1, flty1);
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| 
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|     for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)
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|     {
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|         for(int comp = 0; comp < 4; comp++)
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|             InitSlope(&ColorSlopes[i][comp], v0->color[i][comp], v1->color[i][comp], v2->color[i][comp], fltdx31, fltdx12, fltdy12, fltdy31, fltx1, flty1);
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|     }
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| 
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|     for(unsigned int i = 0; i < bpmem.genMode.numtexgens; i++)
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|     {
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|         for(int comp = 0; comp < 3; comp++)
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|             InitSlope(&TexSlopes[i][comp], v0->texCoords[i][comp] * w[0], v1->texCoords[i][comp] * w[1], v2->texCoords[i][comp] * w[2], fltdx31, fltdx12, fltdy12, fltdy31, fltx1, flty1);
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|     }
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| 
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|     // Start in corner of 8x8 block
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|     minx &= ~(BLOCK_SIZE - 1);
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|     miny &= ~(BLOCK_SIZE - 1);
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|     
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|     // Half-edge constants
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|     s32 C1 = DY12 * X1 - DX12 * Y1;
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|     s32 C2 = DY23 * X2 - DX23 * Y2;
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|     s32 C3 = DY31 * X3 - DX31 * Y3;
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| 
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|     // Correct for fill convention
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|     if(DY12 < 0 || (DY12 == 0 && DX12 > 0)) C1++;
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|     if(DY23 < 0 || (DY23 == 0 && DX23 > 0)) C2++;
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|     if(DY31 < 0 || (DY31 == 0 && DX31 > 0)) C3++;
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| 
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|     // Loop through blocks
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|     for(s32 y = miny; y < maxy; y += BLOCK_SIZE)
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|     {
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|         for(s32 x = minx; x < maxx; x += BLOCK_SIZE)
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|         {
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|             // Corners of block
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|             s32 x0 = x << 4;
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|             s32 x1 = (x + BLOCK_SIZE - 1) << 4;
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|             s32 y0 = y << 4;
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|             s32 y1 = (y + BLOCK_SIZE - 1) << 4;
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| 
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|             // Evaluate half-space functions
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|             bool a00 = C1 + DX12 * y0 - DY12 * x0 > 0;
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|             bool a10 = C1 + DX12 * y0 - DY12 * x1 > 0;
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|             bool a01 = C1 + DX12 * y1 - DY12 * x0 > 0;
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|             bool a11 = C1 + DX12 * y1 - DY12 * x1 > 0;
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|             int a = (a00 << 0) | (a10 << 1) | (a01 << 2) | (a11 << 3);
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|     
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|             bool b00 = C2 + DX23 * y0 - DY23 * x0 > 0;
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|             bool b10 = C2 + DX23 * y0 - DY23 * x1 > 0;
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|             bool b01 = C2 + DX23 * y1 - DY23 * x0 > 0;
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|             bool b11 = C2 + DX23 * y1 - DY23 * x1 > 0;
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|             int b = (b00 << 0) | (b10 << 1) | (b01 << 2) | (b11 << 3);
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|     
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|             bool c00 = C3 + DX31 * y0 - DY31 * x0 > 0;
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|             bool c10 = C3 + DX31 * y0 - DY31 * x1 > 0;
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|             bool c01 = C3 + DX31 * y1 - DY31 * x0 > 0;
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|             bool c11 = C3 + DX31 * y1 - DY31 * x1 > 0;
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|             int c = (c00 << 0) | (c10 << 1) | (c01 << 2) | (c11 << 3);
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| 
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|             // Skip block when outside an edge
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|             if(a == 0x0 || b == 0x0 || c == 0x0) continue;
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| 
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| 			BuildBlock(x, y);
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| 
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|             // Accept whole block when totally covered
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|             if(a == 0xF && b == 0xF && c == 0xF)
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|             {
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|                 for(s32 iy = 0; iy < BLOCK_SIZE; iy++)
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|                 {
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|                     for(s32 ix = 0; ix < BLOCK_SIZE; ix++)
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|                     {                        
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|                         Draw(x + ix, y + iy, ix, iy);
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|                     }
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|                 }
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|             }
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|             else // Partially covered block
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|             {
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|                 s32 CY1 = C1 + DX12 * y0 - DY12 * x0;
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|                 s32 CY2 = C2 + DX23 * y0 - DY23 * x0;
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|                 s32 CY3 = C3 + DX31 * y0 - DY31 * x0;
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| 
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|                 for(s32 iy = 0; iy < BLOCK_SIZE; iy++)
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|                 {
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|                     s32 CX1 = CY1;
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|                     s32 CX2 = CY2;
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|                     s32 CX3 = CY3;
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| 
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|                     for(s32 ix = 0; ix < BLOCK_SIZE; ix++)
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|                     {
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|                         if(CX1 > 0 && CX2 > 0 && CX3 > 0)
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|                         {
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|                             Draw(x + ix, y + iy, ix, iy);
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|                         }
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| 
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|                         CX1 -= FDY12;
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|                         CX2 -= FDY23;
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|                         CX3 -= FDY31;
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|                     }
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| 
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|                     CY1 += FDX12;
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|                     CY2 += FDX23;
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|                     CY3 += FDX31;
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|                 }
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|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| }
 |