forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			899 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			899 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include <cmath>
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#include <assert.h>
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#include "Profiler.h"
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#include "PixelShaderGen.h"
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#include "XFMemory.h"  // for texture projection mode
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#include "BPMemory.h"
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// Mash together all the inputs that contribute to the code of a generated pixel shader into
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// a unique identifier, basically containing all the bits. Yup, it's a lot ....
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// It would likely be a lot more efficient to build this incrementally as the attributes
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// are set...
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void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable)
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{
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	u32 projtexcoords = 0;
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	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
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		if (bpmem.tevorders[i/2].getEnable(i&1)) {
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			int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
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			if (xfregs.texcoords[texcoord].texmtxinfo.projection )
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				projtexcoords |= 1 << texcoord;
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		}
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	}
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	uid.values[0] = (u32)bpmem.genMode.numtevstages |
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				   ((u32)bpmem.genMode.numindstages << 4) |
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				   ((u32)bpmem.genMode.numtexgens << 7) |
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				   ((u32)dstAlphaEnable << 11) |
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				   ((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) |
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				   (projtexcoords << 20) |
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				   ((u32)bpmem.ztex2.op << 28);
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	uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20);
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	// swap table
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	for (int i = 0; i < 8; i += 2)
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		((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
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	uid.values[2] = s_texturemask;
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    uid.values[3] = (u32)bpmem.fog.c_proj_fsel.fsel |
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                   ((u32)bpmem.fog.c_proj_fsel.proj << 3);
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	int hdr = 4;
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	u32* pcurvalue = &uid.values[hdr];
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	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
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		TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
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		TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
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		u32 val0 = cc.hex&0xffffff;
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		u32 val1 = ac.hex&0xffffff;
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		val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
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		val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
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		pcurvalue[0] = val0;
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		pcurvalue[1] = val1;
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		pcurvalue += 2;
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	}
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	for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
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		u32 val0, val1;
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		if (bpmem.tevorders[i].hex & 0x40)
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			val0 = bpmem.tevorders[i].hex & 0x3ff;
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		else
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			val0 = bpmem.tevorders[i].hex & 0x380;
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		if (bpmem.tevorders[i].hex & 0x40000)
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			val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
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		else
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			val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
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		switch (i % 3) {
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			case 0: pcurvalue[0] = val0|(val1<<10); break;
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			case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
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			case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
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		}
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	}
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	if ((bpmem.genMode.numtevstages + 1) & 1) { // odd
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		u32 val0;
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		if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
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			val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x3ff;
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		else
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			val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
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		switch (bpmem.genMode.numtevstages % 3) {
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			case 0: pcurvalue[0] = val0; break;
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			case 1: pcurvalue[0] |= val0 << 20; break;
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			case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
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		}
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	}
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	if ((bpmem.genMode.numtevstages % 3) != 2)
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		++pcurvalue;
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	uid.tevstages = (u32)(pcurvalue - &uid.values[0] - hdr);
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	for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
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		u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
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		switch (i % 3) {
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			case 0: pcurvalue[0] = val; break;
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			case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
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			case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
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		}
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	}
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	// yeah, well ....
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	uid.indstages = (u32)(pcurvalue - &uid.values[0] - (hdr - 1) - uid.tevstages);
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}
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//   old tev->pixelshader notes
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//
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//   color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
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//   konstant for this stage (alpha, color) is given by bpmem.tevksel   
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//   inputs are given by bpmem.combiners[0].colorC.a/b/c/d     << could be current chan color
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//   according to GXTevColorArg table above
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//   output is given by .outreg
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//   tevtemp is set according to swapmodetables and 
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static void WriteStage(char *&p, int n, u32 texture_mask);
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static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask);
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static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p, bool HLSL);
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static void WriteFog(char *&p);
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const float epsilon8bit = 1.0f / 255.0f;
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static const char *tevKSelTableC[] = // KCSEL
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{
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    "1.0f,1.0f,1.0f",            //1   = 0x00
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    "0.875,0.875,0.875",//7_8 = 0x01
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    "0.75,0.75,0.75",	//3_4 = 0x02
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    "0.625,0.625,0.625",//5_8 = 0x03
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    "0.5,0.5,0.5",      //1_2 = 0x04
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    "0.375,0.375,0.375",//3_8 = 0x05
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    "0.25,0.25,0.25",   //1_4 = 0x06
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    "0.125,0.125,0.125",//1_8 = 0x07
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    "ERROR", //0x08
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    "ERROR", //0x09
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    "ERROR", //0x0a
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    "ERROR", //0x0b
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    I_KCOLORS"[0].rgb",//K0 = 0x0C
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    I_KCOLORS"[1].rgb",//K1 = 0x0D
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    I_KCOLORS"[2].rgb",//K2 = 0x0E
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    I_KCOLORS"[3].rgb",//K3 = 0x0F
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    I_KCOLORS"[0].rrr",//K0_R = 0x10
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    I_KCOLORS"[1].rrr",//K1_R = 0x11
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    I_KCOLORS"[2].rrr",//K2_R = 0x12
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    I_KCOLORS"[3].rrr",//K3_R = 0x13
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    I_KCOLORS"[0].ggg",//K0_G = 0x14 
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    I_KCOLORS"[1].ggg",//K1_G = 0x15
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    I_KCOLORS"[2].ggg",//K2_G = 0x16
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    I_KCOLORS"[3].ggg",//K3_G = 0x17
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    I_KCOLORS"[0].bbb",//K0_B = 0x18
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    I_KCOLORS"[1].bbb",//K1_B = 0x19
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    I_KCOLORS"[2].bbb",//K2_B = 0x1A
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    I_KCOLORS"[3].bbb",//K3_B = 0x1B
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    I_KCOLORS"[0].aaa",//K0_A = 0x1C
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    I_KCOLORS"[1].aaa",//K1_A = 0x1D
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    I_KCOLORS"[2].aaa",//K2_A = 0x1E
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    I_KCOLORS"[3].aaa",//K3_A = 0x1F
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};
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static const char *tevKSelTableA[] = // KASEL
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{
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    "1.0f",    //1   = 0x00
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    "0.875f",//7_8 = 0x01
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    "0.75f",	//3_4 = 0x02
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    "0.625f",//5_8 = 0x03
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    "0.5f",  //1_2 = 0x04
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    "0.375f",//3_8 = 0x05
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    "0.25f", //1_4 = 0x06
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    "0.125f",//1_8 = 0x07
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    "ERROR", //0x08
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    "ERROR", //0x09
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    "ERROR", //0x0a
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    "ERROR", //0x0b
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    "ERROR", //0x0c
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    "ERROR", //0x0d
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    "ERROR", //0x0e
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    "ERROR", //0x0f
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    I_KCOLORS"[0].r",//K0_R = 0x10
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    I_KCOLORS"[1].r",//K1_R = 0x11
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    I_KCOLORS"[2].r",//K2_R = 0x12
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    I_KCOLORS"[3].r",//K3_R = 0x13
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    I_KCOLORS"[0].g",//K0_G = 0x14
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    I_KCOLORS"[1].g",//K1_G = 0x15
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    I_KCOLORS"[2].g",//K2_G = 0x16
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    I_KCOLORS"[3].g",//K3_G = 0x17
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    I_KCOLORS"[0].b",//K0_B = 0x18
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    I_KCOLORS"[1].b",//K1_B = 0x19
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    I_KCOLORS"[2].b",//K2_B = 0x1A
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    I_KCOLORS"[3].b",//K3_B = 0x1B
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    I_KCOLORS"[0].a",//K0_A = 0x1C
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    I_KCOLORS"[1].a",//K1_A = 0x1D
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    I_KCOLORS"[2].a",//K2_A = 0x1E
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    I_KCOLORS"[3].a",//K3_A = 0x1F
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};
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static const char *tevScaleTable[] = // CS
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{
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    "1.0f",   //SCALE_1
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    "2.0f", //SCALE_2
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    "4.0f", //SCALE_4
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    "0.5f",//DIVIDE_2
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};
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static const char *tevBiasTable[] = // TB
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{
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    "",      //ZERO,
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    "+0.5f",  //ADDHALF,
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    "-0.5f",  //SUBHALF,
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    "",
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};
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static const char *tevOpTable[] = { // TEV
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    "+",      //TEVOP_ADD = 0,
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    "-",      //TEVOP_SUB = 1,
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};
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//static const char *tevCompOpTable[] = { ">", "==" };
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#define TEVCMP_R8    0
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#define TEVCMP_GR16  1
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#define TEVCMP_BGR24 2
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#define TEVCMP_RGB8  3
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static const char *tevCInputTable[] = // CC
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{
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    "prev.rgb",         //CPREV,
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    "prev.aaa",           //APREV,
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    "c0.rgb",           //C0,
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    "c0.aaa",             //A0,
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    "c1.rgb",           //C1,
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    "c1.aaa",             //A1,
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    "c2.rgb",           //C2,
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    "c2.aaa",             //A2,
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    "textemp.rgb",      //TEXC,
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    "textemp.aaa",        //TEXA,
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    "rastemp.rgb",    //RASC,
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    "rastemp.aaa",      //RASA,
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    "float3(1.0f,1.0f,1.0f)",              //ONE,
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    "float3(.5f,.5f,.5f)",              //HALF,
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    "konsttemp.rgb",    //KONST,
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    "float3(0.0f,0.0f,0.0f)",              //ZERO
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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};
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static const char *tevCInputTable2[] = // CC
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{
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    "prev",         //CPREV,
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    "(prev.aaa)",           //APREV,
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    "c0",           //C0,
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    "(c0.aaa)",             //A0,
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    "c1",           //C1,
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    "(c1.aaa)",             //A1,
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    "c2",           //C2,
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    "(c2.aaa)",             //A2,
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    "textemp",      //TEXC,
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    "(textemp.aaa)",        //TEXA,
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    "rastemp",    //RASC,
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    "(rastemp.aaa)",      //RASA,
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    "float3(1.0f,1.0f,1.0f)",              //ONE,
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    "float3(.5f,.5f,.5f)",              //HALF,
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    "konsttemp", //"konsttemp.rgb",    //KONST,
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    "float3(0.0f,0.0f,0.0f)",              //ZERO
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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    "PADERROR",	"PADERROR",	"PADERROR",	"PADERROR",
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};
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static const char *tevAInputTable[] = // CA
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{
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    "prev.a",           //APREV,
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    "c0.a",             //A0,
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    "c1.a",             //A1,
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    "c2.a",             //A2,
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    "textemp.a",        //TEXA,
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    "rastemp.a",        //RASA,
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    "konsttemp.a",      //KONST
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    "0.0", //ZERO
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    "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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    "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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    "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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    "PADERROR", "PADERROR", "PADERROR",
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};	
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static const char *tevAInputTable2[] = // CA
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{
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    "prev",           //APREV,
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    "c0",             //A0,
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    "c1",             //A1,
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    "c2",             //A2,
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    "textemp",        //TEXA,
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    "rastemp",        //RASA,
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    "konsttemp",      //KONST,  (hw1 had quarter)
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    "float4(0,0,0,0)", //ZERO
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    "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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    "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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    "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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    "PADERROR", "PADERROR", "PADERROR", "PADERROR",
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};	
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static const char *tevRasTable[] =
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{
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    "colors_0",
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    "colors_1",
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    "ERROR", //2
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    "ERROR", //3
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    "ERROR", //4
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    "alphabump", // use bump alpha
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    "(alphabump*(255.0f/248.0f))", //normalized
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    "float4(0,0,0,0)", // zero
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};
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static const char *alphaRef[2] = 
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{
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    I_ALPHA"[0].x",
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    I_ALPHA"[0].y"
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};
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//static const char *tevTexFunc[] = { "tex2D", "texRECT" };
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static const char *tevCOutputTable[]  = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
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static const char *tevAOutputTable[]  = { "prev.a", "c0.a", "c1.a", "c2.a" };
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static const char *tevIndAlphaSel[]   = {"", "x", "y", "z"};
 | 
						|
static const char *tevIndAlphaScale[] = {"", "*32","*16","*8"};
 | 
						|
static const char *tevIndBiasField[]  = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
 | 
						|
static const char *tevIndBiasAdd[]    = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
 | 
						|
static const char *tevIndWrapStart[]  = {"0", "256", "128", "64", "32", "16", "0.001" };
 | 
						|
static const char *tevIndFmtScale[]   = {"255.0f", "31.0f", "15.0f", "7.0f" };
 | 
						|
 | 
						|
#define WRITE p+=sprintf
 | 
						|
 | 
						|
static const char *swapColors = "rgba";
 | 
						|
static char swapModeTable[4][5];
 | 
						|
 | 
						|
static char text[16384];
 | 
						|
 | 
						|
static void BuildSwapModeTable()
 | 
						|
{
 | 
						|
    for (int i = 0; i < 4; i++)
 | 
						|
    {
 | 
						|
        swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
 | 
						|
        swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
 | 
						|
        swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
 | 
						|
        swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
 | 
						|
        swapModeTable[i][4] = 0;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL)
 | 
						|
{
 | 
						|
	text[sizeof(text) - 1] = 0x7C;  // canary
 | 
						|
    DVSTARTPROFILE();
 | 
						|
 | 
						|
    BuildSwapModeTable();
 | 
						|
    int numStages = bpmem.genMode.numtevstages + 1;
 | 
						|
    int numTexgen = bpmem.genMode.numtexgens;
 | 
						|
 | 
						|
    char *p = text;
 | 
						|
    WRITE(p, "//Pixel Shader for TEV stages\n");
 | 
						|
    WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
 | 
						|
		numStages, numTexgen, bpmem.genMode.numindstages);
 | 
						|
 | 
						|
    int nIndirectStagesUsed = 0;
 | 
						|
    if (bpmem.genMode.numindstages > 0) {
 | 
						|
        for (int i = 0; i < numStages; ++i) {
 | 
						|
            if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
 | 
						|
                nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // Declare samplers
 | 
						|
    if (texture_mask) {
 | 
						|
        WRITE(p, "uniform samplerRECT ");
 | 
						|
        bool bfirst = true;
 | 
						|
        for (int i = 0; i < 8; ++i) {
 | 
						|
            if (texture_mask & (1<<i)) {
 | 
						|
                WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
 | 
						|
                bfirst = false;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        WRITE(p, ";\n");
 | 
						|
    }
 | 
						|
 | 
						|
    if (texture_mask != 0xff) {
 | 
						|
        WRITE(p, "uniform sampler2D ");
 | 
						|
        bool bfirst = true;
 | 
						|
        for (int i = 0; i < 8; ++i) {
 | 
						|
            if (!(texture_mask & (1<<i))) {
 | 
						|
                WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",",i, i);
 | 
						|
                bfirst = false;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        WRITE(p, ";\n");
 | 
						|
    }
 | 
						|
 | 
						|
    WRITE(p, "\n");
 | 
						|
 | 
						|
    WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
 | 
						|
    WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
 | 
						|
    WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
 | 
						|
    WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
 | 
						|
    WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
 | 
						|
    WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
 | 
						|
    WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
 | 
						|
    WRITE(p, "uniform float4 "I_FOG"[2] : register(c%d);\n", C_FOG);
 | 
						|
 | 
						|
    WRITE(p, "void main(\n");
 | 
						|
 | 
						|
    WRITE(p, "  out half4 ocol0 : COLOR0,\n");
 | 
						|
    WRITE(p, "  out float depth : DEPTH,\n");
 | 
						|
 | 
						|
    // compute window position if needed because binding semantic WPOS is not widely supported
 | 
						|
	if (numTexgen < 7) {
 | 
						|
		for (int i = 0; i < numTexgen; ++i)
 | 
						|
			WRITE(p, "  in float3 uv%d : TEXCOORD%d, \n", i, i);
 | 
						|
		WRITE(p, "  in float4 clipPos : TEXCOORD%d, \n", numTexgen);
 | 
						|
	} else {
 | 
						|
		// wpos is in w of first 4 texcoords
 | 
						|
		for (int i = 0; i < numTexgen; ++i)
 | 
						|
			WRITE(p, "  in float%d uv%d : TEXCOORD%d, \n", i<4?4:3, i, i);
 | 
						|
	}
 | 
						|
 | 
						|
	WRITE(p, "  in float4 colors_0 : COLOR0, in float4 colors_1 : COLOR1){\n");
 | 
						|
 | 
						|
    char* pmainstart = p;
 | 
						|
 | 
						|
    WRITE(p, "float4 c0="I_COLORS"[1],c1="I_COLORS"[2],c2="I_COLORS"[3],prev=float4(0.0f,0.0f,0.0f,0.0f),textemp,rastemp,konsttemp=float4(0.0f,0.0f,0.0f,0.0f);\n"
 | 
						|
            "float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n"
 | 
						|
            "float4 alphabump=0;\n"
 | 
						|
            "float3 tevcoord;\n"
 | 
						|
            "float2 wrappedcoord, tempcoord;\n\n");
 | 
						|
 | 
						|
    for (int i = 0; i < numTexgen; ++i) {
 | 
						|
        // optional perspective divides
 | 
						|
        if (xfregs.texcoords[i].texmtxinfo.projection == XF_TEXPROJ_STQ)
 | 
						|
            WRITE(p, "uv%d.xy = uv%d.xy/uv%d.z;\n", i, i, i);
 | 
						|
 | 
						|
        // scale texture coordinates
 | 
						|
        WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i);        
 | 
						|
    }
 | 
						|
 | 
						|
    // indirect texture map lookup
 | 
						|
    for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
 | 
						|
        if (nIndirectStagesUsed & (1<<i)) {
 | 
						|
            int texcoord = bpmem.tevindref.getTexCoord(i);
 | 
						|
 | 
						|
            if (texcoord < numTexgen) {
 | 
						|
                WRITE(p, "tempcoord=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                WRITE(p, "tempcoord=float2(0.0f,0.0f);\n");
 | 
						|
            }
 | 
						|
 | 
						|
            char buffer[32];
 | 
						|
            sprintf(buffer, "float3 indtex%d", i);
 | 
						|
            SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    // HACK to handle cases where the tex gen is not enabled
 | 
						|
    if (numTexgen == 0) {
 | 
						|
        WRITE(p, "float3 uv0 = float3(0.0f,0.0f,0.0f);\n");
 | 
						|
    }
 | 
						|
 | 
						|
    for (int i = 0; i < numStages; i++)
 | 
						|
        WriteStage(p, i, texture_mask); //build the equation for this stage
 | 
						|
 | 
						|
	if (numTexgen >= 7) {
 | 
						|
		WRITE(p, "float4 clipPos = float4(uv0.w, uv1.w, uv2.w, uv3.w);\n");
 | 
						|
	}
 | 
						|
 | 
						|
	// the screen space depth value = far z + (clip z / clip w) * z range
 | 
						|
	WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
 | 
						|
 | 
						|
    // use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
 | 
						|
    if (bpmem.ztex2.op == ZTEXTURE_ADD) {
 | 
						|
        WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord);\n");
 | 
						|
    }
 | 
						|
    else if (bpmem.ztex2.op == ZTEXTURE_REPLACE) {
 | 
						|
        WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w);\n");
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        WRITE(p, "depth = zCoord;\n");
 | 
						|
    }
 | 
						|
 | 
						|
    //if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
 | 
						|
 | 
						|
    if (!WriteAlphaTest(p, HLSL)) {
 | 
						|
        // alpha test will always fail, so restart the shader and just make it an empty function
 | 
						|
        p = pmainstart;
 | 
						|
		WRITE(p, "discard;\n");
 | 
						|
        WRITE(p, "ocol0 = 0;\n");
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        if (dstAlphaEnable) {
 | 
						|
            WRITE(p, "  ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
 | 
						|
        } else {
 | 
						|
            WriteFog(p);
 | 
						|
            WRITE(p, "  ocol0 = prev;\n");
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    WRITE(p, "}\n");
 | 
						|
	if (text[sizeof(text) - 1] != 0x7C)
 | 
						|
		PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
 | 
						|
    return text;
 | 
						|
}
 | 
						|
 | 
						|
static void WriteStage(char *&p, int n, u32 texture_mask)
 | 
						|
{
 | 
						|
    char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
 | 
						|
    char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
 | 
						|
 | 
						|
 | 
						|
    int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
 | 
						|
    bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
 | 
						|
    bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
 | 
						|
 | 
						|
    // HACK to handle cases where the tex gen is not enabled
 | 
						|
    if (!bHasTexCoord) {
 | 
						|
        texcoord = 0;
 | 
						|
    }
 | 
						|
 | 
						|
    if (bHasIndStage) {
 | 
						|
        // perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
 | 
						|
		if (bpmem.tevind[n].bs != ITBA_OFF) {
 | 
						|
            // write the bump alpha
 | 
						|
 | 
						|
			if (bpmem.tevind[n].fmt == ITF_8) {
 | 
						|
				WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt, 
 | 
						|
					tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
 | 
						|
			}
 | 
						|
			else {			
 | 
						|
				// donkopunchstania: really bad way to do this
 | 
						|
				// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
 | 
						|
				// omitting fract seems to work as well
 | 
						|
				WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt, 
 | 
						|
					tevIndAlphaSel[bpmem.tevind[n].bs]);
 | 
						|
				WRITE(p, "   alphabump = 1.0f;\n");
 | 
						|
				WRITE(p, "else\n");
 | 
						|
				WRITE(p, "   alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt, 
 | 
						|
					tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
        // format
 | 
						|
        WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
 | 
						|
 | 
						|
        // bias
 | 
						|
        if (bpmem.tevind[n].bias != ITB_NONE )
 | 
						|
            WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
 | 
						|
 | 
						|
        // multiply by offset matrix and scale
 | 
						|
        if (bpmem.tevind[n].mid != 0) {
 | 
						|
            if (bpmem.tevind[n].mid <= 3) {
 | 
						|
                int mtxidx = 2*(bpmem.tevind[n].mid-1);
 | 
						|
                WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
 | 
						|
                    n, mtxidx, n, mtxidx+1, n);
 | 
						|
            }
 | 
						|
            else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix
 | 
						|
                int mtxidx = 2*(bpmem.tevind[n].mid-5);
 | 
						|
                WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
 | 
						|
            }
 | 
						|
            else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix
 | 
						|
                int mtxidx = 2*(bpmem.tevind[n].mid-9);
 | 
						|
                WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
 | 
						|
            }
 | 
						|
            else {
 | 
						|
                WRITE(p, "float2 indtevtrans%d = 0;\n", n);
 | 
						|
            }
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            WRITE(p, "float2 indtevtrans%d = 0;\n", n);
 | 
						|
        }
 | 
						|
 | 
						|
        // wrapping
 | 
						|
 | 
						|
        // wrap S
 | 
						|
        if (bpmem.tevind[n].sw == ITW_OFF) {
 | 
						|
            WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
 | 
						|
        }
 | 
						|
        else if (bpmem.tevind[n].sw == ITW_0) {
 | 
						|
            WRITE(p, "wrappedcoord.x = 0.0f;\n");
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
 | 
						|
        }
 | 
						|
 | 
						|
        // wrap T
 | 
						|
        if (bpmem.tevind[n].tw == ITW_OFF) {
 | 
						|
            WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
 | 
						|
        }
 | 
						|
        else if (bpmem.tevind[n].tw == ITW_0) {
 | 
						|
            WRITE(p, "wrappedcoord.y = 0.0f;\n");
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
 | 
						|
        }
 | 
						|
 | 
						|
        if (bpmem.tevind[n].fb_addprev) {
 | 
						|
            // add previous tevcoord
 | 
						|
            WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    WRITE(p, "rastemp=%s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)],rasswap);
 | 
						|
 | 
						|
    if (bpmem.tevorders[n/2].getEnable(n&1)) {
 | 
						|
        int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
 | 
						|
        if(!bHasIndStage) {
 | 
						|
            // calc tevcord
 | 
						|
            if(bHasTexCoord) {
 | 
						|
                WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
 | 
						|
            } else {
 | 
						|
                WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n");
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask);
 | 
						|
    }
 | 
						|
    else
 | 
						|
        WRITE(p, "textemp=float4(1,1,1,1);\n");
 | 
						|
 | 
						|
    int kc = bpmem.tevksel[n/2].getKC(n&1);
 | 
						|
    int ka = bpmem.tevksel[n/2].getKA(n&1);
 | 
						|
 | 
						|
    TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
 | 
						|
    TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
 | 
						|
 | 
						|
    bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
 | 
						|
    bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
 | 
						|
    if (bCKonst || bAKonst )
 | 
						|
        WRITE(p, "konsttemp=float4(%s,%s);\n",tevKSelTableC[kc],tevKSelTableA[ka]);  
 | 
						|
 | 
						|
    WRITE(p, "%s= ", tevCOutputTable[cc.dest]); 
 | 
						|
 | 
						|
    // combine the color channel
 | 
						|
    if (cc.bias != 3) {  // if not compare
 | 
						|
        //normal color combiner goes here
 | 
						|
        WRITE(p, "   %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]);
 | 
						|
        WRITE(p, "lerp(%s,%s,%s) %s);\n",
 | 
						|
              tevCInputTable[cc.a], tevCInputTable[cc.b],
 | 
						|
              tevCInputTable[cc.c], tevBiasTable[cc.bias]);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
 | 
						|
        switch(cmp) {
 | 
						|
        case TEVCMP_R8_GT:
 | 
						|
        case TEVCMP_RGB8_GT: // per component compares
 | 
						|
            WRITE(p, "   %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n",
 | 
						|
                tevCInputTable[cc.d], tevCInputTable2[cc.a], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable2[cc.b], cmp==TEVCMP_R8_GT?"r":"rgb", tevCInputTable[cc.c]);
 | 
						|
            break;
 | 
						|
        case TEVCMP_R8_EQ:
 | 
						|
        case TEVCMP_RGB8_EQ:
 | 
						|
            WRITE(p, "   %s + (abs(%s.r - %s.r)<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
 | 
						|
                tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], epsilon8bit, tevCInputTable[cc.c]);
 | 
						|
            break;
 | 
						|
        
 | 
						|
        case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
 | 
						|
        case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
 | 
						|
            WRITE(p, "   %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : float3(0.0f,0.0f,0.0f));\n",
 | 
						|
                tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_GT?"16":"24", tevCInputTable[cc.c]);
 | 
						|
            break;
 | 
						|
        case TEVCMP_GR16_EQ:
 | 
						|
        case TEVCMP_BGR24_EQ:
 | 
						|
            WRITE(p, "   %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : float3(0.0f,0.0f,0.0f));\n",
 | 
						|
                tevCInputTable[cc.d], tevCInputTable2[cc.a], tevCInputTable2[cc.b], cmp==TEVCMP_GR16_EQ?"16":"24", epsilon8bit, tevCInputTable[cc.c]);
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            WRITE(p, "float3(0.0f,0.0f,0.0f);\n");
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    if (cc.clamp)
 | 
						|
        WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevCOutputTable[cc.dest],tevCOutputTable[cc.dest]);
 | 
						|
 | 
						|
    // combine the alpha channel
 | 
						|
    WRITE(p, "%s= ", tevAOutputTable[ac.dest]);
 | 
						|
 | 
						|
    if (ac.bias != 3) { // if not compare
 | 
						|
        //normal alpha combiner goes here
 | 
						|
        WRITE(p, "   %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]);
 | 
						|
        WRITE(p, "lerp(%s,%s,%s) %s)\n",
 | 
						|
            tevAInputTable[ac.a],tevAInputTable[ac.b],
 | 
						|
            tevAInputTable[ac.c],tevBiasTable[ac.bias]);
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        //compare alpha combiner goes here
 | 
						|
        int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
 | 
						|
        switch(cmp) {
 | 
						|
        case TEVCMP_R8_GT:
 | 
						|
        case TEVCMP_A8_GT:
 | 
						|
            WRITE(p, "   %s + ((%s.%s > %s.%s) ? %s : 0)\n",
 | 
						|
                tevAInputTable[ac.d],tevAInputTable2[ac.a], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable2[ac.b], cmp==TEVCMP_R8_GT?"r":"a", tevAInputTable[ac.c]);
 | 
						|
            break;
 | 
						|
        case TEVCMP_R8_EQ:
 | 
						|
        case TEVCMP_A8_EQ:
 | 
						|
            WRITE(p, "   %s + (abs(%s.r - %s.r)<%f ? %s : 0)\n",
 | 
						|
                tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],epsilon8bit,tevAInputTable[ac.c]);
 | 
						|
            break;
 | 
						|
        
 | 
						|
        case TEVCMP_GR16_GT: // 16 bit compares: 255*g+r (probably used for ztextures, so make sure in ztextures, g is the most significant byte)
 | 
						|
        case TEVCMP_BGR24_GT: // 24 bit compares: 255*255*b+255*g+r
 | 
						|
            WRITE(p, "   %s + (( dot(%s.rgb-%s.rgb, comp%s) > 0) ? %s : 0)\n",
 | 
						|
                tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b], cmp==TEVCMP_GR16_GT?"16":"24", tevAInputTable[ac.c]);
 | 
						|
            break;
 | 
						|
        case TEVCMP_GR16_EQ:
 | 
						|
        case TEVCMP_BGR24_EQ:
 | 
						|
            WRITE(p, "   %s + (abs(dot(%s.rgb - %s.rgb, comp%s))<%f ? %s : 0)\n",
 | 
						|
                tevAInputTable[ac.d],tevAInputTable2[ac.a], tevAInputTable2[ac.b],cmp==TEVCMP_GR16_EQ?"16":"24",epsilon8bit,tevAInputTable[ac.c]);
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            WRITE(p, "0)\n");
 | 
						|
            break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    WRITE(p, ";\n");
 | 
						|
 | 
						|
    if (ac.clamp)
 | 
						|
        WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]);
 | 
						|
    WRITE(p, "\n");
 | 
						|
}
 | 
						|
 | 
						|
void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask)
 | 
						|
{
 | 
						|
    if (texture_mask & (1<<texmap)) {
 | 
						|
        // non pow 2
 | 
						|
         bool bwraps = (texture_mask & (0x100<<texmap)) ? true : false;
 | 
						|
         bool bwrapt = (texture_mask & (0x10000<<texmap)) ? true : false;
 | 
						|
 | 
						|
         if (bwraps || bwrapt) {
 | 
						|
             if (bwraps) {
 | 
						|
                 WRITE(p, "tempcoord.x = fmod(%s.x, "I_TEXDIMS"[%d].x);\n", texcoords, texmap);
 | 
						|
             }
 | 
						|
             else {
 | 
						|
                 WRITE(p, "tempcoord.x = %s.x;\n", texcoords);
 | 
						|
             }
 | 
						|
 | 
						|
             if (bwrapt) {
 | 
						|
                 WRITE(p, "tempcoord.y = fmod(%s.y, "I_TEXDIMS"[%d].y);\n", texcoords, texmap);
 | 
						|
             }
 | 
						|
             else {
 | 
						|
                 WRITE(p, "tempcoord.y = %s.y;\n", texcoords);
 | 
						|
             }
 | 
						|
 | 
						|
             WRITE(p, "%s=texRECT(samp%d,tempcoord.xy).%s;\n", destination, texmap, texswap);
 | 
						|
         }
 | 
						|
         else {
 | 
						|
             WRITE(p, "%s=texRECT(samp%d,%s.xy).%s;\n", destination, texmap, texcoords, texswap);
 | 
						|
         }
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static void WriteAlphaCompare(char *&p, int num, int comp)
 | 
						|
{
 | 
						|
    switch(comp) {
 | 
						|
    case ALPHACMP_ALWAYS:  WRITE(p, "(false)");	break;
 | 
						|
    case ALPHACMP_NEVER:   WRITE(p, "(true)");	break;
 | 
						|
    case ALPHACMP_LEQUAL:  WRITE(p, "(prev.a > %s)",alphaRef[num]);	break;
 | 
						|
    case ALPHACMP_LESS:    WRITE(p, "(prev.a >= %s - %f)",alphaRef[num],epsilon8bit*0.5f);break;
 | 
						|
    case ALPHACMP_GEQUAL:  WRITE(p, "(prev.a < %s)",alphaRef[num]);	break;
 | 
						|
    case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break;
 | 
						|
    case ALPHACMP_EQUAL:   WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break;
 | 
						|
    case ALPHACMP_NEQUAL:  WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
static bool WriteAlphaTest(char *&p, bool HLSL)
 | 
						|
{
 | 
						|
    u32 op = bpmem.alphaFunc.logic;
 | 
						|
    u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
 | 
						|
 | 
						|
    //first kill all the simple cases
 | 
						|
    switch(op) {
 | 
						|
    case 0: // and
 | 
						|
        if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
 | 
						|
        if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) {
 | 
						|
            WRITE(p, "discard;\n");
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    case 1: // or
 | 
						|
        if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
 | 
						|
        if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) {
 | 
						|
            WRITE(p, "discard;\n");
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    case 2: // xor
 | 
						|
        if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true;
 | 
						|
        if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) {
 | 
						|
            WRITE(p, "discard;\n");
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        break;
 | 
						|
    case 3: // xnor
 | 
						|
        if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) {
 | 
						|
            WRITE(p, "discard;\n");
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
        if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) )
 | 
						|
            return true;
 | 
						|
        break;
 | 
						|
    }
 | 
						|
 | 
						|
	// Seems we need discard for Cg and clip for d3d. sigh.
 | 
						|
	if (HLSL) 
 | 
						|
		WRITE(p, "clip( ");
 | 
						|
	else {
 | 
						|
		WRITE(p, "discard( ");
 | 
						|
	}
 | 
						|
    WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
 | 
						|
    
 | 
						|
    // negated because testing the inverse condition
 | 
						|
    switch (bpmem.alphaFunc.logic) {
 | 
						|
    case 0: WRITE(p, " || "); break; // and
 | 
						|
    case 1: WRITE(p, " && "); break; // or
 | 
						|
    case 2: WRITE(p, " == "); break; // xor
 | 
						|
    case 3: WRITE(p, " != "); break; // xnor
 | 
						|
    }
 | 
						|
    WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
 | 
						|
    WRITE(p, ");\n");
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
static void WriteFog(char *&p)
 | 
						|
{
 | 
						|
	bool enabled = bpmem.fog.c_proj_fsel.fsel == 0 ? false : true;
 | 
						|
 | 
						|
    if (enabled) {
 | 
						|
        if (bpmem.fog.c_proj_fsel.proj == 0) {
 | 
						|
            // perspective
 | 
						|
            // ze = A/(B - Zs)
 | 
						|
            WRITE (p, "  float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n");
 | 
						|
        } else {
 | 
						|
            // orthographic
 | 
						|
            // ze = a*Zs
 | 
						|
            WRITE (p, "  float ze = "I_FOG"[1].x * depth;\n");
 | 
						|
        }
 | 
						|
 | 
						|
        WRITE (p, "  float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n");
 | 
						|
    }
 | 
						|
 | 
						|
    switch (bpmem.fog.c_proj_fsel.fsel) {       
 | 
						|
        case 2: // linear
 | 
						|
            // empty
 | 
						|
            break;
 | 
						|
        case 4: // exp
 | 
						|
            WRITE(p, "  fog = 1.0f - pow(2, -8.0f * fog);\n");
 | 
						|
            break;
 | 
						|
        case 5: // exp2
 | 
						|
            WRITE(p, "  fog = 1.0f - pow(2, -8.0f * fog * fog);\n");
 | 
						|
            break;
 | 
						|
        case 6: // backward exp
 | 
						|
            WRITE(p, "  fog = 1.0f - fog;\n");
 | 
						|
            WRITE(p, "  fog = pow(2, -8.0f * fog);\n");
 | 
						|
            break;
 | 
						|
        case 7: // backward exp2
 | 
						|
            WRITE(p, "  fog = 1.0f - fog;\n");
 | 
						|
            WRITE(p, "  fog = pow(2, -8.0f * fog * fog);\n");
 | 
						|
            break;
 | 
						|
    }
 | 
						|
 | 
						|
    if (enabled) {
 | 
						|
        WRITE(p, "  prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n");
 | 
						|
    }
 | 
						|
}
 |