forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			872 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			872 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include <list>
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#ifdef _WIN32
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#include <mmsystem.h>
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#endif
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#include "GLInit.h"
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#include "Render.h"
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#include "OpcodeDecoding.h"
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#include "BPStructs.h"
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#include "TextureMngr.h"
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#include "rasterfont.h"
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#include "VertexShader.h"
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#include "PixelShaderManager.h"
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#include "VertexLoader.h"
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#include "XFB.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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#else
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#endif
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struct MESSAGE
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{
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    MESSAGE() {}
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    MESSAGE(const char* p, u32 dw) { strcpy(str, p); dwTimeStamp = dw; }
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    char str[255];
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    u32 dwTimeStamp;
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};	
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CGcontext g_cgcontext;
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CGprofile g_cgvProf, g_cgfProf;
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static int g_MaxTexWidth = 0, g_MaxTexHeight = 0;
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static RasterFont* s_pfont = NULL;
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static std::list<MESSAGE> s_listMsgs;
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static bool s_bFullscreen = false;
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static bool s_bOutputCgErrors = true;
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static int nZBufferRender = 0; // if > 0, then using zbuffer render
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static u32 s_uFramebuffer = 0;
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static u32 s_RenderTargets[1] = {0}, s_DepthTarget = 0, s_ZBufferTarget = 0;
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static bool s_bATIDrawBuffers = false, s_bHaveStencilBuffer = false;
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static Renderer::RenderMode s_RenderMode = Renderer::RM_Normal;
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static int s_nCurTarget = 0;
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bool g_bBlendLogicOp = false;
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void HandleCgError(CGcontext ctx, CGerror err, void* appdata);
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bool Renderer::Create2() 
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{
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    bool bSuccess = true;
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    GLenum err = GL_NO_ERROR;
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    g_cgcontext = cgCreateContext();
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    cgGetError();
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    cgSetErrorHandler(HandleCgError, NULL);
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    // fill the opengl extension map
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    const char* ptoken = (const char*)glGetString( GL_EXTENSIONS );
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    if (ptoken == NULL) return false;
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    __Log("Supported OpenGL Extensions:\n");
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    __Log(ptoken);     // write to the log file
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    __Log("\n");
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    if( strstr(ptoken, "GL_EXT_blend_logic_op") != NULL )
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        g_bBlendLogicOp = true;
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    if( strstr(ptoken, "ATI_draw_buffers") != NULL )
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        s_bATIDrawBuffers = true;
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    s_bFullscreen = g_Config.bFullscreen;
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    if (glewInit() != GLEW_OK) {
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        ERROR_LOG("glewInit() failed!\n");
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        return false;
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    }
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    if (!GLEW_EXT_framebuffer_object) {
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        ERROR_LOG("*********\nGPU: ERROR: Need GL_EXT_framebufer_object for multiple render targets\nGPU: *********\n");
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        bSuccess = false;
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    }
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    if (!GLEW_EXT_secondary_color) {
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        ERROR_LOG("*********\nGPU: OGL ERROR: Need GL_EXT_secondary_color\nGPU: *********\n");
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        bSuccess = false;
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    }
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    int numvertexattribs=0;
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    glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, (GLint *)&numvertexattribs);
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    if (numvertexattribs < 11) {
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        ERROR_LOG("*********\nGPU: OGL ERROR: Number of attributes %d not enough\nGPU: *********\n", numvertexattribs);
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        bSuccess = false;
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    }
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    if (!bSuccess)
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        return false;
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#ifdef _WIN32
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    if (WGLEW_EXT_swap_control)
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        wglSwapIntervalEXT(0);
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    else
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        ERROR_LOG("no support for SwapInterval (framerate clamped to monitor refresh rate)\n");
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#else
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#ifdef __linux__
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    if (glXSwapIntervalSGI)
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       glXSwapIntervalSGI(0);
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    else
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        ERROR_LOG("no support for SwapInterval (framerate clamped to monitor refresh rate)\n");
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#else
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	//TODO
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#endif
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#endif
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    // check the max texture width and height
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    glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&g_MaxTexWidth);
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    g_MaxTexHeight = g_MaxTexWidth;
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    GL_REPORT_ERROR();
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    if (err != GL_NO_ERROR) bSuccess = false;
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    if (glDrawBuffers == NULL && !GLEW_ARB_draw_buffers)
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        glDrawBuffers = glDrawBuffersARB;
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    glGenFramebuffersEXT( 1, (GLuint *)&s_uFramebuffer);
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    if (s_uFramebuffer == 0) {
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        ERROR_LOG("failed to create the renderbuffer\n");
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    }
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    _assert_( glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT );
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    glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, s_uFramebuffer );
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    // create the framebuffer targets
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    glGenTextures(ARRAYSIZE(s_RenderTargets), (GLuint *)s_RenderTargets);
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    for(int i = 0; i < ARRAYSIZE(s_RenderTargets); ++i) {
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        glBindTexture(GL_TEXTURE_RECTANGLE_NV, s_RenderTargets[i]);
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        // initialize to default
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        glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, nBackbufferWidth, nBackbufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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        if( glGetError() != GL_NO_ERROR) {
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            glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP);
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            glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP);
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            GL_REPORT_ERROR();
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        }
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        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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    }
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    s_nCurTarget = 0;
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    GL_REPORT_ERROR();
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    int nMaxMRT = 0;
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    glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, (GLint *)&nMaxMRT);
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    if( nMaxMRT > 1 ) {
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        // create zbuffer target
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        glGenTextures(1, (GLuint *)&s_ZBufferTarget);
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        glBindTexture(GL_TEXTURE_RECTANGLE_NV, s_ZBufferTarget);
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        glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, nBackbufferWidth, nBackbufferHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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        if( glGetError() != GL_NO_ERROR) {
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            glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_S, GL_CLAMP);
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            glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_WRAP_T, GL_CLAMP);
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            GL_REPORT_ERROR();
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        }
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        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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        glTexParameteri(GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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    }
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    // create the depth buffer
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    glGenRenderbuffersEXT( 1, (GLuint *)&s_DepthTarget);
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    glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_DepthTarget);
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    glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, nBackbufferWidth, nBackbufferHeight);
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    if( glGetError() != GL_NO_ERROR ) {
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        glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, nBackbufferWidth, nBackbufferHeight);
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        s_bHaveStencilBuffer = false;
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    }
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    else s_bHaveStencilBuffer = true;
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    GL_REPORT_ERROR();
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    // set as render targets
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    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_NV, s_RenderTargets[s_nCurTarget], 0 );
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    glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, s_DepthTarget );
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    GL_REPORT_ERROR();
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    if( s_ZBufferTarget != 0 ) {
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        // test to make sure it works
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        glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_NV, s_ZBufferTarget, 0);
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        bool bFailed = glGetError() != GL_NO_ERROR || glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT;
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        glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_NV, 0, 0);
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        if( bFailed ) {
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            glDeleteTextures(1, (GLuint *)&s_ZBufferTarget);
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            s_ZBufferTarget = 0;
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        }
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    }
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    if( s_ZBufferTarget == 0 )
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        ERROR_LOG("disabling ztarget mrt feature (max mrt=%d)\n", nMaxMRT);
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    //glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, s_DepthTarget );
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    glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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    nZBufferRender = 0;
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    GL_REPORT_ERROR();
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    if (err != GL_NO_ERROR) bSuccess = false;
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    s_pfont = new RasterFont();
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    SetAA(g_Config.aa);
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    GL_REPORT_ERROR();
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    // load the effect, find the best profiles (if any)
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    if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1) != CG_TRUE) {
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        ERROR_LOG("arbvp1 not supported\n");
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        return false;
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    }
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    if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1) != CG_TRUE) {
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        ERROR_LOG("arbfp1 not supported\n");
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        return false;
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    }
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    g_cgvProf = cgGLGetLatestProfile(CG_GL_VERTEX);
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    g_cgfProf = cgGLGetLatestProfile(CG_GL_FRAGMENT);//CG_PROFILE_ARBFP1;
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    //cgGLSetOptimalOptions(g_cgvProf);
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    //cgGLSetOptimalOptions(g_cgfProf);
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    //ERROR_LOG("max buffer sizes: %d %d\n", cgGetProgramBufferMaxSize(g_cgvProf), cgGetProgramBufferMaxSize(g_cgfProf));
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    int nenvvertparams, nenvfragparams, naddrregisters[2];
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    glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvvertparams);
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    glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, (GLint *)&nenvfragparams);
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    glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, (GLint *)&naddrregisters[0]);
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    glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, (GLint *)&naddrregisters[1]);
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    __Log("max program env parameters: vert=%d, frag=%d\n", nenvvertparams, nenvfragparams);
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    __Log("max program address register parameters: vert=%d, frag=%d\n", naddrregisters[0], naddrregisters[1]);
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    if( nenvvertparams < 238 )
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        ERROR_LOG("not enough vertex shader environment constants!!\n");
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#ifndef _DEBUG
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    cgGLSetDebugMode(GL_FALSE);
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#endif
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    if( cgGetError() != CG_NO_ERROR ) {
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        ERROR_LOG("cg error\n");
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        return false;
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    }
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    //glEnable(GL_POLYGON_OFFSET_FILL);
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    //glEnable(GL_POLYGON_OFFSET_LINE);
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    //glPolygonOffset(0, 1);
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    if (!Initialize())
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        return false;
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	XFB_Init();
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    return glGetError() == GL_NO_ERROR && bSuccess;
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}
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void Renderer::Shutdown(void)
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{    
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    delete s_pfont;
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	s_pfont = 0;
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	XFB_Shutdown();
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    if (g_cgcontext != 0) {
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        cgDestroyContext(g_cgcontext);
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        g_cgcontext = 0;
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    }
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    if (s_RenderTargets[0]) {
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        glDeleteTextures(ARRAYSIZE(s_RenderTargets), (GLuint *)s_RenderTargets);
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        memset(s_RenderTargets, 0, sizeof(s_RenderTargets));
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    }
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    if (s_DepthTarget) {
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        glDeleteRenderbuffersEXT(1, (GLuint *)&s_DepthTarget); s_DepthTarget = 0;
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    }
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    if (s_uFramebuffer != 0) {
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        glDeleteFramebuffersEXT( 1, (GLuint *)&s_uFramebuffer);
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        s_uFramebuffer = 0;
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    }
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}
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bool Renderer::Initialize()
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{
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    glStencilFunc(GL_ALWAYS, 0, 0);
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    glBlendFunc(GL_ONE, GL_ONE);
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    glViewport(0,0,GetTargetWidth(),GetTargetHeight());                     // Reset The Current Viewport
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    glMatrixMode(GL_PROJECTION);
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    glLoadIdentity();
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    glMatrixMode(GL_MODELVIEW);
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    glLoadIdentity();
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    glShadeModel(GL_SMOOTH);
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    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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    glClearDepth(1.0f);
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    glEnable(GL_DEPTH_TEST);
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    glDisable(GL_LIGHTING);
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    glDepthFunc(GL_LEQUAL);
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    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);  // perspective correct interpolation of colors and tex coords
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    // setup the default vertex declaration
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    glDisable(GL_STENCIL_TEST);
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    glEnable(GL_SCISSOR_TEST);
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    glScissor(0,0,nBackbufferWidth,nBackbufferHeight);
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    glBlendColorEXT(0, 0, 0, 0.5f);
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    glClearDepth(1.0f);
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    glMatrixMode(GL_PROJECTION);
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    glLoadIdentity();
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    glMatrixMode(GL_MODELVIEW);
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    glLoadIdentity();
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    //Renderer::SetZBufferRender();
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    // legacy multitexturing: select texture channel only
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    glActiveTexture(GL_TEXTURE0);
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    glClientActiveTexture(GL_TEXTURE0);
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    glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
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    s_RenderMode = Renderer::RM_Normal;
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    GLenum err = GL_NO_ERROR;
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    GL_REPORT_ERROR();
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    return err == GL_NO_ERROR;
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}
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void Renderer::AddMessage(const char* pstr, u32 ms)
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{
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    s_listMsgs.push_back(MESSAGE(pstr, timeGetTime() + ms));
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}
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void Renderer::ProcessMessages()
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{
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	GLboolean wasEnabled = glIsEnabled(GL_BLEND);
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	if(!wasEnabled) glEnable(GL_BLEND);
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	if (s_listMsgs.size() > 0) {
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        int left = 25, top = 15;
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        list<MESSAGE>::iterator it = s_listMsgs.begin();
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        while( it != s_listMsgs.end() ) 
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		{
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			int time_left = (int)(it->dwTimeStamp - timeGetTime());
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			int alpha = 255;
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			if(time_left<1024)
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			{
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				alpha=time_left>>2;
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				if(time_left<0) alpha=0;
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			}
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			alpha<<=24;
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            RenderText(it->str, left+1, top+1, 0x000000|alpha);
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            RenderText(it->str, left, top, 0xffff30|alpha);
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            top += 15;
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            if (time_left <= 0)
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                it = s_listMsgs.erase(it);
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            else ++it;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
	if(!wasEnabled) glDisable(GL_BLEND);
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
 | 
						|
{
 | 
						|
    glColor4f(
 | 
						|
		((color>>16) & 0xff)/255.0f,
 | 
						|
		((color>> 8) & 0xff)/255.0f,
 | 
						|
		((color>> 0) & 0xff)/255.0f,
 | 
						|
		((color>>24) & 0xFF)/255.0f
 | 
						|
		);
 | 
						|
    s_pfont->printMultilineText(pstr, left * 2.0f / (float)nBackbufferWidth - 1, 1 - top * 2.0f / (float)nBackbufferHeight,0,nBackbufferWidth,nBackbufferHeight);
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetAA(int aa)
 | 
						|
{
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::ReinitView(int nNewWidth, int nNewHeight)
 | 
						|
{
 | 
						|
    int oldscreen = s_bFullscreen;
 | 
						|
 | 
						|
	OpenGL_Shutdown();
 | 
						|
    int oldwidth = nBackbufferWidth, oldheight = nBackbufferHeight;
 | 
						|
    if (!OpenGL_Create(g_VideoInitialize, nNewWidth, nNewHeight)) {//nNewWidth&~7, nNewHeight&~7) ) {
 | 
						|
        ERROR_LOG("Failed to recreate, reverting to old settings\n");
 | 
						|
        if (!OpenGL_Create(g_VideoInitialize, oldwidth, oldheight)) {
 | 
						|
            SysMessage("Failed to revert, exiting...\n");
 | 
						|
			// TODO - don't takedown the entire emu
 | 
						|
            exit(0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
	OpenGL_MakeCurrent();
 | 
						|
 | 
						|
    if (oldscreen && !g_Config.bFullscreen) { // if transitioning from full screen
 | 
						|
#ifdef _WIN32
 | 
						|
        RECT rc;
 | 
						|
        rc.left = 0; rc.top = 0;
 | 
						|
        rc.right = nNewWidth; rc.bottom = nNewHeight;
 | 
						|
        AdjustWindowRect(&rc, EmuWindow::g_winstyle, FALSE);
 | 
						|
 | 
						|
        RECT rcdesktop;
 | 
						|
        GetWindowRect(GetDesktopWindow(), &rcdesktop);
 | 
						|
 | 
						|
        SetWindowLong( EmuWindow::GetWnd(), GWL_STYLE, EmuWindow::g_winstyle );
 | 
						|
        SetWindowPos(EmuWindow::GetWnd(), HWND_TOP, ((rcdesktop.right-rcdesktop.left)-(rc.right-rc.left))/2,
 | 
						|
            ((rcdesktop.bottom-rcdesktop.top)-(rc.bottom-rc.top))/2,
 | 
						|
            rc.right-rc.left, rc.bottom-rc.top, SWP_SHOWWINDOW);
 | 
						|
        UpdateWindow(EmuWindow::GetWnd());
 | 
						|
#else // linux
 | 
						|
#endif
 | 
						|
    }
 | 
						|
 | 
						|
    nBackbufferWidth = nNewWidth > 16 ? nNewWidth : 16;
 | 
						|
    nBackbufferHeight = nNewHeight > 16 ? nNewHeight : 16;
 | 
						|
}
 | 
						|
int Renderer::GetTargetWidth()
 | 
						|
{
 | 
						|
    return nBackbufferWidth;
 | 
						|
}
 | 
						|
 | 
						|
int Renderer::GetTargetHeight()
 | 
						|
{
 | 
						|
    return nBackbufferHeight;
 | 
						|
}
 | 
						|
 | 
						|
bool Renderer::CanBlendLogicOp()
 | 
						|
{
 | 
						|
    return g_bBlendLogicOp;
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetRenderTarget(u32 targ)
 | 
						|
{
 | 
						|
    glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_NV, targ!=0?targ:s_RenderTargets[s_nCurTarget], 0 );
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetDepthTarget(u32 targ)
 | 
						|
{
 | 
						|
    glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, targ != 0 ? targ : s_DepthTarget );
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetFramebuffer(u32 fb)
 | 
						|
{
 | 
						|
    glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fb != 0 ? fb : s_uFramebuffer );
 | 
						|
}
 | 
						|
 | 
						|
u32 Renderer::GetRenderTarget()
 | 
						|
{
 | 
						|
    return s_RenderTargets[s_nCurTarget];
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::ResetGLState()
 | 
						|
{
 | 
						|
    glDisable(GL_SCISSOR_TEST);
 | 
						|
    glDisable(GL_DEPTH_TEST);
 | 
						|
    glDisable(GL_CULL_FACE);
 | 
						|
    glDisable(GL_BLEND);
 | 
						|
    glDepthMask(GL_FALSE);
 | 
						|
    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 | 
						|
 | 
						|
    glDisable( GL_VERTEX_PROGRAM_ARB );
 | 
						|
    glDisable( GL_FRAGMENT_PROGRAM_ARB );
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::RestoreGLState()
 | 
						|
{
 | 
						|
    glEnable(GL_SCISSOR_TEST);
 | 
						|
 | 
						|
    if (bpmem.genMode.cullmode>0) glEnable(GL_CULL_FACE);
 | 
						|
    if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);
 | 
						|
    if (bpmem.blendmode.blendenable) glEnable(GL_BLEND);
 | 
						|
    if(bpmem.zmode.updateenable) glDepthMask(GL_TRUE);
 | 
						|
 | 
						|
    glEnable( GL_VERTEX_PROGRAM_ARB );
 | 
						|
    glEnable( GL_FRAGMENT_PROGRAM_ARB );
 | 
						|
    SetColorMask();
 | 
						|
}
 | 
						|
 | 
						|
bool Renderer::IsUsingATIDrawBuffers()
 | 
						|
{
 | 
						|
    return s_bATIDrawBuffers;
 | 
						|
}
 | 
						|
 | 
						|
bool Renderer::HaveStencilBuffer()
 | 
						|
{
 | 
						|
    return s_bHaveStencilBuffer;
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetZBufferRender()
 | 
						|
{
 | 
						|
    nZBufferRender = 10; // give it 10 frames
 | 
						|
    GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
 | 
						|
    glDrawBuffers(2, s_drawbuffers);
 | 
						|
    glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_NV, s_ZBufferTarget, 0);
 | 
						|
    _assert_(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT);
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::FlushZBufferAlphaToTarget()
 | 
						|
{
 | 
						|
    ResetGLState();
 | 
						|
 | 
						|
    SetRenderTarget(0);
 | 
						|
    glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
 | 
						|
    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
 | 
						|
 | 
						|
    glViewport(0, 0, GetTargetWidth(), GetTargetHeight());
 | 
						|
 | 
						|
    // texture map s_RenderTargets[s_curtarget] onto the main buffer
 | 
						|
    glActiveTexture(GL_TEXTURE0);
 | 
						|
    glBindTexture(GL_TEXTURE_RECTANGLE_NV, s_ZBufferTarget);
 | 
						|
    TextureMngr::EnableTexRECT(0);
 | 
						|
    // disable all other stages
 | 
						|
    for(int i = 1; i < 8; ++i) TextureMngr::DisableStage(i);
 | 
						|
    GL_REPORT_ERRORD();
 | 
						|
 | 
						|
    // setup the stencil to only accept pixels that have been written
 | 
						|
    glStencilFunc(GL_EQUAL, 1, 0xff);
 | 
						|
    glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
 | 
						|
 | 
						|
    glBegin(GL_QUADS);
 | 
						|
    glTexCoord2f(0, 0); glVertex2f(-1,-1);
 | 
						|
    glTexCoord2f(0, (float)(GetTargetHeight())); glVertex2f(-1,1);
 | 
						|
    glTexCoord2f((float)(GetTargetWidth()), (float)(GetTargetHeight())); glVertex2f(1,1);
 | 
						|
    glTexCoord2f((float)(GetTargetWidth()), 0); glVertex2f(1,-1);
 | 
						|
    glEnd();
 | 
						|
    
 | 
						|
    GL_REPORT_ERRORD();
 | 
						|
 | 
						|
    glBindTexture(GL_TEXTURE_RECTANGLE_NV, 0);
 | 
						|
    RestoreGLState();
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetRenderMode(RenderMode mode)
 | 
						|
{
 | 
						|
    if( !s_bHaveStencilBuffer && mode == RM_ZBufferAlpha )
 | 
						|
        mode = RM_ZBufferOnly;
 | 
						|
 | 
						|
    if( s_RenderMode == mode )
 | 
						|
        return;
 | 
						|
 | 
						|
    if( mode == RM_Normal ) {
 | 
						|
        // flush buffers
 | 
						|
        if( s_RenderMode == RM_ZBufferAlpha ) {
 | 
						|
            FlushZBufferAlphaToTarget();
 | 
						|
            glDisable(GL_STENCIL_TEST);
 | 
						|
        }
 | 
						|
        SetColorMask();
 | 
						|
        SetRenderTarget(0);
 | 
						|
        SetZBufferRender();
 | 
						|
        GL_REPORT_ERRORD();
 | 
						|
    }
 | 
						|
    else if( s_RenderMode == RM_Normal ) {
 | 
						|
        // setup buffers
 | 
						|
        _assert_(GetZBufferTarget() && bpmem.zmode.updateenable);
 | 
						|
 | 
						|
        if( mode == RM_ZBufferAlpha ) {
 | 
						|
            glEnable(GL_STENCIL_TEST);
 | 
						|
            glClearStencil(0);
 | 
						|
            glClear(GL_STENCIL_BUFFER_BIT);
 | 
						|
            glStencilFunc(GL_ALWAYS, 1, 0xff);
 | 
						|
            glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
 | 
						|
        }
 | 
						|
 | 
						|
        glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
 | 
						|
        glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
 | 
						|
        GL_REPORT_ERRORD();
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        _assert_(GetZBufferTarget());
 | 
						|
        _assert_(s_bHaveStencilBuffer);
 | 
						|
 | 
						|
        if( mode == RM_ZBufferOnly ) {
 | 
						|
            // flush and remove stencil
 | 
						|
            _assert_(s_RenderMode==RM_ZBufferAlpha);
 | 
						|
            FlushZBufferAlphaToTarget();
 | 
						|
            glDisable(GL_STENCIL_TEST);
 | 
						|
 | 
						|
            SetRenderTarget(s_ZBufferTarget);
 | 
						|
            glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
 | 
						|
            GL_REPORT_ERRORD();
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            _assert_(mode == RM_ZBufferAlpha&&s_RenderMode==RM_ZBufferOnly);
 | 
						|
            
 | 
						|
            // setup stencil
 | 
						|
            glEnable(GL_STENCIL_TEST);
 | 
						|
            glClearStencil(0);
 | 
						|
            glClear(GL_STENCIL_BUFFER_BIT);
 | 
						|
            glStencilFunc(GL_ALWAYS, 1, 0xff);
 | 
						|
            glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    s_RenderMode = mode;
 | 
						|
}
 | 
						|
 | 
						|
Renderer::RenderMode Renderer::GetRenderMode()
 | 
						|
{
 | 
						|
    return s_RenderMode;
 | 
						|
}
 | 
						|
 | 
						|
u32 Renderer::GetZBufferTarget()
 | 
						|
{
 | 
						|
    return nZBufferRender > 0 ? s_ZBufferTarget : 0;
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::Swap(const TRectangle& rc)
 | 
						|
{
 | 
						|
    OpenGL_Update(); // just updates the render window position and the backbuffer size
 | 
						|
 | 
						|
    DVProfileFunc _pf("Renderer::Swap");
 | 
						|
 | 
						|
    Renderer::SetRenderMode(Renderer::RM_Normal);
 | 
						|
 | 
						|
    // render to the real buffer now 
 | 
						|
    glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); // switch to the backbuffer
 | 
						|
    glViewport(0, 0, nBackbufferWidth, nBackbufferHeight);
 | 
						|
 | 
						|
    ResetGLState();
 | 
						|
 | 
						|
    // texture map s_RenderTargets[s_curtarget] onto the main buffer
 | 
						|
    glActiveTexture(GL_TEXTURE0);
 | 
						|
    glBindTexture(GL_TEXTURE_RECTANGLE_NV, s_RenderTargets[s_nCurTarget]);
 | 
						|
    TextureMngr::EnableTexRECT(0);
 | 
						|
    // disable all other stages
 | 
						|
    for(int i = 1; i < 8; ++i) TextureMngr::DisableStage(i);
 | 
						|
    GL_REPORT_ERRORD();
 | 
						|
 | 
						|
    glBegin(GL_QUADS);
 | 
						|
    glTexCoord2f(0, 0);                                             glVertex2f(-1,-1);
 | 
						|
    glTexCoord2f(0, (float)GetTargetHeight());                        glVertex2f(-1,1);
 | 
						|
    glTexCoord2f((float)GetTargetWidth(), (float)GetTargetHeight());    glVertex2f(1,1);
 | 
						|
    glTexCoord2f((float)GetTargetWidth(), 0);                         glVertex2f(1,-1);
 | 
						|
    glEnd();
 | 
						|
 | 
						|
    glBindTexture(GL_TEXTURE_RECTANGLE_NV, 0);
 | 
						|
    TextureMngr::DisableStage(0);
 | 
						|
 | 
						|
//    static int fpscount = 0;
 | 
						|
//    static float s_fps = 0;
 | 
						|
//    static u32 lasttime = timeGetTime();
 | 
						|
//    
 | 
						|
//    if( ++fpscount >= 16 ) {
 | 
						|
//        s_fps = 16*1000.0f/(float)(timeGetTime() - lasttime);
 | 
						|
//        lasttime = timeGetTime();
 | 
						|
//        fpscount = 0;
 | 
						|
//    }
 | 
						|
//
 | 
						|
//    char strfps[25];
 | 
						|
//    sprintf(strfps, "fps: %2.1f\n", s_fps);
 | 
						|
//    Renderer::RenderText(strfps, 20, 20, 0xFF00FFFF);
 | 
						|
 | 
						|
    if (g_Config.bOverlayStats) {
 | 
						|
        char st[2048];
 | 
						|
        char *p = st;
 | 
						|
        p+=sprintf(p,"Num textures created: %i\n",stats.numTexturesCreated);
 | 
						|
        p+=sprintf(p,"Num textures alive:   %i\n",stats.numTexturesAlive);
 | 
						|
        p+=sprintf(p,"Num pshaders created: %i\n",stats.numPixelShadersCreated);
 | 
						|
        p+=sprintf(p,"Num pshaders alive:   %i\n",stats.numPixelShadersAlive);
 | 
						|
        p+=sprintf(p,"Num vshaders created: %i\n",stats.numVertexShadersCreated);
 | 
						|
        p+=sprintf(p,"Num vshaders alive:   %i\n",stats.numVertexShadersAlive);
 | 
						|
        p+=sprintf(p,"Num dlists called:         %i\n",stats.numDListsCalled);
 | 
						|
        p+=sprintf(p,"Num dlists called (frame): %i\n",stats.thisFrame.numDListsCalled);
 | 
						|
		// not used.
 | 
						|
        //p+=sprintf(p,"Num dlists created:  %i\n",stats.numDListsCreated);
 | 
						|
        //p+=sprintf(p,"Num dlists alive:    %i\n",stats.numDListsAlive);
 | 
						|
        //p+=sprintf(p,"Num strip joins:     %i\n",stats.numJoins);
 | 
						|
        p+=sprintf(p,"Num primitives:       %i\n",stats.thisFrame.numPrims);
 | 
						|
        p+=sprintf(p,"Num primitives (DL):  %i\n",stats.thisFrame.numDLPrims);
 | 
						|
        p+=sprintf(p,"Num bad commands:     %i%s\n",stats.thisFrame.numBadCommands,stats.thisFrame.numBadCommands?"!!!":"");
 | 
						|
        p+=sprintf(p,"Num XF loads:      %i\n",stats.thisFrame.numXFLoads);
 | 
						|
        p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
 | 
						|
        p+=sprintf(p,"Num CP loads:      %i\n",stats.thisFrame.numCPLoads);
 | 
						|
        p+=sprintf(p,"Num CP loads (DL): %i\n",stats.thisFrame.numCPLoadsInDL);
 | 
						|
        p+=sprintf(p,"Num BP loads:      %i\n",stats.thisFrame.numBPLoads);
 | 
						|
        p+=sprintf(p,"Num BP loads (DL): %i\n",stats.thisFrame.numBPLoadsInDL);
 | 
						|
 | 
						|
		Renderer::RenderText(st, 20, 20, 0xFF00FFFF);
 | 
						|
    }
 | 
						|
 | 
						|
	Renderer::ProcessMessages();
 | 
						|
 | 
						|
#if defined(DVPROFILE)
 | 
						|
    if (g_bWriteProfile) {
 | 
						|
        //g_bWriteProfile = 0;
 | 
						|
        static int framenum = 0;
 | 
						|
        const int UPDATE_FRAMES = 8;
 | 
						|
        if (++framenum >= UPDATE_FRAMES) {
 | 
						|
            DVProfWrite("prof.txt", UPDATE_FRAMES);
 | 
						|
            DVProfClear();
 | 
						|
            framenum = 0;
 | 
						|
        }
 | 
						|
    }
 | 
						|
#endif
 | 
						|
 | 
						|
    // copy the rendered from to the real window
 | 
						|
	OpenGL_SwapBuffers();
 | 
						|
 | 
						|
	glClearColor(0,0,0,0);
 | 
						|
	glClear(GL_COLOR_BUFFER_BIT);
 | 
						|
 | 
						|
    GL_REPORT_ERRORD();
 | 
						|
 | 
						|
    //clean out old stuff from caches
 | 
						|
    frameCount++;
 | 
						|
    PixelShaderMngr::Cleanup();
 | 
						|
    TextureMngr::Cleanup();
 | 
						|
 | 
						|
    // New frame
 | 
						|
    stats.ResetFrame();
 | 
						|
    
 | 
						|
    glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, s_uFramebuffer );
 | 
						|
 | 
						|
//    s_nCurTarget = !s_nCurTarget;
 | 
						|
//    SetRenderTarget(0);
 | 
						|
    
 | 
						|
    if( nZBufferRender > 0 ) {
 | 
						|
        if( --nZBufferRender == 0 ) {
 | 
						|
            // turn off
 | 
						|
            nZBufferRender = 0;
 | 
						|
            glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
 | 
						|
            glFramebufferTexture2DEXT( GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_NV, 0, 0);
 | 
						|
            Renderer::SetRenderMode(RM_Normal); // turn off any zwrites
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    RestoreGLState();
 | 
						|
    GL_REPORT_ERRORD();
 | 
						|
 | 
						|
    g_Config.iSaveTargetId = 0;
 | 
						|
 | 
						|
    // for testing zbuffer targets
 | 
						|
    //Renderer::SetZBufferRender();
 | 
						|
    //SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_NV, s_ZBufferTarget, GetTargetWidth(), GetTargetHeight());
 | 
						|
}
 | 
						|
 | 
						|
bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
 | 
						|
{
 | 
						|
    bool bflip = true;
 | 
						|
    vector<u32> data(nBackbufferWidth*nBackbufferHeight);
 | 
						|
    glReadPixels(0, 0, nBackbufferWidth, nBackbufferHeight, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
 | 
						|
    if (glGetError() != GL_NO_ERROR)
 | 
						|
        return false;
 | 
						|
 | 
						|
    if (bflip) {
 | 
						|
        // swap scanlines
 | 
						|
        vector<u32> scanline(nBackbufferWidth);
 | 
						|
        for(u32 i = 0; i < nBackbufferHeight/2; ++i) {
 | 
						|
            memcpy(&scanline[0], &data[i*nBackbufferWidth], nBackbufferWidth*4);
 | 
						|
            memcpy(&data[i*nBackbufferWidth], &data[(nBackbufferHeight-i-1)*nBackbufferWidth], nBackbufferWidth*4);
 | 
						|
            memcpy(&data[(nBackbufferHeight-i-1)*nBackbufferWidth], &scanline[0], nBackbufferWidth*4);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (jpeg) return SaveJPEG(filename, nBackbufferWidth, nBackbufferHeight, &data[0], 70);
 | 
						|
    
 | 
						|
    return SaveTGA(filename, nBackbufferWidth, nBackbufferHeight, &data[0]);
 | 
						|
}
 | 
						|
 | 
						|
void Renderer::SetCgErrorOutput(bool bOutput)
 | 
						|
{
 | 
						|
    s_bOutputCgErrors = bOutput;
 | 
						|
}
 | 
						|
 | 
						|
void HandleGLError()
 | 
						|
{
 | 
						|
    const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
 | 
						|
    if (pstr != NULL && pstr[0] != 0 ) {
 | 
						|
        GLint loc=0;
 | 
						|
        glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
 | 
						|
        ERROR_LOG("program error at %d: ", loc);
 | 
						|
        ERROR_LOG((char*)pstr);
 | 
						|
        ERROR_LOG("\n");
 | 
						|
    }
 | 
						|
 | 
						|
    // check the error status of this framebuffer */
 | 
						|
    GLenum error = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
 | 
						|
 | 
						|
    // if error != GL_FRAMEBUFFER_COMPLETE_EXT, there's an error of some sort 
 | 
						|
    if (error != 0) {
 | 
						|
        int w, h;
 | 
						|
        GLint fmt;
 | 
						|
        glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, &fmt);
 | 
						|
        glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_WIDTH_EXT, (GLint *)&w);
 | 
						|
        glGetRenderbufferParameterivEXT(GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_HEIGHT_EXT, (GLint *)&h);
 | 
						|
 | 
						|
        switch(error)
 | 
						|
        {
 | 
						|
            case GL_FRAMEBUFFER_COMPLETE_EXT:
 | 
						|
                break;
 | 
						|
            case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
 | 
						|
                ERROR_LOG("Error! missing a required image/buffer attachment!\n");
 | 
						|
                break;
 | 
						|
            case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
 | 
						|
                ERROR_LOG("Error! has no images/buffers attached!\n");
 | 
						|
                break;
 | 
						|
//            case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
 | 
						|
//                ERROR_LOG("Error! has an image/buffer attached in multiple locations!\n");
 | 
						|
//                break;
 | 
						|
            case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
 | 
						|
                ERROR_LOG("Error! has mismatched image/buffer dimensions!\n");
 | 
						|
                break;
 | 
						|
            case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
 | 
						|
                ERROR_LOG("Error! colorbuffer attachments have different types!\n");
 | 
						|
                break;
 | 
						|
            case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
 | 
						|
                ERROR_LOG("Error! trying to draw to non-attached color buffer!\n");
 | 
						|
                break;
 | 
						|
            case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
 | 
						|
                ERROR_LOG("Error! trying to read from a non-attached color buffer!\n");
 | 
						|
                break;
 | 
						|
            case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
 | 
						|
                ERROR_LOG("Error! format is not supported by current graphics card/driver!\n");
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                ERROR_LOG("*UNKNOWN ERROR* reported from glCheckFramebufferStatusEXT()!\n");
 | 
						|
                break;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void HandleCgError(CGcontext ctx, CGerror err, void* appdata)
 | 
						|
{
 | 
						|
    if( s_bOutputCgErrors ) {
 | 
						|
        ERROR_LOG("Cg error: %s\n", cgGetErrorString(err));
 | 
						|
        const char* listing = cgGetLastListing(g_cgcontext);
 | 
						|
        if (listing != NULL) {
 | 
						|
            ERROR_LOG("    last listing: %s\n", listing);
 | 
						|
        }
 | 
						|
    //    glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
 | 
						|
    //    printf("pos: %d\n", loc);
 | 
						|
    }
 | 
						|
}
 |