forked from dolphin-emu/dolphin
		
	Also fix a possible undefined operation (according to gcc). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7275 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			153 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _THREAD_H_
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| #define _THREAD_H_
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| 
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| #include "StdThread.h"
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| 
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| // Don't include common.h here as it will break LogManager
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| #include "CommonTypes.h"
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| #include <stdio.h>
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| #include <string.h>
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| 
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| // This may not be defined outside _WIN32
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| #ifndef _WIN32
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| #ifndef INFINITE
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| #define INFINITE 0xffffffff
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| #endif
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| 
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| #include <xmmintrin.h>
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| 
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| //for gettimeofday and struct time(spec|val)
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| #include <time.h>
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| #include <sys/time.h>
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| #endif
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| 
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| 
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| namespace Common
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| {
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| 
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| int CurrentThreadId();
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| 
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| void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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| void SetCurrentThreadAffinity(u32 mask);
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| 	
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| 	class CriticalSection
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| 	{
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| #ifdef _WIN32
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| 		CRITICAL_SECTION section;
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| #else
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| #ifdef _POSIX_THREADS
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| 		pthread_mutex_t mutex;
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| #endif
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| #endif
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| 	public:
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| 		
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| 		CriticalSection(int spincount = 1000);
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| 		~CriticalSection();
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| 		void Enter();
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| 		bool TryEnter();
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| 		void Leave();
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| 	};
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| 	
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| #ifdef _WIN32
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| 	// Event(WaitForSingleObject) is too expensive
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| 	// as it always enters Ring0 regardless of the state of lock
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| 	// This EventEx will try to stay in Ring3 as much as possible
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| 	// If the lock can be obtained in the first time, Ring0 won't be entered at all
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| 	class EventEx
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| 	{
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| 	public:
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| 		EventEx();
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| 		void Init();
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| 		void Shutdown();
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| 		void Set();
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| 		// Infinite wait
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| 		void Spin();
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| 		// Infinite wait with sleep
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| 		void Wait();
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| 		// Wait with message processing and sleep
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| 		bool MsgWait();
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| 	private:
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| 		volatile long m_Lock;
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| 	};
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| #else
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| 	// TODO: implement for Linux
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| #define EventEx	Event
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| #endif
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| 	
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| 	class Event
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| 	{
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| 	public:
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| 		Event();
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| 		void Init();
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| 		void Shutdown();
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| 		
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| 		void Set();
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| 		//returns whether the wait timed out
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| 		bool Wait(const u32 timeout = INFINITE);
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| #ifdef _WIN32
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| 		void MsgWait();
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| #else
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| 		void MsgWait() {Wait();}
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| #endif
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| 		
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| 		
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| 	private:
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| #ifdef _WIN32
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| 		
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| 		HANDLE m_hEvent;
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| 		/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
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| 		 So then we can just as well continue and hope for the best. I could try several times that
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| 		 this works after a five second timeout (with works meaning that the game stopped and I could
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| 		 start another game without any noticable problems). But several times it failed to, and ended
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| 		 with a crash. But it's better than an infinite deadlock. */
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| 		static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
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| 		
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| #else
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| 		
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| 		bool is_set_;
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| #ifdef _POSIX_THREADS
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| 		pthread_cond_t event_;
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| 		pthread_mutex_t mutex_;
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| #endif
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| 		
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| #endif
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| 	};
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| 	
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| 	void SleepCurrentThread(int ms);
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| 	void SwitchCurrentThread();	// On Linux, this is equal to sleep 1ms
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| 
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| 	// Use this function during a spin-wait to make the current thread
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| 	// relax while another thread is working. This may be more efficient
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| 	// than using events because event functions use kernel calls.
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| 	inline void YieldCPU()
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| 	{
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| #ifdef _WIN32
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| 		Sleep(0);
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| #elif defined(_M_IX86) || defined(_M_X64)
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| 		sleep(0);
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| #endif
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| 	}
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| 	
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| 	void SetCurrentThreadName(const char *name);
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| 	
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| } // namespace Common
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| 
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| #endif // _THREAD_H_
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