forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2625 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			426 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			426 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Profiler.h"
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#include <cmath>
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#include "Statistics.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderManager.h"
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#include "BPMemory.h"
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#include "CPMemory.h"
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#include "XFMemory.h"
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#include "VideoCommon.h"
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// Temporary ugly declaration.
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namespace VertexManager
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{
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	void Flush();
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}
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static float s_fMaterials[16];
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// track changes
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static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
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static int nMaterialsChanged;
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static int nTransformMatricesChanged[2]; // min,max
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static int nNormalMatricesChanged[2]; // min,max
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static int nPostTransformMatricesChanged[2]; // min,max
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static int nLightsChanged[2]; // min,max
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void UpdateViewport();
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void VertexShaderManager::Init()
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{
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    nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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    nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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    nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
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    nLightsChanged[0] = nLightsChanged[1] = -1;
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    bTexMatricesChanged[0] = bTexMatricesChanged[1] = false;
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    bPosNormalMatrixChanged = bProjectionChanged = bViewportChanged = false;
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    nMaterialsChanged = 0;
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    memset(&xfregs, 0, sizeof(xfregs));
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    memset(xfmem, 0, sizeof(xfmem));
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}
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void VertexShaderManager::Shutdown()
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{
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}
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// =======================================================================================
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// Syncs the shader constant buffers with xfmem
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// ----------------
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void VertexShaderManager::SetConstants(bool proj_hax_1)
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{
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    //nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
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    //nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
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    //nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
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    //nLightsChanged[0] = 0; nLightsChanged[1] = 0x80;
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    //bPosNormalMatrixChanged = true;
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    //bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
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    //bProjectionChanged = true;
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//    bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
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//    nMaterialsChanged = 15;
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    if (nTransformMatricesChanged[0] >= 0) {
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        int startn = nTransformMatricesChanged[0]/4;
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        int endn = (nTransformMatricesChanged[1]+3)/4;
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        const float* pstart = (const float*)&xfmem[startn*4];
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        for(int i = startn; i < endn; ++i, pstart += 4)
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            SetVSConstant4fv(C_TRANSFORMMATRICES+i, pstart);
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        nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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    }
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    if (nNormalMatricesChanged[0] >= 0) {
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        int startn = nNormalMatricesChanged[0]/3;
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        int endn = (nNormalMatricesChanged[1]+2)/3;
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        const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
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        for(int i = startn; i < endn; ++i, pnstart += 3)
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            SetVSConstant4fv(C_NORMALMATRICES+i, pnstart);
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        nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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    }
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    if (nPostTransformMatricesChanged[0] >= 0) {
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        int startn = nPostTransformMatricesChanged[0]/4;
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        int endn = (nPostTransformMatricesChanged[1]+3)/4;
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        const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn*4];
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        for(int i = startn; i < endn; ++i, pstart += 4)
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            SetVSConstant4fv(C_POSTTRANSFORMMATRICES + i, pstart);
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    }
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    if (nLightsChanged[0] >= 0) {
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        // lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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        int istart = nLightsChanged[0] / 0x10;
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        int iend = (nLightsChanged[1] + 15) / 0x10;
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        const float* xfmemptr = (const float*)&xfmem[0x10*istart + XFMEM_LIGHTS];
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        for (int i = istart; i < iend; ++i) {
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            u32 color = *(const u32*)(xfmemptr + 3);
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            SetVSConstant4f(C_LIGHTS + 5*i,
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                ((color >> 24) & 0xFF)/255.0f,
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				((color >> 16) & 0xFF)/255.0f,
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				((color >> 8)  & 0xFF)/255.0f,
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				((color)       & 0xFF)/255.0f);
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            xfmemptr += 4;
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            for (int j = 0; j < 4; ++j, xfmemptr += 3) {
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				if (j == 1 &&
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					fabs(xfmemptr[0]) < 0.00001f &&
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					fabs(xfmemptr[1]) < 0.00001f &&
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					fabs(xfmemptr[2]) < 0.00001f) {
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                    // dist attenuation, make sure not equal to 0!!!
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                    SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
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                }
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                else
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                    SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
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            }
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        }
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        nLightsChanged[0] = nLightsChanged[1] = -1;
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    }
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    if (nMaterialsChanged) {
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        for (int i = 0; i < 4; ++i) {
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            if (nMaterialsChanged & (1 << i))
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                SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4*i]);
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        }
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        nMaterialsChanged = 0;
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    }
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    if (bPosNormalMatrixChanged) {
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        bPosNormalMatrixChanged = false;
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        float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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        float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
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        SetVSConstant4fv(C_POSNORMALMATRIX, pos);
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        SetVSConstant4fv(C_POSNORMALMATRIX+1, pos+4);
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        SetVSConstant4fv(C_POSNORMALMATRIX+2, pos+8);
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        SetVSConstant4fv(C_POSNORMALMATRIX+3, norm);
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        SetVSConstant4fv(C_POSNORMALMATRIX+4, norm+3);
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        SetVSConstant4fv(C_POSNORMALMATRIX+5, norm+6);
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    }
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    if (bTexMatricesChanged[0]) {
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        bTexMatricesChanged[0] = false;
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        float* fptrs[] = {
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			(float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
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            (float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4
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		};
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        for (int i = 0; i < 4; ++i) {
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            SetVSConstant4fv(C_TEXMATRICES+3*i, fptrs[i]);
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            SetVSConstant4fv(C_TEXMATRICES+3*i+1, fptrs[i]+4);
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            SetVSConstant4fv(C_TEXMATRICES+3*i+2, fptrs[i]+8);
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        }
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    }
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    if (bTexMatricesChanged[1]) {
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        bTexMatricesChanged[1] = false;
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        float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
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            (float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
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        for (int i = 0; i < 4; ++i) {
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            SetVSConstant4fv(C_TEXMATRICES+3*i+12, fptrs[i]);
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            SetVSConstant4fv(C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
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            SetVSConstant4fv(C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
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        }
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    }
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    if (bViewportChanged) {
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        bViewportChanged = false;
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		// This is so implementation-dependent that we can't have it here.
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		UpdateViewport();
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    }
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    if (bProjectionChanged) {
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        bProjectionChanged = false;
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		static float GC_ALIGNED16(g_fProjectionMatrix[16]);
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        if (xfregs.rawProjection[6] == 0) { // Perspective
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            g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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            g_fProjectionMatrix[1] = 0.0f;
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            g_fProjectionMatrix[2] = xfregs.rawProjection[1];
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            g_fProjectionMatrix[3] = 0.0f;
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            g_fProjectionMatrix[4] = 0.0f;
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            g_fProjectionMatrix[5] = xfregs.rawProjection[2];
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            g_fProjectionMatrix[6] = xfregs.rawProjection[3];
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            g_fProjectionMatrix[7] = 0.0f;
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            g_fProjectionMatrix[8] = 0.0f;
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            g_fProjectionMatrix[9] = 0.0f;
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            g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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			g_fProjectionMatrix[11] = xfregs.rawProjection[5];
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            g_fProjectionMatrix[12] = 0.0f;
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            g_fProjectionMatrix[13] = 0.0f;
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			// donkopunchstania: GC GPU rounds differently?
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			// -(1 + epsilon) so objects are clipped as they are on the real HW
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            g_fProjectionMatrix[14] = -1.00000011921f;
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            g_fProjectionMatrix[15] = 0.0f;
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			SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
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			SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
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			SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
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			SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
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			SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
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			SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
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			SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
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			SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
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			SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
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			SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
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			SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
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			SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
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			SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
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			SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
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			SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
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			SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
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        }
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        else { // Orthographic Projection
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            g_fProjectionMatrix[0] = xfregs.rawProjection[0];
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            g_fProjectionMatrix[1] = 0.0f;
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            g_fProjectionMatrix[2] = 0.0f;
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            g_fProjectionMatrix[3] = xfregs.rawProjection[1];
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            g_fProjectionMatrix[4] = 0.0f;
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            g_fProjectionMatrix[5] = xfregs.rawProjection[2];
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            g_fProjectionMatrix[6] = 0.0f;
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            g_fProjectionMatrix[7] = xfregs.rawProjection[3];
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            g_fProjectionMatrix[8] = 0.0f;
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            g_fProjectionMatrix[9] = 0.0f;
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            g_fProjectionMatrix[10] = xfregs.rawProjection[4];
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			g_fProjectionMatrix[11] = xfregs.rawProjection[5] + (proj_hax_1 ? 0.1f : 0.0f);
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            g_fProjectionMatrix[12] = 0.0f;
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            g_fProjectionMatrix[13] = 0.0f;
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            g_fProjectionMatrix[14] = 0.0f;
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            g_fProjectionMatrix[15] = 1.0f;
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			SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
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			SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
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			SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
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			SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
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			SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
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			SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
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			SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
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			SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
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			SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
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			SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
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			SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
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			SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
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			SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
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			SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
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			SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
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			SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
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			SETSTAT_FT(stats.proj_0, xfregs.rawProjection[0]);
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			SETSTAT_FT(stats.proj_1, xfregs.rawProjection[1]);
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			SETSTAT_FT(stats.proj_2, xfregs.rawProjection[2]);
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			SETSTAT_FT(stats.proj_3, xfregs.rawProjection[3]);
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			SETSTAT_FT(stats.proj_4, xfregs.rawProjection[4]);
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			SETSTAT_FT(stats.proj_5, xfregs.rawProjection[5]);
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			SETSTAT_FT(stats.proj_6, xfregs.rawProjection[6]);
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        }
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        PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
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		SetVSConstant4fv(C_PROJECTION,   &g_fProjectionMatrix[0]);
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        SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
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        SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
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        SetVSConstant4fv(C_PROJECTION+3, &g_fProjectionMatrix[12]);
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    }
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}
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void VertexShaderManager::InvalidateXFRange(int start, int end)
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{
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    if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
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		 (u32)start <  (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
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        ((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 &&
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		 (u32)start <  XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) {
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        bPosNormalMatrixChanged = true;
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    }
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    if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
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        ((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
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        ((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
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        ((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12)) {
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        bTexMatricesChanged[0] = true;
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    }
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    if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
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        ((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
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        ((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
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        ((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12)) {
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        bTexMatricesChanged[1] = true;
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    }
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    if (start < XFMEM_POSMATRICES_END) {
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        if (nTransformMatricesChanged[0] == -1) {
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            nTransformMatricesChanged[0] = start;
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            nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
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        }
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        else {
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            if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
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            if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
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        }
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    }
 | 
						|
 | 
						|
    if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) {
 | 
						|
        int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
 | 
						|
        int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
 | 
						|
 | 
						|
        if (nNormalMatricesChanged[0] == -1 ) {
 | 
						|
            nNormalMatricesChanged[0] = _start;
 | 
						|
            nNormalMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
 | 
						|
            if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) {
 | 
						|
        int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
 | 
						|
        int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
 | 
						|
 | 
						|
        if (nPostTransformMatricesChanged[0] == -1 ) {
 | 
						|
            nPostTransformMatricesChanged[0] = _start;
 | 
						|
            nPostTransformMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
 | 
						|
            if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
 | 
						|
        int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
 | 
						|
        int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
 | 
						|
 | 
						|
        if (nLightsChanged[0] == -1 ) {
 | 
						|
            nLightsChanged[0] = _start;
 | 
						|
            nLightsChanged[1] = _end;
 | 
						|
        }
 | 
						|
        else {
 | 
						|
            if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
 | 
						|
            if (nLightsChanged[1] < _end)   nLightsChanged[1] = _end;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
 | 
						|
{
 | 
						|
    if (MatrixIndexA.Hex != Value) {
 | 
						|
        VertexManager::Flush();
 | 
						|
        if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
 | 
						|
            bPosNormalMatrixChanged = true;
 | 
						|
        bTexMatricesChanged[0] = true;
 | 
						|
        MatrixIndexA.Hex = Value;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
 | 
						|
{
 | 
						|
    if (MatrixIndexB.Hex != Value) {
 | 
						|
        VertexManager::Flush();
 | 
						|
        bTexMatricesChanged[1] = true;
 | 
						|
        MatrixIndexB.Hex = Value;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetViewport(float* _Viewport)
 | 
						|
{
 | 
						|
    // Workaround for paper mario, yep this is bizarre.
 | 
						|
    for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) {
 | 
						|
        if (*(u32*)(_Viewport + i) == 0x7f800000)  // invalid fp number
 | 
						|
            return;
 | 
						|
    }
 | 
						|
    memcpy(xfregs.rawViewport, _Viewport, sizeof(xfregs.rawViewport));
 | 
						|
    bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetViewportChanged()
 | 
						|
{
 | 
						|
    bViewportChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetProjection(float* _pProjection, int constantIndex)
 | 
						|
{
 | 
						|
    memcpy(xfregs.rawProjection, _pProjection, sizeof(xfregs.rawProjection));
 | 
						|
    bProjectionChanged = true;
 | 
						|
}
 | 
						|
 | 
						|
void VertexShaderManager::SetMaterialColor(int index, u32 data)
 | 
						|
{
 | 
						|
	int ind = index * 4;
 | 
						|
 | 
						|
	nMaterialsChanged  |= (1 << index);
 | 
						|
 | 
						|
	s_fMaterials[ind++] = ((data>>24)&0xFF)/255.0f;
 | 
						|
	s_fMaterials[ind++] = ((data>>16)&0xFF)/255.0f;
 | 
						|
	s_fMaterials[ind++] = ((data>>8)&0xFF)/255.0f;
 | 
						|
	s_fMaterials[ind]   = ((data)&0xFF)/255.0f;
 | 
						|
}
 |