forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			282 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			282 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <map>
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#include <sstream>
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
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#include "InputCommon/ControllerInterface/DInput/XInputFilter.h"
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namespace ciface
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{
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namespace DInput
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{
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#define DATA_BUFFER_SIZE 32
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void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
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{
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	std::list<DIDEVICEINSTANCE> joysticks;
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	idi8->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY);
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	// this is used to number the joysticks
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	// multiple joysticks with the same name shall get unique ids starting at 0
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	std::map< std::basic_string<TCHAR>, int> name_counts;
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	std::vector<DWORD> xinput_guids;
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	GetXInputGUIDS(&xinput_guids);
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	for (DIDEVICEINSTANCE& joystick : joysticks)
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	{
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		// skip XInput Devices
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		if (std::find(xinput_guids.begin(), xinput_guids.end(), joystick.guidProduct.Data1) != xinput_guids.end())
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		{
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			continue;
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		}
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		LPDIRECTINPUTDEVICE8 js_device;
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		if (SUCCEEDED(idi8->CreateDevice(joystick.guidInstance, &js_device, nullptr)))
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		{
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			if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
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			{
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				if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
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				{
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					//PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
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					// fall back to non-exclusive mode, with no rumble
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					if (FAILED(js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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					{
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						//PanicAlert("SetCooperativeLevel failed!");
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						js_device->Release();
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						continue;
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					}
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				}
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				Joystick* js = new Joystick(/*&*i, */js_device, name_counts[joystick.tszInstanceName]++);
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				// only add if it has some inputs/outputs
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				if (js->Inputs().size() || js->Outputs().size())
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					devices.push_back(js);
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				else
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					delete js;
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			}
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			else
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			{
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				//PanicAlert("SetDataFormat failed!");
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				js_device->Release();
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			}
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		}
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	}
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}
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Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
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	: m_device(device)
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	, m_index(index)
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	//, m_name(TStringToString(lpddi->tszInstanceName))
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{
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	// seems this needs to be done before GetCapabilities
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	// polled or buffered data
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	DIPROPDWORD dipdw;
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	dipdw.diph.dwSize = sizeof(DIPROPDWORD);
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	dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
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	dipdw.diph.dwObj = 0;
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	dipdw.diph.dwHow = DIPH_DEVICE;
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	dipdw.dwData = DATA_BUFFER_SIZE;
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	// set the buffer size,
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	// if we can't set the property, we can't use buffered data
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	m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
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	// seems this needs to be done after SetProperty of buffer size
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	m_device->Acquire();
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	// get joystick caps
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	DIDEVCAPS js_caps;
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	js_caps.dwSize = sizeof(js_caps);
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	if (FAILED(m_device->GetCapabilities(&js_caps)))
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		return;
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	// max of 32 buttons and 4 hats / the limit of the data format I am using
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	js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
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	js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
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	//m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
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	// buttons
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	for (u8 i = 0; i != js_caps.dwButtons; ++i)
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		AddInput(new Button(i, m_state_in.rgbButtons[i]));
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	// hats
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	for (u8 i = 0; i != js_caps.dwPOVs; ++i)
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	{
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		// each hat gets 4 input instances associated with it, (up down left right)
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		for (u8 d = 0; d != 4; ++d)
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			AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
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	}
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	// get up to 6 axes and 2 sliders
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	DIPROPRANGE range;
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	range.diph.dwSize = sizeof(range);
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	range.diph.dwHeaderSize = sizeof(range.diph);
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	range.diph.dwHow = DIPH_BYOFFSET;
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	// screw EnumObjects, just go through all the axis offsets and try to GetProperty
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	// this should be more foolproof, less code, and probably faster
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	for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
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	{
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		range.diph.dwObj = offset * sizeof(LONG);
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		// try to set some nice power of 2 values (128) to match the GameCube controls
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		range.lMin = -(1 << 7);
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		range.lMax = (1 << 7);
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		m_device->SetProperty(DIPROP_RANGE, &range.diph);
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		// but I guess not all devices support setting range
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		// so I getproperty right afterward incase it didn't set.
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		// This also checks that the axis is present
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		if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
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		{
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			const LONG base = (range.lMin + range.lMax) / 2;
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			const LONG& ax = (&m_state_in.lX)[offset];
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			// each axis gets a negative and a positive input instance associated with it
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			AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base),
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				new Axis(offset, ax, base, range.lMax-base));
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		}
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	}
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	// force feedback
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	std::list<DIDEVICEOBJECTINSTANCE> objects;
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	if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
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	{
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		InitForceFeedback(m_device, (int)objects.size());
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	}
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	ZeroMemory(&m_state_in, sizeof(m_state_in));
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	// set hats to center
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	memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
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}
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Joystick::~Joystick()
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{
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	m_device->Unacquire();
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	m_device->Release();
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}
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std::string Joystick::GetName() const
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{
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	return GetDeviceName(m_device);
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}
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int Joystick::GetId() const
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{
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	return m_index;
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}
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std::string Joystick::GetSource() const
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{
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	return DINPUT_SOURCE_NAME;
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}
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// update IO
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void Joystick::UpdateInput()
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{
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	HRESULT hr = 0;
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	// just always poll,
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	// MSDN says if this isn't needed it doesn't do anything
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	m_device->Poll();
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	if (m_buffered)
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	{
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		DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
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		DWORD numevents = DATA_BUFFER_SIZE;
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		hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
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		if (SUCCEEDED(hr))
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		{
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			for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
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			{
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				// all the buttons are at the end of the data format
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				// they are bytes rather than longs
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				if (evt->dwOfs < DIJOFS_BUTTON(0))
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					*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
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				else
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					((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
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			}
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			// seems like this needs to be done maybe...
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			if (DI_BUFFEROVERFLOW == hr)
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				hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
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		}
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	}
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	else
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	{
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		hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
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	}
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	// try reacquire if input lost
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	if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
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		m_device->Acquire();
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}
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// get name
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std::string Joystick::Button::GetName() const
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{
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	std::ostringstream ss;
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	ss << "Button " << (int)m_index;
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	return ss.str();
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}
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std::string Joystick::Axis::GetName() const
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{
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	std::ostringstream ss;
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	// axis
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	if (m_index < 6)
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	{
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		ss << "Axis " << (char)('X' + (m_index % 3));
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		if (m_index > 2)
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			ss << 'r';
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	}
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	// slider
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	else
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	{
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		ss << "Slider " << (int)(m_index - 6);
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	}
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	ss << (m_range < 0 ? '-' : '+');
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	return ss.str();
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}
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std::string Joystick::Hat::GetName() const
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{
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	static char tmpstr[] = "Hat . .";
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	tmpstr[4] = (char)('0' + m_index);
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	tmpstr[6] = "NESW"[m_direction];
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	return tmpstr;
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}
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// get / set state
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ControlState Joystick::Axis::GetState() const
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{
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	return std::max(0.0, ControlState(m_axis - m_base) / m_range);
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}
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ControlState Joystick::Button::GetState() const
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{
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	return ControlState(m_button > 0);
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}
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ControlState Joystick::Hat::GetState() const
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{
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	// can this func be simplified ?
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	// hat centered code from MSDN
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	if (0xFFFF == LOWORD(m_hat))
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		return 0;
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	return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
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}
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}
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}
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