forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			258 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			258 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"
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	// (lower would be more sensitive) user can lower sensitivity by setting range
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	// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
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	// and user can lower it much farther than they would want to with the range
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#define MOUSE_AXIS_SENSITIVITY   8
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	// if input hasn't been received for this many ms, mouse input will be skipped
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	// otherwise it is just some crazy value
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#define DROP_INPUT_TIME          250
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namespace ciface
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{
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namespace DInput
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{
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static const struct
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{
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	const BYTE        code;
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	const char* const name;
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} named_keys[] =
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{
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#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
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};
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// lil silly
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static HWND m_hwnd;
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
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{
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	m_hwnd = _hwnd;
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	// mouse and keyboard are a combined device, to allow shift+click and stuff
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	// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
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	// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
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	LPDIRECTINPUTDEVICE8 kb_device = nullptr;
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	LPDIRECTINPUTDEVICE8 mo_device = nullptr;
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	if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, nullptr)))
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	{
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		if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
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		{
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			if (SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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			{
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				if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, nullptr )))
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				{
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					if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
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					{
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						if (SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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						{
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							devices.push_back(new KeyboardMouse(kb_device, mo_device));
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							return;
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						}
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					}
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				}
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			}
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		}
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	}
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	if (kb_device)
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		kb_device->Release();
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	if (mo_device)
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		mo_device->Release();
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}
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KeyboardMouse::~KeyboardMouse()
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{
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	// kb
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	m_kb_device->Unacquire();
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	m_kb_device->Release();
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	// mouse
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	m_mo_device->Unacquire();
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	m_mo_device->Release();
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}
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KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
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	: m_kb_device(kb_device)
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	, m_mo_device(mo_device)
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{
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	m_kb_device->Acquire();
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	m_mo_device->Acquire();
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	m_last_update = GetTickCount();
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	ZeroMemory(&m_state_in, sizeof(m_state_in));
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	// KEYBOARD
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	// add keys
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	for (u8 i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
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		AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
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	// MOUSE
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	// get caps
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	DIDEVCAPS mouse_caps;
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	ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
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	mouse_caps.dwSize = sizeof(mouse_caps);
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	m_mo_device->GetCapabilities(&mouse_caps);
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	// mouse buttons
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	for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
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		AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
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	// mouse axes
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	for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
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	{
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		const LONG& ax = (&m_state_in.mouse.lX)[i];
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		// each axis gets a negative and a positive input instance associated with it
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		AddInput(new Axis(i, ax, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
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		AddInput(new Axis(i, ax, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
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	}
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	// cursor, with a hax for-loop
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	for (unsigned int i=0; i<4; ++i)
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		AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
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}
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void GetMousePos(ControlState* const x, ControlState* const y)
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{
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	POINT point = { 1, 1 };
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	GetCursorPos(&point);
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	// Get the cursor position relative to the upper left corner of the current window (separate or render to main)
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	HWND hwnd = WindowFromPoint(point);
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	DWORD processId;
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	GetWindowThreadProcessId(hwnd, &processId);
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	if (processId == GetCurrentProcessId())
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	{
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		ScreenToClient(hwnd, &point);
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		// Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
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		RECT rect;
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		GetClientRect(hwnd, &rect);
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		// Width and height is the size of the rendering window
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		unsigned int win_width = rect.right - rect.left;
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		unsigned int win_height = rect.bottom - rect.top;
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		// Return the mouse position as a range from -1 to 1
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		*x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
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		*y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
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	}
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	else
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	{
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		*x = (ControlState)1;
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		*y = (ControlState)1;
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	}
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}
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void KeyboardMouse::UpdateInput()
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{
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	DIMOUSESTATE2 tmp_mouse;
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	// if mouse position hasn't been updated in a short while, skip a dev state
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	DWORD cur_time = GetTickCount();
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	if (cur_time - m_last_update > DROP_INPUT_TIME)
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	{
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		// set axes to zero
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		ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
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		// skip this input state
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		m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
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	}
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	m_last_update = cur_time;
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	HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
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	HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
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	if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
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		m_kb_device->Acquire();
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	if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
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		m_mo_device->Acquire();
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	if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
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	{
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		// need to smooth out the axes, otherwise it doesn't work for shit
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		for (unsigned int i = 0; i < 3; ++i)
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			((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
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		// copy over the buttons
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		memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
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		// update mouse cursor
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		GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
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	}
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}
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std::string KeyboardMouse::GetName() const
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{
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	return "Keyboard Mouse";
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}
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int KeyboardMouse::GetId() const
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{
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	// should this be -1, idk
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	return 0;
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}
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std::string KeyboardMouse::GetSource() const
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{
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	return DINPUT_SOURCE_NAME;
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}
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// names
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std::string KeyboardMouse::Key::GetName() const
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{
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	return named_keys[m_index].name;
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}
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std::string KeyboardMouse::Button::GetName() const
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{
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	return std::string("Click ") + char('0' + m_index);
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}
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std::string KeyboardMouse::Axis::GetName() const
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{
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	static char tmpstr[] = "Axis ..";
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	tmpstr[5] = (char)('X' + m_index);
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	tmpstr[6] = (m_range<0 ? '-' : '+');
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	return tmpstr;
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}
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std::string KeyboardMouse::Cursor::GetName() const
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{
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	static char tmpstr[] = "Cursor ..";
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	tmpstr[7] = (char)('X' + m_index);
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	tmpstr[8] = (m_positive ? '+' : '-');
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	return tmpstr;
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}
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// get/set state
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ControlState KeyboardMouse::Key::GetState() const
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{
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	return (m_key != 0);
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}
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ControlState KeyboardMouse::Button::GetState() const
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{
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	return (m_button != 0);
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}
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ControlState KeyboardMouse::Axis::GetState() const
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{
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	return std::max(0.0, ControlState(m_axis) / m_range);
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}
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ControlState KeyboardMouse::Cursor::GetState() const
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{
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	return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
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}
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}
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}
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