forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			87 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <atomic>
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| #include <thread>
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| 
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| #include "AudioCommon/SoundStream.h"
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| #include "Common/Event.h"
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| #include "Core/Core.h"
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| #include "Core/HW/AudioInterface.h"
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| #include "Core/HW/SystemTimers.h"
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| 
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| #if defined HAVE_OPENAL && HAVE_OPENAL
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| #ifdef _WIN32
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| #include <OpenAL/include/al.h>
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| #include <OpenAL/include/alc.h>
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| #include <OpenAL/include/alext.h>
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| #elif defined __APPLE__
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| #include <OpenAL/al.h>
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| #include <OpenAL/alc.h>
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| #else
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| #include <AL/al.h>
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| #include <AL/alc.h>
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| #include <AL/alext.h>
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| #endif
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| 
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| #ifdef __APPLE__
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| // Avoid conflict with objc.h (on Windows, ST uses the system BOOL type, so this doesn't work)
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| #define BOOL SoundTouch_BOOL
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| #endif
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| 
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| #include <soundtouch/SoundTouch.h>
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| #include <soundtouch/STTypes.h>
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| 
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| #ifdef __APPLE__
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| #undef BOOL
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| #endif
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| 
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| // 16 bit Stereo
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| #define SFX_MAX_SOURCE          1
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| #define OAL_MAX_BUFFERS         32
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| #define OAL_MAX_SAMPLES         256
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| #define STEREO_CHANNELS         2
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| #define SURROUND_CHANNELS       6   // number of channels in surround mode
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| #define SIZE_SHORT              2
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| #define SIZE_FLOAT              4   // size of a float in bytes
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| #define FRAME_STEREO_SHORT      STEREO_CHANNELS * SIZE_SHORT
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| #define FRAME_STEREO_FLOAT      STEREO_CHANNELS * SIZE_FLOAT
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| #define FRAME_SURROUND_FLOAT    SURROUND_CHANNELS * SIZE_FLOAT
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| #endif
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| 
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| class OpenALStream final : public SoundStream
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| {
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| #if defined HAVE_OPENAL && HAVE_OPENAL
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| public:
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| 	OpenALStream() : uiSource(0)
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| 	{
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| 	}
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| 
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| 	bool Start() override;
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| 	void SoundLoop() override;
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| 	void SetVolume(int volume) override;
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| 	void Stop() override;
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| 	void Clear(bool mute) override;
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| 	void Update() override;
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| 
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| 	static bool isValid() { return true; }
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| 
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| private:
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| 	std::thread thread;
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| 	std::atomic<bool> m_run_thread;
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| 
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| 	Common::Event soundSyncEvent;
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| 
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| 	short realtimeBuffer[OAL_MAX_SAMPLES * STEREO_CHANNELS];
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| 	soundtouch::SAMPLETYPE sampleBuffer[OAL_MAX_SAMPLES * SURROUND_CHANNELS * OAL_MAX_BUFFERS];
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| 	ALuint uiBuffers[OAL_MAX_BUFFERS];
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| 	ALuint uiSource;
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| 	ALfloat fVolume;
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| 
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| 	u8 numBuffers;
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| #endif // HAVE_OPENAL
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| };
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