forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			140 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #ifdef ANDROID
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| #include <assert.h>
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| 
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| #include <SLES/OpenSLES.h>
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| #include <SLES/OpenSLES_Android.h>
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| 
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| #include "AudioCommon/OpenSLESStream.h"
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| #include "Common/CommonTypes.h"
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| 
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| // engine interfaces
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| static SLObjectItf engineObject;
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| static SLEngineItf engineEngine;
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| static SLObjectItf outputMixObject;
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| 
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| // buffer queue player interfaces
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| static SLObjectItf bqPlayerObject = nullptr;
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| static SLPlayItf bqPlayerPlay;
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| static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
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| static SLMuteSoloItf bqPlayerMuteSolo;
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| static SLVolumeItf bqPlayerVolume;
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| static CMixer *g_mixer;
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| #define BUFFER_SIZE 512
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| #define BUFFER_SIZE_IN_SAMPLES (BUFFER_SIZE / 2)
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| 
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| // Double buffering.
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| static short buffer[2][BUFFER_SIZE];
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| static int curBuffer = 0;
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| 
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| static void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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| {
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| 	assert(bq == bqPlayerBufferQueue);
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| 	assert(nullptr == context);
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| 
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| 	short *nextBuffer = buffer[curBuffer];
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| 	int nextSize = sizeof(buffer[0]);
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| 
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| 	SLresult result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
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| 
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| 	// Comment from sample code:
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| 	// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
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| 	// which for this code example would indicate a programming error
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| 	_assert_msg_(AUDIO, SL_RESULT_SUCCESS == result, "Couldn't enqueue audio stream.");
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| 
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| 	curBuffer ^= 1; // Switch buffer
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| 	// Render to the fresh buffer
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| 	g_mixer->Mix(reinterpret_cast<short *>(buffer[curBuffer]), BUFFER_SIZE_IN_SAMPLES);
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| }
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| 
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| bool OpenSLESStream::Start()
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| {
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| 	SLresult result;
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| 	// create engine
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| 	result = slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 	result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 	result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 	result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, 0, 0);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 	result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 
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| 	SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
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| 	SLDataFormat_PCM format_pcm = {
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| 		SL_DATAFORMAT_PCM,
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| 		2,
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| 		m_mixer->GetSampleRate() * 1000,
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| 		SL_PCMSAMPLEFORMAT_FIXED_16,
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| 		SL_PCMSAMPLEFORMAT_FIXED_16,
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| 		SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
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| 		SL_BYTEORDER_LITTLEENDIAN
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| 	};
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| 
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| 	SLDataSource audioSrc = {&loc_bufq, &format_pcm};
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| 
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| 	// configure audio sink
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| 	SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
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| 	SLDataSink audioSnk = {&loc_outmix, nullptr};
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| 
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| 	// create audio player
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| 	const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
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| 	const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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| 	result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 
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| 	result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 	result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 	result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
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| 		&bqPlayerBufferQueue);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 	result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, nullptr);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 	result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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| 	assert(SL_RESULT_SUCCESS == result);
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| 
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| 	// Render and enqueue a first buffer.
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| 	curBuffer ^= 1;
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| 	g_mixer = m_mixer.get();
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| 
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| 	result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, buffer[0], sizeof(buffer[0]));
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| 	if (SL_RESULT_SUCCESS != result)
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| 		return false;
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| 
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| 	return true;
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| }
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| 
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| void OpenSLESStream::Stop()
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| {
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| 	if (bqPlayerObject != nullptr)
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| 	{
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| 		(*bqPlayerObject)->Destroy(bqPlayerObject);
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| 		bqPlayerObject = nullptr;
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| 		bqPlayerPlay = nullptr;
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| 		bqPlayerBufferQueue = nullptr;
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| 		bqPlayerMuteSolo = nullptr;
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| 		bqPlayerVolume = nullptr;
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| 	}
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| 
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| 	if (outputMixObject != nullptr)
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| 	{
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| 		(*outputMixObject)->Destroy(outputMixObject);
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| 		outputMixObject = nullptr;
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| 	}
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| 
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| 	if (engineObject != nullptr)
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| 	{
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| 		(*engineObject)->Destroy(engineObject);
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| 		engineObject = nullptr;
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| 		engineEngine = nullptr;
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| 	}
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| }
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| #endif
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