forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			265 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #include <cinttypes>
 | |
| #include <ctime>
 | |
| #include <string>
 | |
| 
 | |
| #ifdef _WIN32
 | |
| #include <mmsystem.h>
 | |
| #include <sys/timeb.h>
 | |
| #include <windows.h>
 | |
| #else
 | |
| #include <sys/time.h>
 | |
| #endif
 | |
| 
 | |
| #include "Common/CommonTypes.h"
 | |
| #include "Common/StringUtil.h"
 | |
| #include "Common/Timer.h"
 | |
| 
 | |
| namespace Common
 | |
| {
 | |
| 
 | |
| u32 Timer::GetTimeMs()
 | |
| {
 | |
| #ifdef _WIN32
 | |
| 	return timeGetTime();
 | |
| #elif defined __APPLE__
 | |
| 	struct timeval t;
 | |
| 	(void)gettimeofday(&t, nullptr);
 | |
| 	return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
 | |
| #else
 | |
| 	struct timespec t;
 | |
| 	(void)clock_gettime(CLOCK_MONOTONIC, &t);
 | |
| 	return ((u32)(t.tv_sec * 1000 + t.tv_nsec / 1000000));
 | |
| #endif
 | |
| }
 | |
| 
 | |
| #ifdef _WIN32
 | |
| double GetFreq()
 | |
| {
 | |
| 	LARGE_INTEGER freq;
 | |
| 	QueryPerformanceFrequency(&freq);
 | |
| 	return 1000000.0 / double(freq.QuadPart);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| u64 Timer::GetTimeUs()
 | |
| {
 | |
| #ifdef _WIN32
 | |
| 	LARGE_INTEGER time;
 | |
| 	static double freq = GetFreq();
 | |
| 	QueryPerformanceCounter(&time);
 | |
| 	return u64(double(time.QuadPart) * freq);
 | |
| #elif defined __APPLE__
 | |
| 	struct timeval t;
 | |
| 	(void)gettimeofday(&t, nullptr);
 | |
| 	return ((u64)(t.tv_sec * 1000000 + t.tv_usec));
 | |
| #else
 | |
| 	struct timespec t;
 | |
| 	(void)clock_gettime(CLOCK_MONOTONIC, &t);
 | |
| 	return ((u64)(t.tv_sec * 1000000 + t.tv_nsec / 1000));
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // --------------------------------------------
 | |
| // Initiate, Start, Stop, and Update the time
 | |
| // --------------------------------------------
 | |
| 
 | |
| // Set initial values for the class
 | |
| Timer::Timer()
 | |
| 	: m_LastTime(0), m_StartTime(0), m_Running(false)
 | |
| {
 | |
| 	Update();
 | |
| }
 | |
| 
 | |
| // Write the starting time
 | |
| void Timer::Start()
 | |
| {
 | |
| 	m_StartTime = GetTimeMs();
 | |
| 	m_Running = true;
 | |
| }
 | |
| 
 | |
| // Stop the timer
 | |
| void Timer::Stop()
 | |
| {
 | |
| 	// Write the final time
 | |
| 	m_LastTime = GetTimeMs();
 | |
| 	m_Running = false;
 | |
| }
 | |
| 
 | |
| // Update the last time variable
 | |
| void Timer::Update()
 | |
| {
 | |
| 	m_LastTime = GetTimeMs();
 | |
| 	//TODO(ector) - QPF
 | |
| }
 | |
| 
 | |
| // -------------------------------------
 | |
| // Get time difference and elapsed time
 | |
| // -------------------------------------
 | |
| 
 | |
| // Get the number of milliseconds since the last Update()
 | |
| u64 Timer::GetTimeDifference()
 | |
| {
 | |
| 	return GetTimeMs() - m_LastTime;
 | |
| }
 | |
| 
 | |
| // Add the time difference since the last Update() to the starting time.
 | |
| // This is used to compensate for a paused game.
 | |
| void Timer::AddTimeDifference()
 | |
| {
 | |
| 	m_StartTime += GetTimeDifference();
 | |
| }
 | |
| 
 | |
| // Get the time elapsed since the Start()
 | |
| u64 Timer::GetTimeElapsed()
 | |
| {
 | |
| 	// If we have not started yet, return 1 (because then I don't
 | |
| 	// have to change the FPS calculation in CoreRerecording.cpp .
 | |
| 	if (m_StartTime == 0) return 1;
 | |
| 
 | |
| 	// Return the final timer time if the timer is stopped
 | |
| 	if (!m_Running) return (m_LastTime - m_StartTime);
 | |
| 
 | |
| 	return (GetTimeMs() - m_StartTime);
 | |
| }
 | |
| 
 | |
| // Get the formatted time elapsed since the Start()
 | |
| std::string Timer::GetTimeElapsedFormatted() const
 | |
| {
 | |
| 	// If we have not started yet, return zero
 | |
| 	if (m_StartTime == 0)
 | |
| 		return "00:00:00:000";
 | |
| 
 | |
| 	// The number of milliseconds since the start.
 | |
| 	// Use a different value if the timer is stopped.
 | |
| 	u64 Milliseconds;
 | |
| 	if (m_Running)
 | |
| 		Milliseconds = GetTimeMs() - m_StartTime;
 | |
| 	else
 | |
| 		Milliseconds = m_LastTime - m_StartTime;
 | |
| 	// Seconds
 | |
| 	u32 Seconds = (u32)(Milliseconds / 1000);
 | |
| 	// Minutes
 | |
| 	u32 Minutes = Seconds / 60;
 | |
| 	// Hours
 | |
| 	u32 Hours = Minutes / 60;
 | |
| 
 | |
| 	std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03" PRIu64,
 | |
| 		Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
 | |
| 	return TmpStr;
 | |
| }
 | |
| 
 | |
| // Get current time
 | |
| void Timer::IncreaseResolution()
 | |
| {
 | |
| #ifdef _WIN32
 | |
| 	timeBeginPeriod(1);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void Timer::RestoreResolution()
 | |
| {
 | |
| #ifdef _WIN32
 | |
| 	timeEndPeriod(1);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Get the number of seconds since January 1 1970
 | |
| u64 Timer::GetTimeSinceJan1970()
 | |
| {
 | |
| 	time_t ltime;
 | |
| 	time(<ime);
 | |
| 	return((u64)ltime);
 | |
| }
 | |
| 
 | |
| u64 Timer::GetLocalTimeSinceJan1970()
 | |
| {
 | |
| 	time_t sysTime, tzDiff, tzDST;
 | |
| 	struct tm * gmTime;
 | |
| 
 | |
| 	time(&sysTime);
 | |
| 
 | |
| 	// Account for DST where needed
 | |
| 	gmTime = localtime(&sysTime);
 | |
| 	if (gmTime->tm_isdst == 1)
 | |
| 		tzDST = 3600;
 | |
| 	else
 | |
| 		tzDST = 0;
 | |
| 
 | |
| 	// Lazy way to get local time in sec
 | |
| 	gmTime = gmtime(&sysTime);
 | |
| 	tzDiff = sysTime - mktime(gmTime);
 | |
| 
 | |
| 	return (u64)(sysTime + tzDiff + tzDST);
 | |
| }
 | |
| 
 | |
| // Return the current time formatted as Minutes:Seconds:Milliseconds
 | |
| // in the form 00:00:000.
 | |
| std::string Timer::GetTimeFormatted()
 | |
| {
 | |
| 	time_t sysTime;
 | |
| 	time(&sysTime);
 | |
| 
 | |
| 	struct tm * gmTime = localtime(&sysTime);
 | |
| 
 | |
| 	char tmp[13];
 | |
| 	strftime(tmp, 6, "%M:%S", gmTime);
 | |
| 
 | |
| 	// Now tack on the milliseconds
 | |
| #ifdef _WIN32
 | |
| 	struct timeb tp;
 | |
| 	(void)::ftime(&tp);
 | |
| 	return StringFromFormat("%s:%03i", tmp, tp.millitm);
 | |
| #elif defined __APPLE__
 | |
| 	struct timeval t;
 | |
| 	(void)gettimeofday(&t, nullptr);
 | |
| 	return StringFromFormat("%s:%03d", tmp, (int)(t.tv_usec / 1000));
 | |
| #else
 | |
| 	struct timespec t;
 | |
| 	(void)clock_gettime(CLOCK_MONOTONIC, &t);
 | |
| 	return StringFromFormat("%s:%03d", tmp, (int)(t.tv_nsec / 1000000));
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Returns a timestamp with decimals for precise time comparisons
 | |
| // ----------------
 | |
| double Timer::GetDoubleTime()
 | |
| {
 | |
| #ifdef _WIN32
 | |
| 	struct timeb tp;
 | |
| 	(void)::ftime(&tp);
 | |
| #elif defined __APPLE__
 | |
| 	struct timeval t;
 | |
| 	(void)gettimeofday(&t, nullptr);
 | |
| #else
 | |
| 	struct timespec t;
 | |
| 	(void)clock_gettime(CLOCK_MONOTONIC, &t);
 | |
| #endif
 | |
| 	// Get continuous timestamp
 | |
| 	u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
 | |
| 
 | |
| 	// Remove a few years. We only really want enough seconds to make
 | |
| 	// sure that we are detecting actual actions, perhaps 60 seconds is
 | |
| 	// enough really, but I leave a year of seconds anyway, in case the
 | |
| 	// user's clock is incorrect or something like that.
 | |
| 	TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
 | |
| 
 | |
| 	// Make a smaller integer that fits in the double
 | |
| 	u32 Seconds = (u32)TmpSeconds;
 | |
| #ifdef _WIN32
 | |
| 	double ms = tp.millitm / 1000.0 / 1000.0;
 | |
| #elif defined __APPLE__
 | |
| 	double ms = t.tv_usec / 1000000.0;
 | |
| #else
 | |
| 	double ms = t.tv_nsec / 1000000000.0;
 | |
| #endif
 | |
| 	double TmpTime = Seconds + ms;
 | |
| 
 | |
| 	return TmpTime;
 | |
| }
 | |
| 
 | |
| } // Namespace Common
 |