forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "VideoCommon/RenderBase.h"
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namespace DX11
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{
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class Renderer : public ::Renderer
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{
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public:
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	Renderer(void *&window_handle);
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	~Renderer();
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	void SetColorMask() override;
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	void SetBlendMode(bool forceUpdate) override;
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	void SetScissorRect(const EFBRectangle& rc) override;
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	void SetGenerationMode() override;
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	void SetDepthMode() override;
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	void SetLogicOpMode() override;
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	void SetDitherMode() override;
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	void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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	void SetInterlacingMode() override;
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	void SetViewport() override;
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	// TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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	void ApplyState(bool bUseDstAlpha) override;
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	void RestoreState() override;
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	void ApplyCullDisable();
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	void RestoreCull();
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	void RenderText(const std::string& text, int left, int top, u32 color) override;
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	u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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	u16 BBoxRead(int index) override;
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	void BBoxWrite(int index, u16 value) override;
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	void ResetAPIState() override;
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	void RestoreAPIState() override;
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	TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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	void SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma) override;
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	void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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	void ReinterpretPixelData(unsigned int convtype) override;
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	bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) override;
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	static bool CheckForResize();
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	int GetMaxTextureSize() override;
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private:
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	void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture, u32 src_width, u32 src_height, float Gamma);
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};
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}
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