forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			122 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2011 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#pragma once
 | 
						|
 | 
						|
#include "Common/LinearDiskCache.h"
 | 
						|
#include "Core/ConfigManager.h"
 | 
						|
#include "VideoBackends/OGL/GLUtil.h"
 | 
						|
#include "VideoCommon/GeometryShaderGen.h"
 | 
						|
#include "VideoCommon/PixelShaderGen.h"
 | 
						|
#include "VideoCommon/VertexShaderGen.h"
 | 
						|
 | 
						|
namespace OGL
 | 
						|
{
 | 
						|
 | 
						|
class SHADERUID
 | 
						|
{
 | 
						|
public:
 | 
						|
	VertexShaderUid vuid;
 | 
						|
	PixelShaderUid puid;
 | 
						|
	GeometryShaderUid guid;
 | 
						|
 | 
						|
	SHADERUID() {}
 | 
						|
 | 
						|
	SHADERUID(const SHADERUID& r) : vuid(r.vuid), puid(r.puid), guid(r.guid) {}
 | 
						|
 | 
						|
	bool operator <(const SHADERUID& r) const
 | 
						|
	{
 | 
						|
		if (puid < r.puid)
 | 
						|
			return true;
 | 
						|
 | 
						|
		if (r.puid < puid)
 | 
						|
			return false;
 | 
						|
 | 
						|
		if (vuid < r.vuid)
 | 
						|
			return true;
 | 
						|
 | 
						|
		if (r.vuid < vuid)
 | 
						|
			return false;
 | 
						|
 | 
						|
		if (guid < r.guid)
 | 
						|
			return true;
 | 
						|
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	bool operator ==(const SHADERUID& r) const
 | 
						|
	{
 | 
						|
		return puid == r.puid && vuid == r.vuid && guid == r.guid;
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
struct SHADER
 | 
						|
{
 | 
						|
	SHADER() : glprogid(0) { }
 | 
						|
	void Destroy()
 | 
						|
	{
 | 
						|
		glDeleteProgram(glprogid);
 | 
						|
		glprogid = 0;
 | 
						|
	}
 | 
						|
	GLuint glprogid; // OpenGL program id
 | 
						|
 | 
						|
	std::string strvprog, strpprog, strgprog;
 | 
						|
 | 
						|
	void SetProgramVariables();
 | 
						|
	void SetProgramBindings();
 | 
						|
	void Bind();
 | 
						|
};
 | 
						|
 | 
						|
class ProgramShaderCache
 | 
						|
{
 | 
						|
public:
 | 
						|
 | 
						|
	struct PCacheEntry
 | 
						|
	{
 | 
						|
		SHADER shader;
 | 
						|
		bool in_cache;
 | 
						|
 | 
						|
		void Destroy()
 | 
						|
		{
 | 
						|
			shader.Destroy();
 | 
						|
		}
 | 
						|
	};
 | 
						|
 | 
						|
	typedef std::map<SHADERUID, PCacheEntry> PCache;
 | 
						|
 | 
						|
	static PCacheEntry GetShaderProgram();
 | 
						|
	static GLuint GetCurrentProgram();
 | 
						|
	static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type);
 | 
						|
	static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components, u32 primitive_type);
 | 
						|
 | 
						|
	static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode, const char* gcode = nullptr);
 | 
						|
	static GLuint CompileSingleShader(GLuint type, const char *code);
 | 
						|
	static void UploadConstants();
 | 
						|
 | 
						|
	static void Init();
 | 
						|
	static void Shutdown();
 | 
						|
	static void CreateHeader();
 | 
						|
 | 
						|
private:
 | 
						|
	class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
 | 
						|
	{
 | 
						|
	public:
 | 
						|
		void Read(const SHADERUID &key, const u8 *value, u32 value_size) override;
 | 
						|
	};
 | 
						|
 | 
						|
	static PCache pshaders;
 | 
						|
	static PCacheEntry* last_entry;
 | 
						|
	static SHADERUID last_uid;
 | 
						|
 | 
						|
	static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
 | 
						|
	static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
 | 
						|
	static UidChecker<GeometryShaderUid,ShaderCode> geometry_uid_checker;
 | 
						|
 | 
						|
	static u32 s_ubo_buffer_size;
 | 
						|
	static s32 s_ubo_align;
 | 
						|
};
 | 
						|
 | 
						|
}  // namespace OGL
 |