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c7b4df19d743948ac8a12a7f1d0201c1887c9c8e
dolphin
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dok.slade
c7b4df19d7
Commit r5970 part
#3
: Inline the call to computeCR: it now costs a few more memory bytes per JITed instruction but it removes the CPU overhead of the CALL. This allowed to remove some unneeded MOV as well.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5974
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-25 18:44:34 +00:00
..
Src
Commit r5970 part
#3
: Inline the call to computeCR: it now costs a few more memory bytes per JITed instruction but it removes the CPU overhead of the CALL. This allowed to remove some unneeded MOV as well.
2010-07-25 18:44:34 +00:00
Core.vcproj
WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
2010-07-22 01:48:48 +00:00