forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			392 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			392 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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#include <wx/bitmap.h>
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#include <wx/filefn.h>
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#include <wx/image.h>
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#include <wx/toplevel.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/Boot/Boot.h"
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#include "Core/ConfigManager.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x127;  // Last changed in PR 3309
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static std::string GetLanguageString(DiscIO::Language language,
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                                     std::map<DiscIO::Language, std::string> strings)
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{
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  auto end = strings.end();
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  auto it = strings.find(language);
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  if (it != end)
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    return it->second;
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  // English tends to be a good fallback when the requested language isn't available
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  if (language != DiscIO::Language::LANGUAGE_ENGLISH)
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  {
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    it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
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    if (it != end)
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      return it->second;
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  }
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  // If English isn't available either, just pick something
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  if (!strings.empty())
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    return strings.cbegin()->second;
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  return "";
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}
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GameListItem::GameListItem(const std::string& _rFileName,
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                           const std::unordered_map<std::string, std::string>& custom_titles)
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    : m_FileName(_rFileName), m_title_id(0), m_emu_state(0), m_FileSize(0),
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      m_Country(DiscIO::Country::COUNTRY_UNKNOWN), m_Revision(0), m_Valid(false), m_ImageWidth(0),
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      m_ImageHeight(0), m_disc_number(0), m_has_custom_name(false)
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{
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  if (LoadFromCache())
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  {
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    m_Valid = true;
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    // Wii banners can only be read if there is a savefile,
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    // so sometimes caches don't contain banners. Let's check
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    // if a banner has become available after the cache was made.
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    if (m_pImage.empty())
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    {
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      std::vector<u32> buffer =
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          DiscIO::IVolume::GetWiiBanner(&m_ImageWidth, &m_ImageHeight, m_title_id);
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      ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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      if (!m_pImage.empty())
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        SaveToCache();
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    }
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  }
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  else
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  {
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    std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
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    if (volume != nullptr)
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    {
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      m_Platform = volume->GetVolumeType();
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      m_descriptions = volume->GetDescriptions();
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      m_names = volume->GetLongNames();
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      if (m_names.empty())
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        m_names = volume->GetShortNames();
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      m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetLongMakers());
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      if (m_company.empty())
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        m_company = GetLanguageString(DiscIO::Language::LANGUAGE_ENGLISH, volume->GetShortMakers());
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      m_Country = volume->GetCountry();
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      m_blob_type = volume->GetBlobType();
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      m_FileSize = volume->GetRawSize();
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      m_VolumeSize = volume->GetSize();
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      m_game_id = volume->GetGameID();
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      volume->GetTitleID(&m_title_id);
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      m_disc_number = volume->GetDiscNumber();
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      m_Revision = volume->GetRevision();
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      std::vector<u32> buffer = volume->GetBanner(&m_ImageWidth, &m_ImageHeight);
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      ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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      m_Valid = true;
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      SaveToCache();
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    }
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  }
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  if (m_company.empty() && m_game_id.size() >= 6)
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    m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
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  if (IsValid())
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  {
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    std::string short_game_id = m_game_id;
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    // Ignore publisher ID for WAD files
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    if (m_Platform == DiscIO::Platform::WII_WAD && short_game_id.size() > 4)
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      short_game_id.erase(4);
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    auto it = custom_titles.find(short_game_id);
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    if (it != custom_titles.end())
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    {
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      m_custom_name_titles_txt = it->second;
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    }
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    ReloadINI();
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  }
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  if (!IsValid() && IsElfOrDol())
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  {
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    m_Valid = true;
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    m_FileSize = File::GetSize(_rFileName);
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    m_Platform = DiscIO::Platform::ELF_DOL;
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    m_blob_type = DiscIO::BlobType::DIRECTORY;
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  }
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  std::string path, name;
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  SplitPath(m_FileName, &path, &name, nullptr);
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  // A bit like the Homebrew Channel icon, except there can be multiple files
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  // in a folder with their own icons. Useful for those who don't want to have
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  // a Homebrew Channel-style folder structure.
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  if (ReadPNGBanner(path + name + ".png"))
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    return;
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  // Homebrew Channel icon. Typical for DOLs and ELFs,
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  // but can be also used with volumes.
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  if (ReadPNGBanner(path + "icon.png"))
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    return;
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  // Volume banner. Typical for everything that isn't a DOL or ELF.
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  if (!m_pImage.empty())
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  {
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    // Need to make explicit copy as wxImage uses reference counting for copies combined with only
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    // taking a pointer, not the content, when given a buffer to its constructor.
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    m_image.Create(m_ImageWidth, m_ImageHeight, false);
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    std::memcpy(m_image.GetData(), m_pImage.data(), m_pImage.size());
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    return;
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  }
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}
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GameListItem::~GameListItem()
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{
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}
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void GameListItem::ReloadINI()
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{
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  if (!IsValid())
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    return;
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  IniFile ini = SConfig::LoadGameIni(m_game_id, m_Revision);
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  ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
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  ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
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  m_custom_name.clear();
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  m_has_custom_name = ini.GetIfExists("EmuState", "Title", &m_custom_name);
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  if (!m_has_custom_name && !m_custom_name_titles_txt.empty())
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  {
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    m_custom_name = m_custom_name_titles_txt;
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    m_has_custom_name = true;
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  }
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}
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bool GameListItem::LoadFromCache()
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{
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  return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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  if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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    File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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  CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap& p)
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{
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  p.Do(m_names);
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  p.Do(m_descriptions);
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  p.Do(m_company);
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  p.Do(m_game_id);
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  p.Do(m_title_id);
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  p.Do(m_FileSize);
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  p.Do(m_VolumeSize);
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  p.Do(m_Country);
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  p.Do(m_blob_type);
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  p.Do(m_pImage);
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  p.Do(m_ImageWidth);
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  p.Do(m_ImageHeight);
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  p.Do(m_Platform);
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  p.Do(m_disc_number);
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  p.Do(m_Revision);
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}
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bool GameListItem::IsElfOrDol() const
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{
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  if (m_FileName.size() < 4)
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    return false;
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  std::string name_end = m_FileName.substr(m_FileName.size() - 4);
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  std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
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  return name_end == ".elf" || name_end == ".dol";
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}
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std::string GameListItem::CreateCacheFilename() const
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{
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  std::string Filename, LegalPathname, extension;
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  SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
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  if (Filename.empty())
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    return Filename;  // Disc Drive
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  // Filename.extension_HashOfFolderPath_Size.cache
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  // Append hash to prevent ISO name-clashing in different folders.
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  Filename.append(
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      StringFromFormat("%s_%x_%" PRIx64 ".cache", extension.c_str(),
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                       HashFletcher((const u8*)LegalPathname.c_str(), LegalPathname.size()),
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                       File::GetSize(m_FileName)));
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  std::string fullname(File::GetUserPath(D_CACHE_IDX));
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  fullname += Filename;
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  return fullname;
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}
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// Outputs to m_pImage
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void GameListItem::ReadVolumeBanner(const std::vector<u32>& buffer, int width, int height)
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{
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  m_pImage.resize(width * height * 3);
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  for (int i = 0; i < width * height; i++)
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  {
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    m_pImage[i * 3 + 0] = (buffer[i] & 0xFF0000) >> 16;
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    m_pImage[i * 3 + 1] = (buffer[i] & 0x00FF00) >> 8;
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    m_pImage[i * 3 + 2] = (buffer[i] & 0x0000FF) >> 0;
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  }
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}
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// Outputs to m_Bitmap
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bool GameListItem::ReadPNGBanner(const std::string& path)
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{
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  if (!File::Exists(path))
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    return false;
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  wxImage image(StrToWxStr(path), wxBITMAP_TYPE_PNG);
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  if (!image.IsOk())
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    return false;
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  m_image = image;
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  return true;
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}
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std::string GameListItem::GetDescription(DiscIO::Language language) const
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{
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  return GetLanguageString(language, m_descriptions);
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}
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std::string GameListItem::GetDescription() const
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{
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  bool wii = m_Platform != DiscIO::Platform::GAMECUBE_DISC;
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  return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
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}
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std::string GameListItem::GetName(DiscIO::Language language) const
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{
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  return GetLanguageString(language, m_names);
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}
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std::string GameListItem::GetName() const
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{
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  if (m_has_custom_name)
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    return m_custom_name;
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  bool wii = m_Platform != DiscIO::Platform::GAMECUBE_DISC;
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  std::string name = GetName(SConfig::GetInstance().GetCurrentLanguage(wii));
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  if (!name.empty())
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    return name;
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  // No usable name, return filename (better than nothing)
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  std::string ext;
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  SplitPath(GetFileName(), nullptr, &name, &ext);
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  return name + ext;
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}
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std::string GameListItem::GetUniqueIdentifier() const
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{
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  const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
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  std::vector<std::string> info;
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  if (!GetGameID().empty())
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    info.push_back(GetGameID());
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  if (GetRevision() != 0)
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  {
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    std::string rev_str = "Revision ";
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    info.push_back(rev_str + std::to_string((long long)GetRevision()));
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  }
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  std::string name(GetName(lang));
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  if (name.empty())
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    name = GetName();
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  int disc_number = GetDiscNumber() + 1;
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  std::string lower_name = name;
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  std::transform(lower_name.begin(), lower_name.end(), lower_name.begin(), ::tolower);
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  if (disc_number > 1 &&
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      lower_name.find(std::string(wxString::Format("disc %i", disc_number))) == std::string::npos &&
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      lower_name.find(std::string(wxString::Format("disc%i", disc_number))) == std::string::npos)
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  {
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    std::string disc_text = "Disc ";
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    info.push_back(disc_text + std::to_string(disc_number));
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  }
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  if (info.empty())
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    return name;
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  std::ostringstream ss;
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  std::copy(info.begin(), info.end() - 1, std::ostream_iterator<std::string>(ss, ", "));
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  ss << info.back();
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  return name + " (" + ss.str() + ")";
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}
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std::vector<DiscIO::Language> GameListItem::GetLanguages() const
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{
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  std::vector<DiscIO::Language> languages;
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  for (std::pair<DiscIO::Language, std::string> name : m_names)
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    languages.push_back(name.first);
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  return languages;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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  std::unique_ptr<DiscIO::IVolume> iso(DiscIO::CreateVolumeFromFilename(m_FileName));
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  std::string ret;
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  if (iso == nullptr)
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    return ret;
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  if (iso->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC)
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  {
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    u64 title_id = 0;
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    iso->GetTitleID(&title_id);
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    const std::string path =
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        StringFromFormat("%s/title/%08x/%08x/data/", File::GetUserPath(D_WIIROOT_IDX).c_str(),
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                         (u32)(title_id >> 32), (u32)title_id);
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    if (!File::Exists(path))
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      File::CreateFullPath(path);
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    if (path[0] == '.')
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      ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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    else
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      ret = path;
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  }
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  return ret;
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}
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bool GameListItem::IsCompressed() const
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{
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  return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO ||
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         m_blob_type == DiscIO::BlobType::WBFS;
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}
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