forked from dolphin-emu/dolphin
		
	Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
		
			
				
	
	
		
			29 lines
		
	
	
		
			723 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			723 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#define DINPUT_SOURCE_NAME "DInput"
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#include <list>
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#include <windows.h>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/DInput/DInput8.h"
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namespace ciface
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{
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namespace DInput
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{
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//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
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BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
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void Init(std::vector<Core::Device*>& devices, HWND hwnd);
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}
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}
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