forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			1001 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1001 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
 | 
						|
// CFrame is the main parent window. Inside CFrame there is an m_Panel that is the parent for
 | 
						|
// the rendering window (when we render to the main window). In Windows the rendering window is
 | 
						|
// created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new
 | 
						|
// child window to m_Panel. The new child window handle that is returned by CreateWindow() can
 | 
						|
// be accessed from Core::GetWindowHandle().
 | 
						|
 | 
						|
// ----------
 | 
						|
// Includes
 | 
						|
 | 
						|
#include "Common.h" // Common
 | 
						|
#include "FileUtil.h"
 | 
						|
#include "Timer.h"
 | 
						|
#include "Setup.h"
 | 
						|
 | 
						|
#include "Globals.h" // Local
 | 
						|
#include "Frame.h"
 | 
						|
#include "ConfigMain.h"
 | 
						|
#include "PluginManager.h"
 | 
						|
#include "MemcardManager.h"
 | 
						|
#include "CheatsWindow.h"
 | 
						|
#include "AboutDolphin.h"
 | 
						|
#include "GameListCtrl.h"
 | 
						|
#include "BootManager.h"
 | 
						|
 | 
						|
#include "ConfigManager.h" // Core
 | 
						|
#include "Core.h"
 | 
						|
#include "HW/DVDInterface.h"
 | 
						|
#include "State.h"
 | 
						|
#include "VolumeHandler.h"
 | 
						|
 | 
						|
#include <wx/datetime.h> // wxWidgets
 | 
						|
 | 
						|
// ----------
 | 
						|
// Resources
 | 
						|
 | 
						|
extern "C" {
 | 
						|
#include "../resources/Dolphin.c" // Dolphin icon
 | 
						|
#include "../resources/toolbar_browse.c"
 | 
						|
#include "../resources/toolbar_file_open.c"
 | 
						|
#include "../resources/toolbar_fullscreen.c"
 | 
						|
#include "../resources/toolbar_help.c"
 | 
						|
#include "../resources/toolbar_pause.c"
 | 
						|
#include "../resources/toolbar_play.c"
 | 
						|
#include "../resources/toolbar_plugin_dsp.c"
 | 
						|
#include "../resources/toolbar_plugin_gfx.c"
 | 
						|
#include "../resources/toolbar_plugin_options.c"
 | 
						|
#include "../resources/toolbar_plugin_pad.c"
 | 
						|
#include "../resources/toolbar_refresh.c"
 | 
						|
#include "../resources/toolbar_stop.c"
 | 
						|
#include "../resources/Boomy.h" // Theme packages
 | 
						|
#include "../resources/Vista.h"
 | 
						|
#include "../resources/X-Plastik.h"
 | 
						|
#include "../resources/KDE.h"
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// ---------------
 | 
						|
// Windows functions. Setting the cursor with wxSetCursor() did not work in this instance.
 | 
						|
// Probably because it's somehow reset from the WndProc() in the child window 
 | 
						|
#ifdef _WIN32
 | 
						|
// Declare a blank icon and one that will be the normal cursor
 | 
						|
HCURSOR hCursor = NULL, hCursorBlank = NULL;
 | 
						|
 | 
						|
// Create the default cursor
 | 
						|
void CreateCursor()
 | 
						|
{
 | 
						|
	hCursor = LoadCursor( NULL, IDC_ARROW );
 | 
						|
}
 | 
						|
 | 
						|
void MSWSetCursor(bool Show)
 | 
						|
{
 | 
						|
	if(Show)
 | 
						|
		SetCursor(hCursor);
 | 
						|
	else
 | 
						|
	{
 | 
						|
		SetCursor(hCursorBlank);
 | 
						|
		//wxSetCursor(wxCursor(wxNullCursor));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
 | 
						|
HWND MSWGetParent_(HWND Parent)
 | 
						|
{
 | 
						|
	return GetParent(Parent);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
// ---------------
 | 
						|
// The CPanel class to receive MSWWindowProc messages from the video plugin.
 | 
						|
 | 
						|
extern CFrame* main_frame;
 | 
						|
 | 
						|
class CPanel : public wxPanel
 | 
						|
{
 | 
						|
	public:
 | 
						|
		CPanel(
 | 
						|
			wxWindow* parent,
 | 
						|
			wxWindowID id = wxID_ANY
 | 
						|
			);
 | 
						|
 | 
						|
	private:
 | 
						|
		DECLARE_EVENT_TABLE();
 | 
						|
 | 
						|
		#ifdef _WIN32
 | 
						|
			// Receive WndProc messages
 | 
						|
			WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
 | 
						|
		#endif
 | 
						|
};
 | 
						|
 | 
						|
BEGIN_EVENT_TABLE(CPanel, wxPanel)
 | 
						|
END_EVENT_TABLE()
 | 
						|
 | 
						|
CPanel::CPanel(
 | 
						|
			wxWindow *parent,
 | 
						|
			wxWindowID id
 | 
						|
			)
 | 
						|
	: wxPanel(parent, id)
 | 
						|
{
 | 
						|
}
 | 
						|
int abc = 0;
 | 
						|
#ifdef _WIN32
 | 
						|
	WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
 | 
						|
	{
 | 
						|
		switch (nMsg)
 | 
						|
		{
 | 
						|
			/*
 | 
						|
		case WM_LBUTTONDOWN:
 | 
						|
		case WM_LBUTTONUP:
 | 
						|
		case WM_MOUSEMOVE:
 | 
						|
			break;
 | 
						|
		case WM_LBUTTONDBLCLK:
 | 
						|
			break;
 | 
						|
			*/
 | 
						|
 | 
						|
		//case WM_KEYDOWN:
 | 
						|
		//	break;
 | 
						|
 | 
						|
		case WM_USER:
 | 
						|
			switch(wParam)
 | 
						|
			{
 | 
						|
			// Stop
 | 
						|
			case OPENGL_WM_USER_STOP:
 | 
						|
				main_frame->DoStop();
 | 
						|
				return 0;
 | 
						|
			
 | 
						|
			case OPENGL_WM_USER_CREATE:
 | 
						|
				// We don't have a local setting for bRenderToMain but we can detect it this way instead
 | 
						|
				//PanicAlert("main call %i  %i  %i  %i", lParam, (HWND)Core::GetWindowHandle(), MSWGetParent_((HWND)Core::GetWindowHandle()), (HWND)this->GetHWND());
 | 
						|
				if (lParam == NULL)
 | 
						|
					main_frame->bRenderToMain = false;
 | 
						|
				else
 | 
						|
					main_frame->bRenderToMain = true;
 | 
						|
				return 0;
 | 
						|
 | 
						|
			case NJOY_RELOAD:
 | 
						|
				// DirectInput in nJoy has failed
 | 
						|
				Core::ReconnectPad();
 | 
						|
				return 0;
 | 
						|
 | 
						|
			case WIIMOTE_RECONNECT:
 | 
						|
				// The Wiimote plugin has been shut down, now reconnect the Wiimote
 | 
						|
				//INFO_LOG(CONSOLE, "WIIMOTE_RECONNECT\n");
 | 
						|
				Core::ReconnectWiimote();
 | 
						|
				return 0;
 | 
						|
 | 
						|
			// -----------------------------------------
 | 
						|
			#ifdef RERECORDING
 | 
						|
			// -----------------
 | 
						|
				case INPUT_FRAME_COUNTER:
 | 
						|
					// Wind back the frame counter after a save state has been loaded
 | 
						|
					Core::WindBack((int)lParam);
 | 
						|
					return 0;
 | 
						|
			#endif
 | 
						|
			// -----------------------------
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		//default:
 | 
						|
		//	return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
 | 
						|
		}
 | 
						|
		
 | 
						|
		// By default let wxWidgets do what it normally does with this event
 | 
						|
		return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
//-----------------
 | 
						|
// event tables
 | 
						|
// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
 | 
						|
// help button.
 | 
						|
 | 
						|
const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
 | 
						|
 | 
						|
BEGIN_EVENT_TABLE(CFrame, wxFrame)
 | 
						|
 | 
						|
// Menu bar
 | 
						|
EVT_MENU(wxID_OPEN, CFrame::OnOpen)
 | 
						|
EVT_MENU(wxID_EXIT, CFrame::OnQuit)
 | 
						|
EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
 | 
						|
EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
 | 
						|
EVT_MENU(IDM_HELPABOUT, CFrame::OnHelp)
 | 
						|
EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
 | 
						|
EVT_MENU(IDM_PLAY, CFrame::OnPlay)
 | 
						|
EVT_MENU(IDM_RECORD, CFrame::OnRecord)
 | 
						|
EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
 | 
						|
EVT_MENU(IDM_STOP, CFrame::OnStop)
 | 
						|
EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
 | 
						|
EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
 | 
						|
EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
 | 
						|
EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
 | 
						|
EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
 | 
						|
EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
 | 
						|
EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
 | 
						|
 | 
						|
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
 | 
						|
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
 | 
						|
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
 | 
						|
EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
 | 
						|
// Drop down
 | 
						|
EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
 | 
						|
EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
 | 
						|
EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
 | 
						|
EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
 | 
						|
EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
 | 
						|
// Drop down float
 | 
						|
EVT_MENU(IDM_FLOAT_LOGWINDOW, CFrame::OnFloatWindow)
 | 
						|
EVT_MENU(IDM_FLOAT_CONSOLEWINDOW, CFrame::OnFloatWindow)
 | 
						|
EVT_MENU(IDM_FLOAT_CODEWINDOW, CFrame::OnFloatWindow)
 | 
						|
EVT_MENU(IDM_FLOAT_REGISTERWINDOW, CFrame::OnFloatWindow)
 | 
						|
EVT_MENU(IDM_FLOAT_BREAKPOINTWINDOW, CFrame::OnFloatWindow)
 | 
						|
EVT_MENU(IDM_FLOAT_MEMORYWINDOW, CFrame::OnFloatWindow)
 | 
						|
EVT_MENU(IDM_FLOAT_JITWINDOW, CFrame::OnFloatWindow)
 | 
						|
EVT_MENU(IDM_FLOAT_SOUNDWINDOW, CFrame::OnFloatWindow)
 | 
						|
EVT_MENU(IDM_FLOAT_VIDEOWINDOW, CFrame::OnFloatWindow)
 | 
						|
 | 
						|
 | 
						|
#if defined(HAVE_SFML) && HAVE_SFML
 | 
						|
EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
 | 
						|
#endif
 | 
						|
 | 
						|
EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
 | 
						|
EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
 | 
						|
EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
 | 
						|
EVT_MENU(IDM_INFO, CFrame::OnShow_InfoWindow)
 | 
						|
EVT_MENU(IDM_RESTART, CFrame::OnRestart)
 | 
						|
EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
 | 
						|
EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
 | 
						|
EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
 | 
						|
EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
 | 
						|
EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
 | 
						|
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
 | 
						|
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
 | 
						|
EVT_MENU(IDM_LOGWINDOW, CFrame::OnToggleLogWindow)
 | 
						|
EVT_MENU(IDM_CONSOLEWINDOW, CFrame::OnToggleConsole)
 | 
						|
 | 
						|
EVT_MENU(IDM_LISTDRIVES, CFrame::GameListChanged)
 | 
						|
EVT_MENU(IDM_LISTWII,	 CFrame::GameListChanged)
 | 
						|
EVT_MENU(IDM_LISTGC,	 CFrame::GameListChanged)
 | 
						|
EVT_MENU(IDM_LISTWAD,	 CFrame::GameListChanged)
 | 
						|
EVT_MENU(IDM_LISTJAP,	 CFrame::GameListChanged)
 | 
						|
EVT_MENU(IDM_LISTPAL,	 CFrame::GameListChanged)
 | 
						|
EVT_MENU(IDM_LISTUSA,	 CFrame::GameListChanged)
 | 
						|
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
 | 
						|
 | 
						|
EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
 | 
						|
EVT_MENU(IDM_UNDOLOADSTATE,     CFrame::OnUndoLoadState)
 | 
						|
EVT_MENU(IDM_UNDOSAVESTATE,     CFrame::OnUndoSaveState)
 | 
						|
EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
 | 
						|
EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
 | 
						|
 | 
						|
EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
 | 
						|
EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
 | 
						|
EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
 | 
						|
EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
 | 
						|
 | 
						|
// Other
 | 
						|
EVT_CLOSE(CFrame::OnClose)
 | 
						|
EVT_SIZE(CFrame::OnResize)
 | 
						|
EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
 | 
						|
EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
 | 
						|
#if wxUSE_TIMER
 | 
						|
EVT_TIMER(wxID_ANY, CFrame::OnTimer)
 | 
						|
#endif
 | 
						|
 | 
						|
EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
 | 
						|
EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
 | 
						|
EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
 | 
						|
EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
 | 
						|
EVT_AUINOTEBOOK_TAB_RIGHT_UP(wxID_ANY, CFrame::OnTab)
 | 
						|
 | 
						|
// Post events to child panels
 | 
						|
EVT_MENU(wxID_ANY, CFrame::PostEvent)
 | 
						|
EVT_TEXT(wxID_ANY, CFrame::PostEvent)
 | 
						|
//EVT_MENU_HIGHLIGHT_ALL(CFrame::PostMenuEvent)
 | 
						|
//EVT_UPDATE_UI(wxID_ANY, CFrame::PostUpdateUIEvent)
 | 
						|
 | 
						|
END_EVENT_TABLE()
 | 
						|
 | 
						|
// ---------------
 | 
						|
// Creation and close, quit functions
 | 
						|
 | 
						|
CFrame::CFrame(wxFrame* parent,
 | 
						|
		wxWindowID id,
 | 
						|
		const wxString& title,
 | 
						|
		const wxPoint& pos,
 | 
						|
		const wxSize& size,
 | 
						|
		bool _UseDebugger,
 | 
						|
		bool ShowLogWindow,
 | 
						|
		long style)
 | 
						|
	: wxFrame(parent, id, title, pos, size, style)
 | 
						|
	, g_pCodeWindow(NULL)		
 | 
						|
	, m_MenuBar(NULL)
 | 
						|
	, m_LogWindow(NULL)
 | 
						|
	, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
 | 
						|
	, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
 | 
						|
	, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
 | 
						|
	, bRenderToMain(true), bFloatLogWindow(false), bFloatConsoleWindow(false)
 | 
						|
	, HaveLeds(false), HaveSpeakers(false)
 | 
						|
	, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
 | 
						|
	#if wxUSE_TIMER
 | 
						|
		, m_timer(this)
 | 
						|
	#endif
 | 
						|
          
 | 
						|
{
 | 
						|
	if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
 | 
						|
 | 
						|
	// Give it a console early to show potential messages from this onward
 | 
						|
	ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
 | 
						|
	if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
 | 
						|
	if (SConfig::GetInstance().m_InterfaceLogWindow) m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW);
 | 
						|
 | 
						|
	// Start debugging mazimized
 | 
						|
	if (UseDebugger) this->Maximize(true);
 | 
						|
	// Debugger class
 | 
						|
	if (UseDebugger)
 | 
						|
	{
 | 
						|
		g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, IDM_CODEWINDOW);
 | 
						|
		g_pCodeWindow->Hide();
 | 
						|
		g_pCodeWindow->Load();
 | 
						|
	}	
 | 
						|
 | 
						|
	// Create timer
 | 
						|
	#if wxUSE_TIMER
 | 
						|
		int TimesPerSecond = 10; // We don't need more than this
 | 
						|
		m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
 | 
						|
	#endif
 | 
						|
 | 
						|
	// Create toolbar bitmaps	
 | 
						|
	InitBitmaps();
 | 
						|
 | 
						|
	// Give it an icon
 | 
						|
	wxIcon IconTemp;
 | 
						|
	IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32));
 | 
						|
	SetIcon(IconTemp);
 | 
						|
 | 
						|
	// Give it a status bar
 | 
						|
	m_pStatusBar = CreateStatusBar(1, wxST_SIZEGRIP, ID_STATUSBAR);
 | 
						|
	if (!SConfig::GetInstance().m_InterfaceStatusbar)
 | 
						|
		m_pStatusBar->Hide();
 | 
						|
 | 
						|
	// Give it a menu bar
 | 
						|
	CreateMenu();
 | 
						|
 | 
						|
	// ---------------
 | 
						|
	// Main panel
 | 
						|
	// This panel is the parent for rendering and it holds the gamelistctrl
 | 
						|
	m_Panel = new CPanel(this, IDM_MPANEL);
 | 
						|
 | 
						|
	m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
 | 
						|
			wxDefaultPosition, wxDefaultSize,
 | 
						|
			wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
 | 
						|
 | 
						|
	sizerPanel = new wxBoxSizer(wxHORIZONTAL);
 | 
						|
	sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
 | 
						|
	m_Panel->SetSizer(sizerPanel);
 | 
						|
	// ---------------
 | 
						|
 | 
						|
	// Manager
 | 
						|
#ifdef _WIN32
 | 
						|
	m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
 | 
						|
#else
 | 
						|
	// wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8 that comes with the latest ubuntu.
 | 
						|
	m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT);
 | 
						|
#endif
 | 
						|
	NOTEBOOK_STYLE = wxAUI_NB_TOP | wxAUI_NB_TAB_SPLIT | wxAUI_NB_TAB_EXTERNAL_MOVE | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_WINDOWLIST_BUTTON | wxNO_BORDER;
 | 
						|
	TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT   /*wxAUI_TB_OVERFLOW overflow visible*/;
 | 
						|
	wxBitmap aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
 | 
						|
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{
 | 
						|
		m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Show());
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Hide());
 | 
						|
		m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo().Name(wxT("Pane 1")).Caption(wxT("Pane 1")).Hide());
 | 
						|
	}
 | 
						|
 | 
						|
	// Setup perspectives
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{		
 | 
						|
		m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(false);
 | 
						|
		AuiFullscreen = m_Mgr->SavePerspective();
 | 
						|
		m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(true);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_Mgr->GetPane(wxT("Pane 0")).Show().PaneBorder(false).CaptionVisible(false).Layer(0).Center();
 | 
						|
		AuiFullscreen = m_Mgr->SavePerspective();
 | 
						|
	}
 | 
						|
 | 
						|
	// Create toolbar
 | 
						|
	RecreateToolbar();
 | 
						|
	if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
 | 
						|
 | 
						|
	// Create list of available plugins for the configuration window
 | 
						|
	CPluginManager::GetInstance().ScanForPlugins();
 | 
						|
 | 
						|
	// Setup perspectives
 | 
						|
	if (g_pCodeWindow)
 | 
						|
	{		
 | 
						|
		// Load perspective
 | 
						|
		SaveLocal();
 | 
						|
		DoLoadPerspective();
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_Mgr->GetPane(wxT("Pane 1")).Hide().PaneBorder(false).CaptionVisible(false).Layer(0).Right();
 | 
						|
	}
 | 
						|
 | 
						|
	// Show window
 | 
						|
	Show();
 | 
						|
 | 
						|
	if (!g_pCodeWindow)
 | 
						|
	{
 | 
						|
		SetSimplePaneSize();
 | 
						|
		if (SConfig::GetInstance().m_InterfaceLogWindow) DoToggleWindow(IDM_LOGWINDOW, true);
 | 
						|
		if (SConfig::GetInstance().m_InterfaceConsole) DoToggleWindow(IDM_CONSOLEWINDOW, true);
 | 
						|
	}
 | 
						|
 | 
						|
	//sizerPanel->SetSizeHints(m_Panel);
 | 
						|
 | 
						|
	// Commit 
 | 
						|
	m_Mgr->Update();
 | 
						|
 | 
						|
	// Create cursors
 | 
						|
	#ifdef _WIN32
 | 
						|
		CreateCursor();
 | 
						|
	#endif
 | 
						|
 | 
						|
	// -------------------------
 | 
						|
	// Connect event handlers
 | 
						|
 | 
						|
	wxTheApp->Connect(wxID_ANY, wxEVT_SIZE, // Keyboard
 | 
						|
		wxSizeEventHandler(CFrame::OnResizeAll),
 | 
						|
		(wxObject*)0, this);
 | 
						|
 | 
						|
	wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
 | 
						|
		wxKeyEventHandler(CFrame::OnKeyDown),
 | 
						|
		(wxObject*)0, this);
 | 
						|
	wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
 | 
						|
		wxKeyEventHandler(CFrame::OnKeyUp),
 | 
						|
		(wxObject*)0, this);
 | 
						|
 | 
						|
	m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
 | 
						|
		wxAuiManagerEventHandler(CFrame::OnManagerResize),
 | 
						|
		(wxObject*)0, this);	
 | 
						|
 | 
						|
	wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DCLICK,
 | 
						|
		wxMouseEventHandler(CFrame::OnDoubleClick),
 | 
						|
		(wxObject*)0, this);
 | 
						|
	wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
 | 
						|
		wxMouseEventHandler(CFrame::OnMotion),
 | 
						|
		(wxObject*)0, this);
 | 
						|
	// ----------
 | 
						|
 | 
						|
	// Update controls
 | 
						|
	UpdateGUI();
 | 
						|
 | 
						|
	//if we are ever going back to optional iso caching:
 | 
						|
	//m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache);
 | 
						|
	if (m_GameListCtrl) m_GameListCtrl->Update();
 | 
						|
 | 
						|
	// If we are rerecording create the status bar now instead of later when a game starts
 | 
						|
	#ifdef RERECORDING
 | 
						|
		ModifyStatusBar();
 | 
						|
		// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
 | 
						|
		//Core::WriteStatus();
 | 
						|
	#endif
 | 
						|
}
 | 
						|
// Destructor
 | 
						|
CFrame::~CFrame()
 | 
						|
{
 | 
						|
	cdio_free_device_list(drives);
 | 
						|
	/* The statbar sample has this so I add this to, but I guess timer will be deleted after
 | 
						|
	   this anyway */
 | 
						|
	#if wxUSE_TIMER
 | 
						|
		if (m_timer.IsRunning()) m_timer.Stop();
 | 
						|
	#endif
 | 
						|
 | 
						|
	ClosePages();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	Close(true);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRestart(wxCommandEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
	{
 | 
						|
		wxMessageBox(wxT("Please stop the current game before restarting."), wxT("Notice"), wxOK, this);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	// Get exe name and restart
 | 
						|
	#ifdef _WIN32
 | 
						|
		char Str[MAX_PATH + 1];
 | 
						|
		DWORD Size = sizeof(Str)/sizeof(char);
 | 
						|
		DWORD n = GetModuleFileNameA(NULL, Str, Size);
 | 
						|
		ShellExecuteA(NULL, "open", PathToFilename(*new std::string(Str)).c_str(), g_pCodeWindow ? "" : "-d", NULL, SW_SHOW);
 | 
						|
	#endif
 | 
						|
 | 
						|
	Close(true);
 | 
						|
}
 | 
						|
 | 
						|
// --------
 | 
						|
// Events
 | 
						|
 | 
						|
void CFrame::OnClose(wxCloseEvent& event)
 | 
						|
{
 | 
						|
	// Don't forget the skip or the window won't be destroyed
 | 
						|
	event.Skip();
 | 
						|
	// Save GUI settings
 | 
						|
	if (g_pCodeWindow) g_pCodeWindow->Save();
 | 
						|
	if (g_pCodeWindow) Save();
 | 
						|
	// Uninit
 | 
						|
	m_Mgr->UnInit();
 | 
						|
 | 
						|
	if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
	{
 | 
						|
		Core::Stop();
 | 
						|
		UpdateGUI();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Post events
 | 
						|
 | 
						|
// Warning: This may cause an endless loop if the event is propagated back to its parent
 | 
						|
void CFrame::PostEvent(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	if (g_pCodeWindow
 | 
						|
		&& event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX
 | 
						|
		//&& event.GetId() != IDM_JITUNLIMITED
 | 
						|
		)
 | 
						|
	{
 | 
						|
		event.StopPropagation();
 | 
						|
		wxPostEvent(g_pCodeWindow, event);
 | 
						|
	}
 | 
						|
	else
 | 
						|
		event.Skip();
 | 
						|
}
 | 
						|
void CFrame::PostMenuEvent(wxMenuEvent& event)
 | 
						|
{
 | 
						|
	if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event);
 | 
						|
}
 | 
						|
void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event)
 | 
						|
{
 | 
						|
	if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event);
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnResize(wxSizeEvent& event)
 | 
						|
{
 | 
						|
	event.Skip();
 | 
						|
 | 
						|
	DoMoveIcons();  // In FrameWiimote.cpp
 | 
						|
}
 | 
						|
void CFrame::OnResizeAll(wxSizeEvent& event)
 | 
						|
{
 | 
						|
	event.Skip();
 | 
						|
	//wxWindow * Win = (wxWindow*)event.GetEventObject();
 | 
						|
	//NOTICE_LOG(CONSOLE, "OnResizeAll: %i", (HWND)Win->GetHWND());
 | 
						|
}
 | 
						|
 | 
						|
// Host messages
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
 | 
						|
{
 | 
						|
	switch (nMsg)
 | 
						|
	{
 | 
						|
	case WM_SYSCOMMAND:
 | 
						|
		switch (wParam & 0xFFF0)
 | 
						|
		{
 | 
						|
		case SC_SCREENSAVE:
 | 
						|
		case SC_MONITORPOWER:
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void CFrame::OnHostMessage(wxCommandEvent& event)
 | 
						|
{
 | 
						|
	switch (event.GetId())
 | 
						|
	{
 | 
						|
	case IDM_UPDATEGUI:
 | 
						|
		UpdateGUI();
 | 
						|
		break;
 | 
						|
 | 
						|
	case IDM_UPDATESTATUSBAR:
 | 
						|
		if (m_pStatusBar != NULL)
 | 
						|
		{
 | 
						|
		// Linux doesn't like it since the message isn't coming from the GUI thread. We need to change this to post a message to the Frame.
 | 
						|
#ifdef _WIN32
 | 
						|
			m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
 | 
						|
#endif
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnCustomHostMessage(int Id)
 | 
						|
{
 | 
						|
	wxWindow *Win;
 | 
						|
 | 
						|
	switch(Id)
 | 
						|
	{
 | 
						|
	// Destroy windows
 | 
						|
	case AUDIO_DESTROY:		
 | 
						|
		Win = GetWxWindow(wxT("Sound"));
 | 
						|
		if (Win)
 | 
						|
		{
 | 
						|
			DoRemovePage(Win, false);
 | 
						|
 | 
						|
			CPluginManager::GetInstance().OpenDebug(
 | 
						|
				GetHandle(),
 | 
						|
				SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
 | 
						|
				PLUGIN_TYPE_DSP, false
 | 
						|
				);
 | 
						|
 | 
						|
			//Win->Reparent(NULL);
 | 
						|
			//g_pCodeWindow->OnToggleDLLWindow(false, 0);
 | 
						|
			GetMenuBar()->FindItem(IDM_SOUNDWINDOW)->Check(false);
 | 
						|
			NOTICE_LOG(CONSOLE, "%s", Core::StopMessage(true, "Sound debugging window closed").c_str());
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case VIDEO_DESTROY:
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
 | 
						|
{
 | 
						|
	// Show all platforms and regions if...
 | 
						|
	// 1. All platforms are set to hide
 | 
						|
	// 2. All Regions are set to hide
 | 
						|
	// Otherwise call BootGame to either...
 | 
						|
	// 1. Boot the selected iso
 | 
						|
	// 2. Boot the default or last loaded iso.
 | 
						|
	// 3. Call BrowseForDirectory if the gamelist is empty
 | 
						|
	if (!m_GameListCtrl->GetGameNames().size() &&
 | 
						|
		!((SConfig::GetInstance().m_ListGC ||
 | 
						|
		SConfig::GetInstance().m_ListWii ||
 | 
						|
		SConfig::GetInstance().m_ListWad) &&
 | 
						|
		(SConfig::GetInstance().m_ListJap ||
 | 
						|
		SConfig::GetInstance().m_ListUsa  ||
 | 
						|
		SConfig::GetInstance().m_ListPal)))
 | 
						|
	{
 | 
						|
		SConfig::GetInstance().m_ListGC  =	SConfig::GetInstance().m_ListWii =
 | 
						|
		SConfig::GetInstance().m_ListWad =	SConfig::GetInstance().m_ListJap =
 | 
						|
		SConfig::GetInstance().m_ListUsa =	SConfig::GetInstance().m_ListPal = true;
 | 
						|
 | 
						|
		GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
 | 
						|
		GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
 | 
						|
 | 
						|
		m_GameListCtrl->Update();
 | 
						|
	}			
 | 
						|
	else BootGame();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnKeyDown(wxKeyEvent& event)
 | 
						|
{
 | 
						|
	// In this case event.Skip() cause a double posting to this function
 | 
						|
	if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == this))
 | 
						|
		event.Skip();
 | 
						|
 | 
						|
	// Toggle fullscreen
 | 
						|
	if (event.GetKeyCode() == WXK_ESCAPE || (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT))
 | 
						|
	{
 | 
						|
		DoFullscreen(!IsFullScreen());
 | 
						|
	}
 | 
						|
#ifdef _WIN32
 | 
						|
	if(event.GetKeyCode() == 'M', '3', '4', '5', '6', '7') // Send this to the video plugin WndProc
 | 
						|
	{
 | 
						|
		PostMessage((HWND)Core::GetWindowHandle(), WM_USER, OPENGL_WM_USER_KEYDOWN, event.GetKeyCode());
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef RERECORDING
 | 
						|
	// Turn on or off frame advance
 | 
						|
	if (event.GetKeyCode() == WXK_CONTROL) Core::FrameStepOnOff();
 | 
						|
 | 
						|
	// Step forward
 | 
						|
	if (event.GetKeyCode() == WXK_SPACE) Core::FrameAdvance();
 | 
						|
#endif
 | 
						|
 | 
						|
	// Send the keyboard status to the Input plugin
 | 
						|
	if(Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
	    CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnKeyUp(wxKeyEvent& event)
 | 
						|
{
 | 
						|
	event.Skip();
 | 
						|
 | 
						|
	if(Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
		CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
 | 
						|
}
 | 
						|
 | 
						|
// ---------------
 | 
						|
// Detect double click
 | 
						|
 | 
						|
void CFrame::OnDoubleClick(wxMouseEvent& event)
 | 
						|
{
 | 
						|
	 // Don't block the mouse click
 | 
						|
	event.Skip();
 | 
						|
 | 
						|
	// Don't use this in Wii mode since we use the mouse as input to the game there
 | 
						|
	if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return;
 | 
						|
 | 
						|
	// Only detect double clicks in the rendering window, and only use this when a game is running
 | 
						|
	if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == m_Panel)) return;
 | 
						|
 | 
						|
	DoFullscreen(!IsFullScreen());
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// Check for mouse motion. Here we process the bHideCursor setting.
 | 
						|
 | 
						|
void CFrame::OnMotion(wxMouseEvent& event)
 | 
						|
{
 | 
						|
	event.Skip();
 | 
						|
 | 
						|
	// The following is only interesting when a game is running
 | 
						|
	if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
 | 
						|
 | 
						|
	/* For some reason WM_MOUSEMOVE events are sent from the plugin even when there is no movement
 | 
						|
	   so we have to check that the cursor position has actually changed */
 | 
						|
	if(bRenderToMain) //
 | 
						|
	{
 | 
						|
		bool PositionIdentical = false;
 | 
						|
		if (event.GetX() == LastMouseX && event.GetY() == LastMouseY) PositionIdentical = true;
 | 
						|
		LastMouseX = event.GetX(); LastMouseY = event.GetY();
 | 
						|
		if(PositionIdentical) return;
 | 
						|
	}
 | 
						|
 | 
						|
	// Now we know that we have an actual mouse movement event
 | 
						|
 | 
						|
	// Update motion for the auto hide option and return
 | 
						|
	if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor)
 | 
						|
	{
 | 
						|
		m_iLastMotionTime = Common::Timer::GetDoubleTime();
 | 
						|
		#ifdef _WIN32
 | 
						|
				MSWSetCursor(true);
 | 
						|
		#endif
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && event.GetId() == IDM_MPANEL)
 | 
						|
	{
 | 
						|
		#ifdef _WIN32
 | 
						|
			if(bRenderToMain) MSWSetCursor(false);
 | 
						|
 | 
						|
			/* We only need to use this if we are rendering to a separate window. It does work
 | 
						|
			   for rendering to the main window to, but in that case our MSWSetCursor() works to
 | 
						|
			   so we can use that instead. If we one day determine that the separate window
 | 
						|
			   rendering is superfluous we could do without this */
 | 
						|
			else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0);
 | 
						|
		#endif
 | 
						|
	}
 | 
						|
 | 
						|
	// For some reason we need this to, otherwise the cursor can get stuck with the resizing arrows
 | 
						|
	else
 | 
						|
	{
 | 
						|
		#ifdef _WIN32
 | 
						|
			if(bRenderToMain) MSWSetCursor(true);
 | 
						|
			else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1);
 | 
						|
		#endif
 | 
						|
	}
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
// Check for mouse status a couple of times per second for the auto hide option
 | 
						|
#if wxUSE_TIMER
 | 
						|
void CFrame::Update()
 | 
						|
{
 | 
						|
	// Check if auto hide is on, or if we are already hiding the cursor all the time
 | 
						|
	if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor
 | 
						|
		|| SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) return;
 | 
						|
 | 
						|
	if(IsFullScreen())
 | 
						|
	{
 | 
						|
		int HideDelay = 1; // Wait 1 second to hide the cursor, just like Windows Media Player
 | 
						|
		double TmpSeconds = Common::Timer::GetDoubleTime(); // Get timestamp
 | 
						|
		double CompareTime = TmpSeconds - HideDelay; // Compare it
 | 
						|
 | 
						|
		if(m_iLastMotionTime < CompareTime) // Update cursor
 | 
						|
		#ifdef _WIN32
 | 
						|
			MSWSetCursor(false);
 | 
						|
		#else
 | 
						|
			{}
 | 
						|
		#endif
 | 
						|
	}
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
// --------
 | 
						|
// Functions
 | 
						|
 | 
						|
 | 
						|
wxFrame * CFrame::CreateParentFrame(wxWindowID Id, const wxString& Title, wxWindow * Child)
 | 
						|
{
 | 
						|
	wxFrame * Frame = new wxFrame(this, Id, Title, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE);
 | 
						|
	
 | 
						|
	Child->Reparent(Frame);
 | 
						|
	Child->Show();
 | 
						|
 | 
						|
	wxBoxSizer * m_MainSizer = new wxBoxSizer(wxHORIZONTAL);
 | 
						|
 | 
						|
	m_MainSizer->Add(Child, 1, wxEXPAND);
 | 
						|
 | 
						|
	Frame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
 | 
						|
		wxCloseEventHandler(CFrame::OnFloatingPageClosed),
 | 
						|
		(wxObject*)0, this);
 | 
						|
 | 
						|
	if (Id == IDM_CONSOLEWINDOW_PARENT)
 | 
						|
	{
 | 
						|
		Frame->Connect(wxID_ANY, wxEVT_SIZE,
 | 
						|
			wxSizeEventHandler(CFrame::OnFloatingPageSize),
 | 
						|
			(wxObject*)0, this);
 | 
						|
	}
 | 
						|
 | 
						|
	// Main sizer
 | 
						|
	Frame->SetSizer( m_MainSizer );
 | 
						|
	// Minimum frame size
 | 
						|
	Frame->SetMinSize(wxSize(200, -1));
 | 
						|
	Frame->Show();
 | 
						|
	return Frame;
 | 
						|
}
 | 
						|
wxPanel* CFrame::CreateEmptyPanel(wxWindowID Id)
 | 
						|
{	
 | 
						|
   wxPanel* Panel = new wxPanel(this, Id);
 | 
						|
   return Panel;
 | 
						|
}
 | 
						|
wxAuiNotebook* CFrame::CreateEmptyNotebook()
 | 
						|
{	
 | 
						|
   wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
 | 
						|
   return NB;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void CFrame::DoFullscreen(bool bF)
 | 
						|
{
 | 
						|
	ShowFullScreen(bF);
 | 
						|
	if (bF)
 | 
						|
	{
 | 
						|
		// Save the current mode before going to fullscreen
 | 
						|
		AuiCurrent = m_Mgr->SavePerspective();
 | 
						|
		m_Mgr->LoadPerspective(AuiFullscreen, true);
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		// Restore saved perspective
 | 
						|
		m_Mgr->LoadPerspective(AuiCurrent, true);
 | 
						|
	}
 | 
						|
 | 
						|
	// Show the cursor again, in case it was hidden
 | 
						|
	if (IsFullScreen())
 | 
						|
	{
 | 
						|
		#ifdef _WIN32
 | 
						|
		MSWSetCursor(true);
 | 
						|
		#endif
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// Debugging, show loose windows
 | 
						|
void CFrame::ListChildren()
 | 
						|
{	
 | 
						|
	ConsoleListener* Console = LogManager::GetInstance()->getConsoleListener();
 | 
						|
	wxAuiNotebook * NB = NULL;
 | 
						|
 | 
						|
	Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
 | 
						|
 | 
						|
	for (u32 i = 0; i < this->GetChildren().size(); i++)
 | 
						|
	{
 | 
						|
		wxWindow * Win = this->GetChildren().Item(i)->GetData();
 | 
						|
		Console->Log(LogTypes::LNOTICE, StringFromFormat(
 | 
						|
			"%i: %s (%s) :: %s", i,
 | 
						|
			(const char*)Win->GetName().mb_str(), (const char*)Win->GetLabel().mb_str(), (const char*)Win->GetParent()->GetName().mb_str()).c_str());
 | 
						|
		//if (Win->GetName().IsSameAs(wxT("control")))
 | 
						|
		if (Win->IsKindOf(CLASSINFO(wxAuiNotebook)))
 | 
						|
		{
 | 
						|
			NB = (wxAuiNotebook*)Win;
 | 
						|
			Console->Log(LogTypes::LNOTICE, StringFromFormat(" :: NB", (const char*)NB->GetName().mb_str()).c_str());
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			NB = NULL;
 | 
						|
		}
 | 
						|
		Console->Log(LogTypes::LNOTICE, StringFromFormat("\n").c_str());
 | 
						|
 | 
						|
		Win = this->GetChildren().Item(i)->GetData();
 | 
						|
		for (u32 j = 0; j < Win->GetChildren().size(); j++)
 | 
						|
		{
 | 
						|
			Console->Log(LogTypes::LNOTICE, StringFromFormat(
 | 
						|
			 "     %i.%i: %s (%s) :: %s", i, j,
 | 
						|
			 (const char*)Win->GetName().mb_str(), (const char*)Win->GetLabel().mb_str(), (const char*)Win->GetParent()->GetName().mb_str()).c_str());
 | 
						|
			if (NB)
 | 
						|
			{
 | 
						|
				if (j < NB->GetPageCount())
 | 
						|
					Console->Log(LogTypes::LNOTICE, StringFromFormat(" :: %s", (const char*)NB->GetPage(j)->GetName().mb_str()).c_str());
 | 
						|
			}
 | 
						|
			Console->Log(LogTypes::LNOTICE, StringFromFormat("\n").c_str());
 | 
						|
 | 
						|
			/*
 | 
						|
			Win = this->GetChildren().Item(j)->GetData();
 | 
						|
			for (int k = 0; k < Win->GetChildren().size(); k++)
 | 
						|
			{
 | 
						|
				Console->Log(LogTypes::LNOTICE, StringFromFormat(
 | 
						|
					"          %i.%i.%i: %s (%s) :: %s\n", i, j, k,
 | 
						|
					Win->GetName().mb_str(), Win->GetLabel().mb_str(), Win->GetParent()->GetName().mb_str()).c_str());
 | 
						|
			}
 | 
						|
			*/
 | 
						|
		}
 | 
						|
	}	
 | 
						|
 | 
						|
	Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
 | 
						|
 | 
						|
	for (u32 i = 0; i < m_Mgr->GetAllPanes().GetCount(); i++)
 | 
						|
	{
 | 
						|
		if (!m_Mgr->GetAllPanes().Item(i).window->IsKindOf(CLASSINFO(wxAuiNotebook))) continue;
 | 
						|
		wxAuiNotebook * _NB = (wxAuiNotebook*)m_Mgr->GetAllPanes().Item(i).window;
 | 
						|
		Console->Log(LogTypes::LNOTICE, StringFromFormat("%i: %s\n", i, (const char *)m_Mgr->GetAllPanes().Item(i).name.mb_str()).c_str());
 | 
						|
 | 
						|
		for (u32 j = 0; j < _NB->GetPageCount(); j++)
 | 
						|
		{
 | 
						|
			Console->Log(LogTypes::LNOTICE, StringFromFormat("%i.%i: %s\n", i, j, (const char *)_NB->GetPageText(j).mb_str()).c_str());
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	Console->Log(LogTypes::LNOTICE, "--------------------------------------------------------------------\n");
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ListTopWindows()
 | 
						|
{
 | 
						|
    wxWindowList::const_iterator i;
 | 
						|
	int j = 0;
 | 
						|
    const wxWindowList::const_iterator end = wxTopLevelWindows.end();
 | 
						|
 | 
						|
    for (i = wxTopLevelWindows.begin(); i != end; ++i)
 | 
						|
    {
 | 
						|
        wxTopLevelWindow * const Win = wx_static_cast(wxTopLevelWindow *, *i);
 | 
						|
		NOTICE_LOG(CONSOLE, "%i: %i %s", j, Win, (const char *)Win->GetTitle().mb_str());
 | 
						|
		/*
 | 
						|
        if ( win->ShouldPreventAppExit() )
 | 
						|
        {
 | 
						|
            // there remains at least one important TLW, don't exit
 | 
						|
            return false;
 | 
						|
        }
 | 
						|
		*/
 | 
						|
		j++;
 | 
						|
    }
 | 
						|
	NOTICE_LOG(CONSOLE, "\n");
 | 
						|
}
 |