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ca9c174450a9bc5313784a087c9cefd361a3ab9f
dolphin
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skidau
ca9c174450
Stability fix for JIT load/stores
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6058
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-05 10:01:27 +00:00
..
AudioCommon
Further *BSD portability.
2010-07-23 23:51:34 +00:00
Common
Explicitly designate VB script engine, as it might not have been linked to any script host due to security concerns.
2010-08-03 09:41:26 +00:00
Core
Stability fix for JIT load/stores
2010-08-05 10:01:27 +00:00
DebuggerUICommon
Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
2010-08-03 03:20:44 +00:00
DebuggerWX
Implemented MMU Demand Paging
2010-07-29 12:17:47 +00:00
DiscIO
Silence some compiler warnings.
2010-08-01 16:14:35 +00:00
DolphinWX
Silence gcc warnings about empty statements and out-of-order initializers.
2010-08-04 14:00:59 +00:00
DSPCore
Port to *BSD. It runs but isn't terribly useful without Cg.
2010-07-22 03:29:35 +00:00
InputCommon
Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
2010-07-26 05:30:50 +00:00
InputUICommon
New Wiimote Plugin: Added a real wiimote io_write queue like the old plugin. A combination of locks and lack of a write queue were the cause of the real wiimote slowdown. - new plugin should work as good as the old one with real wiimotes now.(but still lacking a pairup button) Other stuff: Disabled execution of Gecko Codes when Dolphin has cheats disabled.(fixes issue 2971) Allow the range of an input to be increased to 500% (will make ps3 controller's tilt more usable)
2010-07-29 10:21:48 +00:00
VideoCommon
This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Princess, as discussed in Xtreme2damax's thread:
http://forums.dolphin-emu.com/thread-10638.html
. It can be activated in the DX9, DX11, and OpenGL plugin GUI's. Enabling the hack while playing other games besides ZTP will likely have either an undesirable or no(more likely) effect.
2010-08-05 03:24:13 +00:00