forked from dolphin-emu/dolphin
		
	Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
		
			
				
	
	
		
			310 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <cstdio>
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#include <cstring>
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#include <string>
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#include <vector>
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#include <wx/bitmap.h>
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#include <wx/filefn.h>
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#include <wx/gdicmn.h>
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#include <wx/image.h>
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#include <wx/string.h>
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#include "Common/ChunkFile.h"
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Hash.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreParameter.h"
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#include "Core/Boot/Boot.h"
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#include "DiscIO/BannerLoader.h"
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#include "DiscIO/CompressedBlob.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x115;
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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GameListItem::GameListItem(const std::string& _rFileName)
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	: m_FileName(_rFileName)
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	, m_emu_state(0)
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	, m_FileSize(0)
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	, m_Revision(0)
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	, m_Valid(false)
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	, m_BlobCompressed(false)
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	, m_ImageWidth(0)
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	, m_ImageHeight(0)
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{
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	if (LoadFromCache())
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	{
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		m_Valid = true;
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	}
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	else
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	{
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		DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
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		if (pVolume != nullptr)
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		{
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			if (!DiscIO::IsVolumeWadFile(pVolume))
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				m_Platform = DiscIO::IsVolumeWiiDisc(pVolume) ? WII_DISC : GAMECUBE_DISC;
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			else
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			{
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				m_Platform = WII_WAD;
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			}
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			m_volume_names = pVolume->GetNames();
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			m_Country  = pVolume->GetCountry();
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			m_FileSize = pVolume->GetRawSize();
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			m_VolumeSize = pVolume->GetSize();
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			m_UniqueID = pVolume->GetUniqueID();
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			m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName);
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			m_IsDiscTwo = pVolume->IsDiscTwo();
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			m_Revision = pVolume->GetRevision();
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			// check if we can get some info from the banner file too
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			DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
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			if (pFileSystem != nullptr || m_Platform == WII_WAD)
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			{
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				DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem, pVolume);
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				if (pBannerLoader != nullptr)
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				{
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					if (pBannerLoader->IsValid())
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					{
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						if (m_Platform != WII_WAD)
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							m_names = pBannerLoader->GetNames();
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						m_company = pBannerLoader->GetCompany();
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						m_descriptions = pBannerLoader->GetDescriptions();
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						std::vector<u32> Buffer = pBannerLoader->GetBanner(&m_ImageWidth, &m_ImageHeight);
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						u32* pData = &Buffer[0];
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						// resize vector to image size
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						m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
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						for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
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						{
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							m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
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							m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >>  8;
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							m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >>  0;
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						}
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					}
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					delete pBannerLoader;
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				}
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				delete pFileSystem;
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			}
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			delete pVolume;
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			m_Valid = true;
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			// Create a cache file only if we have an image.
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			// Wii isos create their images after you have generated the first savegame
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			if (!m_pImage.empty())
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				SaveToCache();
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		}
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	}
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	if (IsValid())
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	{
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		IniFile ini;
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		ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_UniqueID + ".ini");
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		ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_UniqueID + ".ini", true);
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		ini.Get("EmuState", "EmulationStateId", &m_emu_state);
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		ini.Get("EmuState", "EmulationIssues", &m_issues);
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	}
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	if (!m_pImage.empty())
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	{
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		wxImage Image(m_ImageWidth, m_ImageHeight, &m_pImage[0], true);
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		double Scale = WxUtils::GetCurrentBitmapLogicalScale();
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		// Note: This uses nearest neighbor, which subjectively looks a lot
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		// better for GC banners than smooths caling.
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		Image.Rescale(DVD_BANNER_WIDTH * Scale, DVD_BANNER_HEIGHT * Scale);
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#ifdef __APPLE__
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		m_Bitmap = wxBitmap(Image, -1, Scale);
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#else
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		m_Bitmap = wxBitmap(Image, -1);
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#endif
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	}
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	else
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	{
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		// default banner
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		m_Bitmap.LoadFile(StrToWxStr(File::GetThemeDir(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name)) + "nobanner.png", wxBITMAP_TYPE_PNG);
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	}
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}
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GameListItem::~GameListItem()
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{
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}
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bool GameListItem::LoadFromCache()
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{
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	return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::SaveToCache()
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{
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	if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
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	{
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		File::CreateDir(File::GetUserPath(D_CACHE_IDX));
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	}
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	CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
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}
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void GameListItem::DoState(PointerWrap &p)
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{
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	p.Do(m_volume_names);
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	p.Do(m_company);
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	p.Do(m_names);
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	p.Do(m_descriptions);
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	p.Do(m_UniqueID);
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	p.Do(m_FileSize);
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	p.Do(m_VolumeSize);
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	p.Do(m_Country);
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	p.Do(m_BlobCompressed);
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	p.Do(m_pImage);
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	p.Do(m_ImageWidth);
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	p.Do(m_ImageHeight);
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	p.Do(m_Platform);
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	p.Do(m_IsDiscTwo);
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	p.Do(m_Revision);
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}
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std::string GameListItem::CreateCacheFilename()
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{
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	std::string Filename, LegalPathname, extension;
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	SplitPath(m_FileName, &LegalPathname, &Filename, &extension);
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	if (Filename.empty()) return Filename; // Disc Drive
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	// Filename.extension_HashOfFolderPath_Size.cache
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	// Append hash to prevent ISO name-clashing in different folders.
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	Filename.append(StringFromFormat("%s_%x_%" PRIx64 ".cache",
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		extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
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		File::GetSize(m_FileName)));
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	std::string fullname(File::GetUserPath(D_CACHE_IDX));
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	fullname += Filename;
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	return fullname;
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}
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std::string GameListItem::GetCompany() const
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{
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	if (m_company.empty())
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		return "N/A";
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	else
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		return m_company;
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetDescription(int _index) const
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{
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	const u32 index = _index;
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	if (index < m_descriptions.size())
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		return m_descriptions[index];
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	if (!m_descriptions.empty())
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		return m_descriptions[0];
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	return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetVolumeName(int _index) const
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{
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	u32 const index = _index;
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	if (index < m_volume_names.size() && !m_volume_names[index].empty())
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		return m_volume_names[index];
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	if (!m_volume_names.empty())
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		return m_volume_names[0];
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	return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetBannerName(int _index) const
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{
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	u32 const index = _index;
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	if (index < m_names.size() && !m_names[index].empty())
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		return m_names[index];
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	if (!m_names.empty())
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		return m_names[0];
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	return "";
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}
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// (-1 = Japanese, 0 = English, etc)?
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std::string GameListItem::GetName(int _index) const
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{
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	// Prefer name from banner, fallback to name from volume, fallback to filename
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	std::string name = GetBannerName(_index);
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	if (name.empty())
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		name = GetVolumeName(_index);
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	if (name.empty())
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	{
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		// No usable name, return filename (better than nothing)
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		SplitPath(GetFileName(), nullptr, &name, nullptr);
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	}
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	return name;
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}
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const std::string GameListItem::GetWiiFSPath() const
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{
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	DiscIO::IVolume *iso = DiscIO::CreateVolumeFromFilename(m_FileName);
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	std::string ret;
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	if (iso == nullptr)
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		return ret;
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	if (DiscIO::IsVolumeWiiDisc(iso) || DiscIO::IsVolumeWadFile(iso))
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	{
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		u64 title;
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		iso->GetTitleID((u8*)&title);
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		title = Common::swap64(title);
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		const std::string path = StringFromFormat("%stitle/%08x/%08x/data/",
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				File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(title>>32), (u32)title);
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		if (!File::Exists(path))
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			File::CreateFullPath(path);
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		if (path[0] == '.')
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			ret = WxStrToStr(wxGetCwd()) + path.substr(strlen(ROOT_DIR));
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		else
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			ret = path;
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	}
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	delete iso;
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	return ret;
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}
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