forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <memory>
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#include "Common/GL/GLInterfaceBase.h"
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#if defined(__APPLE__)
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#include "Common/GL/GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "Common/GL/GLInterface/WGL.h"
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#elif HAVE_X11
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#if defined(USE_EGL) && USE_EGL
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#include "Common/GL/GLInterface/EGLX11.h"
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#else
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#include "Common/GL/GLInterface/GLX.h"
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#endif
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#elif defined(USE_EGL) && USE_EGL && defined(USE_HEADLESS)
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#include "Common/GL/GLInterface/EGL.h"
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#elif ANDROID
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#include "Common/GL/GLInterface/EGLAndroid.h"
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#else
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#error Platform doesnt have a GLInterface
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#endif
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std::unique_ptr<cInterfaceBase> HostGL_CreateGLInterface()
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{
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#if defined(__APPLE__)
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  return std::make_unique<cInterfaceAGL>();
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#elif defined(_WIN32)
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  return std::make_unique<cInterfaceWGL>();
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#elif defined(USE_EGL) && defined(USE_HEADLESS)
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  return std::make_unique<cInterfaceEGL>();
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#elif defined(HAVE_X11) && HAVE_X11
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#if defined(USE_EGL) && USE_EGL
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  return std::make_unique<cInterfaceEGLX11>();
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#else
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  return std::make_unique<cInterfaceGLX>();
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#endif
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#elif ANDROID
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  return std::make_unique<cInterfaceEGLAndroid>();
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#else
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  return nullptr;
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#endif
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}
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