forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@10 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			196 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
 | |
| 
 | |
| // This program is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU General Public License as published by
 | |
| // the Free Software Foundation, version 2.0.
 | |
| 
 | |
| // This program is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| // GNU General Public License 2.0 for more details.
 | |
| 
 | |
| // A copy of the GPL 2.0 should have been included with the program.
 | |
| // If not, see http://www.gnu.org/licenses/
 | |
| 
 | |
| // Official SVN repository and contact information can be found at
 | |
| // http://code.google.com/p/dolphin-emu/
 | |
| 
 | |
| #include <stdarg.h>
 | |
| #include "Globals.h"
 | |
| 
 | |
| #include "Render.h"
 | |
| #include "GLInit.h"
 | |
| #include "Fifo.h"
 | |
| #include "OpcodeDecoding.h"
 | |
| #include "TextureMngr.h"
 | |
| #include "BPStructs.h"
 | |
| #ifdef _WIN32
 | |
| #include "DlgSettings.h"
 | |
| #include "Misc.h"
 | |
| #include "EmuWindow.h"
 | |
| #endif
 | |
| #include "VertexLoader.h"
 | |
| #include "VertexShader.h"
 | |
| #include "PixelShader.h"
 | |
| 
 | |
| 
 | |
| HINSTANCE g_hInstance = NULL;
 | |
| SVideoInitialize g_VideoInitialize;
 | |
| #define VERSION_STRING "0.1"
 | |
| 
 | |
| #ifdef _WIN32
 | |
| BOOL APIENTRY DllMain(	HINSTANCE hinstDLL,	// DLL module handle
 | |
|                         DWORD dwReason,		// reason called
 | |
|                         LPVOID lpvReserved)	// reserved
 | |
| {
 | |
|     switch (dwReason)
 | |
|     {
 | |
|     case DLL_PROCESS_ATTACH:
 | |
|         break;
 | |
|     case DLL_PROCESS_DETACH:
 | |
|         CloseConsole();
 | |
|         break;
 | |
|     default:
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     g_hInstance = hinstDLL;
 | |
|     return TRUE;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| void GetDllInfo (PLUGIN_INFO* _PluginInfo) 
 | |
| {
 | |
|     _PluginInfo->Version = 0x0100;
 | |
|     _PluginInfo->Type = PLUGIN_TYPE_VIDEO;
 | |
| #ifdef DEBUGFAST 
 | |
|     sprintf(_PluginInfo->Name, "Dolphin OGL (DebugFast) " VERSION_STRING);
 | |
| #else
 | |
| #ifndef _DEBUG
 | |
|     sprintf(_PluginInfo->Name, "Dolphin OGL " VERSION_STRING);
 | |
| #else
 | |
|     sprintf(_PluginInfo->Name, "Dolphin OGL (Debug) " VERSION_STRING);
 | |
| #endif
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void DllAbout(HWND _hParent) 
 | |
| {
 | |
| #ifdef _WIN32
 | |
|     DialogBox(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void DllConfig(HWND _hParent)
 | |
| {
 | |
| #ifdef _WIN32
 | |
|     DlgSettings_Show(g_hInstance,_hParent);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void Video_Initialize(SVideoInitialize* _pVideoInitialize)
 | |
| {
 | |
|     if (_pVideoInitialize == NULL)
 | |
|         return;
 | |
| 
 | |
| #ifdef _WIN32
 | |
| //    OpenConsole();
 | |
| #endif
 | |
|    
 | |
|     frameCount = 0;
 | |
|     g_VideoInitialize = *_pVideoInitialize;
 | |
|     InitLUTs();
 | |
|     g_Config.Load();
 | |
| 
 | |
|     if (!OpenGL_Create(g_VideoInitialize, g_Res[g_Config.iWindowedRes][0], g_Res[g_Config.iWindowedRes][1])) {
 | |
|         g_VideoInitialize.pLog("Renderer::Create failed\n", TRUE);
 | |
|         return;
 | |
|     }
 | |
|     _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
 | |
|     _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
 | |
|     _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
 | |
| }
 | |
| 
 | |
| #ifdef _WIN32
 | |
| HANDLE g_hthread;
 | |
| #endif
 | |
| 
 | |
| void Video_Prepare(void)
 | |
| {
 | |
| 	OpenGL_MakeCurrent();
 | |
| 	if (!Renderer::Create2()) {
 | |
|         g_VideoInitialize.pLog("Renderer::Create2 failed\n", TRUE);
 | |
|         return;
 | |
| 	}
 | |
| 
 | |
|     TextureMngr::Init();
 | |
| 
 | |
|     BPInit();
 | |
|     VertexManager::Init();
 | |
|     OpcodeDecoder_Init();
 | |
|     Fifo_Init();
 | |
|     VertexShaderMngr::Init();
 | |
|     PixelShaderMngr::Init();
 | |
|     GL_REPORT_ERRORD();
 | |
| }
 | |
|  
 | |
| void Video_Shutdown(void) 
 | |
| {
 | |
|     VertexShaderMngr::Shutdown();
 | |
|     PixelShaderMngr::Shutdown();
 | |
|     Fifo_Shutdown();
 | |
|     VertexManager::Destroy();
 | |
|     TextureMngr::Shutdown();
 | |
|     OpcodeDecoder_Shutdown();
 | |
|     Renderer::Shutdown();
 | |
| 	OpenGL_Shutdown();
 | |
| }
 | |
| 
 | |
| 
 | |
| void DebugLog(const char* _fmt, ...)
 | |
| {
 | |
| #ifdef _DEBUG
 | |
|     
 | |
|     char* Msg = (char*)alloca(strlen(_fmt)+512);
 | |
|     va_list ap;
 | |
| 
 | |
|     va_start( ap, _fmt );
 | |
|     vsnprintf( Msg, strlen(_fmt)+512, _fmt, ap );
 | |
|     va_end( ap );
 | |
| 
 | |
|     g_VideoInitialize.pLog(Msg, FALSE);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| bool ScreenShot(TCHAR *File) 
 | |
| {
 | |
|     char str[64];
 | |
|     int left = 200, top = 15;
 | |
|     sprintf(str, "Dolphin OGL " VERSION_STRING);
 | |
| 
 | |
|     Renderer::ResetGLState();
 | |
|     Renderer::DrawText(str, left+1, top+1, 0xff000000);
 | |
|     Renderer::DrawText(str, left, top, 0xffc0ffff);
 | |
|     Renderer::RestoreGLState();
 | |
| 
 | |
|     if (Renderer::SaveRenderTarget(File, 0)) {
 | |
|         char str[255];
 | |
|         sprintf(str, "saved %s\n", File);
 | |
|         Renderer::AddMessage(str, 500);
 | |
|     	return true;
 | |
|     }
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| BOOL Video_Screenshot(TCHAR* _szFilename)
 | |
| {
 | |
|     if (ScreenShot(_szFilename))
 | |
|         return TRUE;
 | |
| 
 | |
|     return FALSE;
 | |
| }
 | |
| 
 | |
| void Video_UpdateXFB(BYTE* _pXFB, DWORD _dwWidth, DWORD _dwHeight)
 | |
| {
 | |
| }
 |