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cb91be81ed25bf3e504f40a7678996cdca69b18f
dolphin
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Core
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InputCommon
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Jordan Woyak
2c05c49a04
Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6933
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 20:47:58 +00:00
..
ControllerInterface
Various minor fixes to allow building with clang on OS X.
2011-01-27 05:01:00 +00:00
ControllerEmu.cpp
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
ControllerEmu.h
Finally got the input common strings figured out. That pretty much finishes translations.
2011-01-14 03:05:02 +00:00
GCPadStatus.h
Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
2010-06-13 09:26:00 +00:00
InputConfig.cpp
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
InputConfig.h
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
SConscript
Accept arbitrary HID devices as gamepads instead of using SDL,
2011-01-14 05:06:08 +00:00
UDPWiimote.cpp
Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
2011-01-27 20:47:58 +00:00
UDPWiimote.h
Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
2011-01-27 20:47:58 +00:00
UDPWrapper.cpp
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
UDPWrapper.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
X11InputBase.cpp
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
X11InputBase.h
Some pathnames are used both by SCons and cpp which can be a bit tricky.
2010-07-20 02:45:31 +00:00