forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			446 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			446 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <clocale>
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#include <cmath>
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#include <iomanip>
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#include <locale>
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#include <memory>
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#include <sstream>
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#ifdef _WIN32
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#include <shlobj.h>  // for SHGetFolderPath
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#endif
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#include "Common/Common.h"
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Common/MathUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigLoaders/BaseConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/STM/STM.h"
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#include "InputCommon/GCAdapter.h"
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#include "UICommon/DiscordPresence.h"
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#include "UICommon/UICommon.h"
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#include "UICommon/USBUtils.h"
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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#include "UICommon/X11Utils.h"
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#endif
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#ifdef __APPLE__
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#include <IOKit/pwr_mgt/IOPMLib.h>
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#endif
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#include "VideoCommon/VideoBackendBase.h"
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namespace UICommon
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{
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static void CreateDumpPath(const std::string& path)
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{
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  if (!path.empty())
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    File::SetUserPath(D_DUMP_IDX, path + '/');
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  File::CreateFullPath(File::GetUserPath(D_DUMPAUDIO_IDX));
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  File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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  File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
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  File::CreateFullPath(File::GetUserPath(D_DUMPFRAMES_IDX));
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  File::CreateFullPath(File::GetUserPath(D_DUMPOBJECTS_IDX));
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  File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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}
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static void InitCustomPaths()
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{
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  File::SetUserPath(D_WIIROOT_IDX, Config::Get(Config::MAIN_FS_PATH));
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  CreateDumpPath(Config::Get(Config::MAIN_DUMP_PATH));
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  const std::string sd_path = Config::Get(Config::MAIN_SD_PATH);
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  if (!sd_path.empty())
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    File::SetUserPath(F_WIISDCARD_IDX, sd_path);
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}
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void Init()
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{
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  Config::Init();
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  Config::AddConfigChangedCallback(InitCustomPaths);
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  Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
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  SConfig::Init();
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  Discord::Init();
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  LogManager::Init();
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  VideoBackendBase::PopulateList();
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  WiimoteReal::LoadSettings();
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  GCAdapter::Init();
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  VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend);
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  SetEnableAlert(SConfig::GetInstance().bUsePanicHandlers);
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}
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void Shutdown()
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{
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  GCAdapter::Shutdown();
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  WiimoteReal::Shutdown();
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  VideoBackendBase::ClearList();
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  LogManager::Shutdown();
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  Discord::Shutdown();
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  SConfig::Shutdown();
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  Config::Shutdown();
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}
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void SetLocale(std::string locale_name)
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{
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  auto set_locale = [](const std::string& locale) {
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#ifdef __linux__
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    std::string adjusted_locale = locale;
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    if (!locale.empty())
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      adjusted_locale += ".UTF-8";
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#else
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    const std::string& adjusted_locale = locale;
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#endif
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    // setlocale sets the C locale, and global sets the C and C++ locales, so the call to setlocale
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    // would be redundant if it wasn't for not having any other good way to check whether
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    // the locale name is valid. (Constructing a std::locale object for an unsupported
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    // locale name throws std::runtime_error, and exception handling is disabled in Dolphin.)
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    if (!std::setlocale(LC_ALL, adjusted_locale.c_str()))
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      return false;
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    std::locale::global(std::locale(adjusted_locale));
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    return true;
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  };
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#ifdef _WIN32
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  constexpr char PREFERRED_SEPARATOR = '-';
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  constexpr char OTHER_SEPARATOR = '_';
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#else
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  constexpr char PREFERRED_SEPARATOR = '_';
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  constexpr char OTHER_SEPARATOR = '-';
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#endif
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  // Users who use a system language other than English are unlikely to prefer American date and
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  // time formats, so let's explicitly request "en_GB" if Dolphin's language is set to "en".
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  // (The settings window only allows setting "en", not anything like "en_US" or "en_GB".)
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  // Users who prefer the American formats are likely to have their system language set to en_US,
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  // and are thus likely to leave Dolphin's language as the default value "" (<System Language>).
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  if (locale_name == "en")
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    locale_name = "en_GB";
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  std::replace(locale_name.begin(), locale_name.end(), OTHER_SEPARATOR, PREFERRED_SEPARATOR);
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  // Use the specified locale if supported.
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  if (set_locale(locale_name))
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    return;
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  // Remove subcodes until we get a supported locale. If that doesn't give us a supported locale,
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  // "" is passed to set_locale in order to get the system default locale.
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  while (!locale_name.empty())
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  {
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    const size_t separator_index = locale_name.rfind(PREFERRED_SEPARATOR);
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    locale_name.erase(separator_index == std::string::npos ? 0 : separator_index);
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    if (set_locale(locale_name))
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      return;
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  }
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  // If none of the locales tried above are supported, we just keep using whatever locale is set
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  // (which is the classic locale by default).
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}
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void CreateDirectories()
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{
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  File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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  File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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  File::CreateFullPath(File::GetUserPath(D_COVERCACHE_IDX));
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  File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
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  File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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  File::CreateFullPath(File::GetUserPath(D_DUMPSSL_IDX));
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  File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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  File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
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  File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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  File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
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  File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
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  File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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  File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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  File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
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  File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
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  File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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  File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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  File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
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  File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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#ifndef ANDROID
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  File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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  File::CreateFullPath(File::GetUserPath(D_STYLES_IDX));
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#else
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  // Disable media scanning in directories with a .nomedia file
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  File::CreateEmptyFile(File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP NOMEDIA_FILE);
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#endif
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}
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void SetUserDirectory(const std::string& custom_path)
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{
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  if (!custom_path.empty())
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  {
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    File::CreateFullPath(custom_path + DIR_SEP);
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    File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
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    return;
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  }
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  std::string user_path = "";
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#ifdef _WIN32
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  // Detect where the User directory is. There are five different cases
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  // (on top of the command line flag, which overrides all this):
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  // 1. GetExeDirectory()\portable.txt exists
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  //    -> Use GetExeDirectory()\User
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  // 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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  //    -> Use GetExeDirectory()\User
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  // 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
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  //    -> Use this as the user directory path
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  // 4. My Documents exists
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  //    -> Use My Documents\Dolphin Emulator as the User directory path
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  // 5. Default
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  //    -> Use GetExeDirectory()\User
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  // Check our registry keys
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  HKEY hkey;
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  DWORD local = 0;
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  TCHAR configPath[MAX_PATH] = {0};
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  if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE,
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                   &hkey) == ERROR_SUCCESS)
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  {
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    DWORD size = 4;
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    if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr,
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                        reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
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      local = 0;
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    size = MAX_PATH;
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    if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath,
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                        &size) != ERROR_SUCCESS)
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      configPath[0] = 0;
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    RegCloseKey(hkey);
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  }
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  local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
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  // Get Program Files path in case we need it.
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  TCHAR my_documents[MAX_PATH];
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  bool my_documents_found = SUCCEEDED(
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      SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
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  if (local)  // Case 1-2
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    user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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  else if (configPath[0])  // Case 3
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    user_path = TStrToUTF8(configPath);
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  else if (my_documents_found)  // Case 4
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    user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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  else  // Case 5
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    user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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  // Prettify the path: it will be displayed in some places, we don't want a mix
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  // of \ and /.
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  user_path = ReplaceAll(user_path, "\\", DIR_SEP);
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  // Make sure it ends in DIR_SEP.
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  if (*user_path.rbegin() != DIR_SEP_CHR)
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    user_path += DIR_SEP;
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#else
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  if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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  {
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    user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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  }
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  else
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  {
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    const char* env_path = getenv("DOLPHIN_EMU_USERPATH");
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    const char* home = getenv("HOME");
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    if (!home)
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      home = getenv("PWD");
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    if (!home)
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      home = "";
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    std::string home_path = std::string(home) + DIR_SEP;
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#if defined(__APPLE__) || defined(ANDROID)
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    if (env_path)
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    {
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      user_path = env_path;
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    }
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    else
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    {
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      user_path = home_path + DOLPHIN_DATA_DIR DIR_SEP;
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    }
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#else
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    // We are on a non-Apple and non-Android POSIX system, there are 4 cases:
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    // 1. GetExeDirectory()/portable.txt exists
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    //    -> Use GetExeDirectory()/User
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    // 2. $DOLPHIN_EMU_USERPATH is set
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    //    -> Use $DOLPHIN_EMU_USERPATH
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    // 3. ~/.dolphin-emu directory exists
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    //    -> Use ~/.dolphin-emu
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    // 4. Default
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    //    -> Use XDG basedir, see
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    //    http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
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    user_path = home_path + "." DOLPHIN_DATA_DIR DIR_SEP;
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    std::string exe_path = File::GetExeDirectory();
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    if (File::Exists(exe_path + DIR_SEP "portable.txt"))
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    {
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      user_path = exe_path + DIR_SEP "User" DIR_SEP;
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    }
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    else if (env_path)
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    {
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      user_path = env_path;
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    }
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    else if (!File::Exists(user_path))
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    {
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      const char* data_home = getenv("XDG_DATA_HOME");
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      std::string data_path =
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          std::string(data_home && data_home[0] == '/' ? data_home :
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                                                         (home_path + ".local" DIR_SEP "share")) +
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          DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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      const char* config_home = getenv("XDG_CONFIG_HOME");
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      std::string config_path =
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          std::string(config_home && config_home[0] == '/' ? config_home :
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                                                             (home_path + ".config")) +
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          DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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      const char* cache_home = getenv("XDG_CACHE_HOME");
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      std::string cache_path =
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          std::string(cache_home && cache_home[0] == '/' ? cache_home : (home_path + ".cache")) +
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          DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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      File::SetUserPath(D_USER_IDX, data_path);
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      File::SetUserPath(D_CONFIG_IDX, config_path);
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      File::SetUserPath(D_CACHE_IDX, cache_path);
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      return;
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    }
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#endif
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  }
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#endif
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  File::SetUserPath(D_USER_IDX, user_path);
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}
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void SaveWiimoteSources()
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{
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  std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
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  IniFile inifile;
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  inifile.Load(ini_filename);
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  for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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  {
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    std::string secname("Wiimote");
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    secname += (char)('1' + i);
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    IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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    sec.Set("Source", (int)g_wiimote_sources[i]);
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  }
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  std::string secname("BalanceBoard");
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  IniFile::Section& sec = *inifile.GetOrCreateSection(secname);
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  sec.Set("Source", (int)g_wiimote_sources[WIIMOTE_BALANCE_BOARD]);
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  inifile.Save(ini_filename);
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}
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bool TriggerSTMPowerEvent()
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{
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  const auto ios = IOS::HLE::GetIOS();
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  if (!ios)
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    return false;
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  const auto stm = ios->GetDeviceByName("/dev/stm/eventhook");
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  if (!stm || !std::static_pointer_cast<IOS::HLE::Device::STMEventHook>(stm)->HasHookInstalled())
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    return false;
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  Core::DisplayMessage("Shutting down", 30000);
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  ProcessorInterface::PowerButton_Tap();
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  return true;
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}
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#if defined(HAVE_XRANDR) && HAVE_X11
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void EnableScreenSaver(Window win, bool enable)
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#else
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void EnableScreenSaver(bool enable)
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#endif
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{
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// Inhibit the screensaver. Depending on the operating system this may also
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// disable low-power states and/or screen dimming.
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#if defined(HAVE_X11) && HAVE_X11
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  if (SConfig::GetInstance().bDisableScreenSaver)
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  {
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    X11Utils::InhibitScreensaver(win, !enable);
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  }
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#endif
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#ifdef _WIN32
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  // Prevents Windows from sleeping, turning off the display, or idling
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  if (enable)
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  {
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    SetThreadExecutionState(ES_CONTINUOUS);
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  }
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  else
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  {
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    EXECUTION_STATE should_screen_save =
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        SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
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    SetThreadExecutionState(ES_CONTINUOUS | should_screen_save | ES_SYSTEM_REQUIRED);
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  }
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#endif
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#ifdef __APPLE__
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						|
  static IOPMAssertionID s_power_assertion = kIOPMNullAssertionID;
 | 
						|
 | 
						|
  if (SConfig::GetInstance().bDisableScreenSaver)
 | 
						|
  {
 | 
						|
    if (enable)
 | 
						|
    {
 | 
						|
      if (s_power_assertion != kIOPMNullAssertionID)
 | 
						|
      {
 | 
						|
        IOPMAssertionRelease(s_power_assertion);
 | 
						|
        s_power_assertion = kIOPMNullAssertionID;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      CFStringRef reason_for_activity = CFSTR("Emulation Running");
 | 
						|
      if (IOPMAssertionCreateWithName(kIOPMAssertionTypePreventUserIdleDisplaySleep,
 | 
						|
                                      kIOPMAssertionLevelOn, reason_for_activity,
 | 
						|
                                      &s_power_assertion) != kIOReturnSuccess)
 | 
						|
      {
 | 
						|
        s_power_assertion = kIOPMNullAssertionID;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
std::string FormatSize(u64 bytes)
 | 
						|
{
 | 
						|
  // i18n: The symbol for the unit "bytes"
 | 
						|
  const char* const unit_symbols[] = {_trans("B"),   _trans("KiB"), _trans("MiB"), _trans("GiB"),
 | 
						|
                                      _trans("TiB"), _trans("PiB"), _trans("EiB")};
 | 
						|
 | 
						|
  // Find largest power of 2 less than size.
 | 
						|
  // div 10 to get largest named unit less than size
 | 
						|
  // 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
 | 
						|
  // Max value is 63 / 10 = 6
 | 
						|
  const int unit = IntLog2(std::max<u64>(bytes, 1)) / 10;
 | 
						|
 | 
						|
  // Don't need exact values, only 5 most significant digits
 | 
						|
  const double unit_size = std::pow(2, unit * 10);
 | 
						|
  std::stringstream ss;
 | 
						|
  ss << std::fixed << std::setprecision(2);
 | 
						|
  ss << bytes / unit_size << ' ' << GetStringT(unit_symbols[unit]);
 | 
						|
  return ss.str();
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace UICommon
 |