forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			52 lines
		
	
	
		
			1009 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1009 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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class HiresTexture
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{
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public:
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	static void Init();
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	static void Update();
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	static void Shutdown();
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	static std::shared_ptr<HiresTexture> Search(
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		const u8* texture, size_t texture_size,
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		const u8* tlut, size_t tlut_size,
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		u32 width, u32 height,
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		int format, bool has_mipmaps
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	);
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	static std::string GenBaseName(
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		const u8* texture, size_t texture_size,
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		const u8* tlut, size_t tlut_size,
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		u32 width, u32 height,
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		int format, bool has_mipmaps,
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		bool dump = false
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	);
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	~HiresTexture();
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	struct Level
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	{
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		u8* data;
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		size_t data_size;
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		u32 width, height;
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	};
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	std::vector<Level> m_levels;
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private:
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	static HiresTexture* Load(const std::string& base_filename, u32 width, u32 height);
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	static void Prefetch();
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	HiresTexture() {}
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};
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