forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _AUDIO_COMMON_H_
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#define _AUDIO_COMMON_H_
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#include "Common.h"
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#include "SoundStream.h"
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class CMixer;
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extern SoundStream *soundStream;
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// UDSPControl
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union UDSPControl
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{
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	u16 Hex;
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	struct
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	{
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		u16 DSPReset       : 1; // Write 1 to reset and waits for 0
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		u16 DSPAssertInt   : 1;
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		u16 DSPHalt        : 1;
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		u16 AI             : 1;
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		u16 AI_mask        : 1;
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		u16 ARAM           : 1;
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		u16 ARAM_mask      : 1;
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		u16 DSP            : 1;
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		u16 DSP_mask       : 1;
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		u16 ARAM_DMAState  : 1; // DSPGetDMAStatus() uses this flag
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		u16 DSPInitCode    : 1;
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		u16 DSPInit        : 1; // DSPInit() writes to this flag
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		u16 pad            : 4;
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	};
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	UDSPControl(u16 _Hex = 0) : Hex(_Hex) {}
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};
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namespace AudioCommon
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{
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	SoundStream *InitSoundStream(CMixer *mixer, void *hWnd);
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	void ShutdownSoundStream();
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	std::vector<std::string> GetSoundBackends();
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	bool UseJIT();
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	void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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	void UpdateSoundStream();
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}
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#endif // _AUDIO_COMMON_H_
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