forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			222 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Atomic.h"
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#include "Mixer.h"
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#include "AudioCommon.h"
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#include "CPUDetect.h"
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#include "../Core/Host.h"
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#include "../Core/HW/AudioInterface.h"
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// UGLINESS
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#include "../Core/PowerPC/PowerPC.h"
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#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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#include <tmmintrin.h>
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#endif
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// Executed from sound stream thread
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unsigned int CMixer::Mix(short* samples, unsigned int numSamples)
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{
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	if (!samples)
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		return 0;
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	std::lock_guard<std::mutex> lk(m_csMixing);
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	if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
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	{
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		// Silence
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		memset(samples, 0, numSamples * 4);
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		return numSamples;
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	}
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	unsigned int numLeft = GetNumSamples();
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	if (m_AIplaying) {
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		if (numLeft < numSamples)//cannot do much about this
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			m_AIplaying = false;
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		if (numLeft < MAX_SAMPLES/4)//low watermark
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			m_AIplaying = false;
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	} else {
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		if (numLeft > MAX_SAMPLES/2)//high watermark
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			m_AIplaying = true;
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	}
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	// Cache access in non-volatile variable
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	// This is the only function changing the read value, so it's safe to
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	// cache it locally although it's written here.
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	// The writing pointer will be modified outside, but it will only increase,
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	// so we will just ignore new written data while interpolating.
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	// Without this cache, the compiler wouldn't be allowed to optimize the
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	// interpolation loop.
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	u32 indexR = Common::AtomicLoad(m_indexR);
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	u32 indexW = Common::AtomicLoad(m_indexW);
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	if (m_AIplaying) {
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		numLeft = (numLeft > numSamples) ? numSamples : numLeft;
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		if (AudioInterface::GetAIDSampleRate() == m_sampleRate) // (1:1)
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		{
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#if _M_SSE >= 0x301
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			if (cpu_info.bSSSE3 && !((numLeft * 2) % 8))
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			{
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				static const __m128i sr_mask =
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					_mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL,
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								  0x04050607L, 0x00010203L);
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				for (unsigned int i = 0; i < numLeft * 2; i += 8)
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				{
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					_mm_storeu_si128((__m128i *)&samples[i], _mm_shuffle_epi8(_mm_loadu_si128((__m128i *)&m_buffer[(indexR + i) & INDEX_MASK]), sr_mask));
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				}
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			}
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			else
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#endif
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			{
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				for (unsigned int i = 0; i < numLeft * 2; i+=2)
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				{
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					samples[i] = Common::swap16(m_buffer[(indexR + i + 1) & INDEX_MASK]);
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					samples[i+1] = Common::swap16(m_buffer[(indexR + i) & INDEX_MASK]);
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				}
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			}
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			indexR += numLeft * 2;
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		}
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		else //linear interpolation
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		{
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			//render numleft sample pairs to samples[]
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			//advance indexR with sample position
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			//remember fractional offset
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			static u32 frac = 0;
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			const u32 ratio = (u32)( 65536.0f * (float)AudioInterface::GetAIDSampleRate() / (float)m_sampleRate );
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			for (u32 i = 0; i < numLeft * 2; i+=2) {
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				u32 indexR2 = indexR + 2; //next sample
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				if ((indexR2 & INDEX_MASK) == (indexW & INDEX_MASK)) //..if it exists
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					indexR2 = indexR;
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				s16 l1 = Common::swap16(m_buffer[indexR & INDEX_MASK]); //current
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				s16 l2 = Common::swap16(m_buffer[indexR2 & INDEX_MASK]); //next
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				int sampleL = ((l1 << 16) + (l2 - l1) * (u16)frac)  >> 16;
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				samples[i+1] = sampleL;
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				s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); //current
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				s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); //next
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				int sampleR = ((r1 << 16) + (r2 - r1) * (u16)frac)  >> 16;
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				samples[i] = sampleR;
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				frac += ratio;
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				indexR += 2 * (u16)(frac >> 16);
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				frac &= 0xffff;
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			}
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		}
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	} else {
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		numLeft = 0;
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	}
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	// Padding
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	if (numSamples > numLeft)
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	{
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		unsigned short s[2];
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		s[0] = Common::swap16(m_buffer[(indexR - 1) & INDEX_MASK]);
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		s[1] = Common::swap16(m_buffer[(indexR - 2) & INDEX_MASK]);
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		for (unsigned int i = numLeft*2; i < numSamples*2; i+=2)
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			*(u32*)(samples+i) = *(u32*)(s);
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//		memset(&samples[numLeft * 2], 0, (numSamples - numLeft) * 4);
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	}
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	// Flush cached variable
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	Common::AtomicStore(m_indexR, indexR);
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	//when logging, also throttle HLE audio
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	if (m_logAudio) {
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		if (m_AIplaying) {
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			Premix(samples, numLeft);
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			AudioInterface::Callback_GetStreaming(samples, numLeft, m_sampleRate);
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			g_wave_writer.AddStereoSamples(samples, numLeft);
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		}
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	}
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	else { 	//or mix as usual
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		// Add the DSPHLE sound, re-sampling is done inside
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		Premix(samples, numSamples);
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		// Add the DTK Music
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		// Re-sampling is done inside
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		AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
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	}
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	return numSamples;
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}
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void CMixer::PushSamples(const short *samples, unsigned int num_samples)
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{
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	// Cache access in non-volatile variable
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	// indexR isn't allowed to cache in the audio throttling loop as it
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	// needs to get updates to not deadlock.
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	u32 indexW = Common::AtomicLoad(m_indexW);
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	if (m_throttle)
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	{
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		// The auto throttle function. This loop will put a ceiling on the CPU MHz.
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		while (num_samples * 2 + ((indexW - Common::AtomicLoad(m_indexR)) & INDEX_MASK) >= MAX_SAMPLES * 2)
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		{
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			if (*PowerPC::GetStatePtr() != PowerPC::CPU_RUNNING || soundStream->IsMuted())
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				break;
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			// Shortcut key for Throttle Skipping
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			if (Host_GetKeyState('\t'))
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				break;
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			SLEEP(1);
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			soundStream->Update();
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		}
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	}
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	// Check if we have enough free space
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	// indexW == m_indexR results in empty buffer, so indexR must always be smaller than indexW
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	if (num_samples * 2 + ((indexW - Common::AtomicLoad(m_indexR)) & INDEX_MASK) >= MAX_SAMPLES * 2)
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		return;
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	// AyuanX: Actual re-sampling work has been moved to sound thread
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	// to alleviate the workload on main thread
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	// and we simply store raw data here to make fast mem copy
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	int over_bytes = num_samples * 4 - (MAX_SAMPLES * 2 - (indexW & INDEX_MASK)) * sizeof(short);
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	if (over_bytes > 0)
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	{
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		memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4 - over_bytes);
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		memcpy(&m_buffer[0], samples + (num_samples * 4 - over_bytes) / sizeof(short), over_bytes);
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	}
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	else
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	{
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		memcpy(&m_buffer[indexW & INDEX_MASK], samples, num_samples * 4);
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	}
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	Common::AtomicAdd(m_indexW, num_samples * 2);
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	return;
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}
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unsigned int CMixer::GetNumSamples()
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{
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	// Guess how many samples would be available after interpolation.
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	// As interpolation needs at least on sample from the future to
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	// linear interpolate between them, one sample less is available.
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	// We also can't say the current interpolation state (specially
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	// the frac), so to be sure, subtract one again to be sure not
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	// to underflow the fifo.
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	u32 numSamples = ((Common::AtomicLoad(m_indexW) - Common::AtomicLoad(m_indexR)) & INDEX_MASK) / 2;
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	if (AudioInterface::GetAIDSampleRate() == m_sampleRate)
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		; //numSamples = numSamples; // 1:1
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	else if (m_sampleRate == 48000 && AudioInterface::GetAIDSampleRate() == 32000)
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		numSamples = numSamples * 3 / 2 - 2; // most common case
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	else
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		numSamples = numSamples * m_sampleRate / AudioInterface::GetAIDSampleRate() - 2;
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	return numSamples;
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}
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