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cd83b44a453dd3ef73d03ed41ef49bff19f7d1e0
dolphin
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Source
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Core
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InputCommon
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History
Shawn Hoffman
5e81298ef0
boring svn:eol-style native again...
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5771
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 23:45:56 +00:00
..
ControllerInterface
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
Configuration.cpp
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
ControllerEmu.cpp
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
2010-06-21 03:12:16 +00:00
ControllerEmu.h
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
2010-06-21 03:12:16 +00:00
DirectInputBase.cpp
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
DirectInputBase.h
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
GCPadStatus.h
Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
2010-06-13 09:26:00 +00:00
InputCommon.h
(cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change.
2010-06-12 19:58:02 +00:00
InputConfig.cpp
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
2010-06-21 03:12:16 +00:00
InputConfig.h
(cleanup) Delete an awful global variable (g_plugin in ConfigDiag). Rename the Plugin class in InputConfig to InputPlugin, which is better but not ideal.
2010-06-12 18:45:39 +00:00
SConscript
(cleanup) Move WXInputBase into InputUICommon. Delete some leftovers from the last change.
2010-06-12 19:58:02 +00:00
SDL_Util.cpp
Hg:
2010-06-09 01:37:08 +00:00
SDL_Util.h
Build GLEW, SDL and zlib as static libraries from Externals as with
2010-06-16 00:07:52 +00:00
X11InputBase.cpp
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
2010-04-12 01:33:10 +00:00
X11InputBase.h
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
XInput_Util.cpp
Hg:
2010-06-09 01:37:08 +00:00
XInput_Util.h
Hg:
2010-06-09 01:37:08 +00:00