forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			168 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			168 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// This file is under the public domain.
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#pragma once
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#include <cstddef>
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#include <initializer_list>
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#include <type_traits>
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#include "CommonTypes.h"
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// Helper functions:
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#ifdef _WIN32
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template <typename T>
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static inline int CountSetBits(T v)
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{
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	// from https://graphics.stanford.edu/~seander/bithacks.html
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	// GCC has this built in, but MSVC's intrinsic will only emit the actual
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	// POPCNT instruction, which we're not depending on
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	v = v - ((v >> 1) & (T)~(T)0/3);
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	v = (v & (T)~(T)0/15*3) + ((v >> 2) & (T)~(T)0/15*3);
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	v = (v + (v >> 4)) & (T)~(T)0/255*15;
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	return (T)(v * ((T)~(T)0/255)) >> (sizeof(T) - 1) * 8;
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}
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static inline int LeastSignificantSetBit(u32 val)
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{
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	unsigned long index;
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	_BitScanForward(&index, val);
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	return (int)index;
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}
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static inline int LeastSignificantSetBit(u64 val)
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{
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	unsigned long index;
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	_BitScanForward64(&index, val);
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	return (int)index;
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}
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#else
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static inline int CountSetBits(u32 val) { return __builtin_popcount(val); }
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static inline int CountSetBits(u64 val) { return __builtin_popcountll(val); }
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static inline int LeastSignificantSetBit(u32 val) { return __builtin_ctz(val); }
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static inline int LeastSignificantSetBit(u64 val) { return __builtin_ctzll(val); }
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#endif
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// namespace avoids conflict with OS X Carbon; don't use BitSet<T> directly
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namespace BS
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{
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// Similar to std::bitset, this is a class which encapsulates a bitset, i.e.
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// using the set bits of an integer to represent a set of integers.  Like that
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// class, it acts like an array of bools:
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//     BitSet32 bs;
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//     bs[1] = true;
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// but also like the underlying integer ([0] = least significant bit):
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//     BitSet32 bs2 = ...;
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//     bs = (bs ^ bs2) & BitSet32(0xffff);
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// The following additional functionality is provided:
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// - Construction using an initializer list.
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//     BitSet bs { 1, 2, 4, 8 };
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// - Efficiently iterating through the set bits:
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//     for (int i : bs)
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//         [i is the *index* of a set bit]
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//   (This uses the appropriate CPU instruction to find the next set bit in one
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//   operation.)
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// - Counting set bits using .Count() - see comment on that method.
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// TODO: use constexpr when MSVC gets out of the Dark Ages
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template <typename IntTy>
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class BitSet
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{
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	static_assert(!std::is_signed<IntTy>::value, "BitSet should not be used with signed types");
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public:
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	// A reference to a particular bit, returned from operator[].
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	class Ref
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	{
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	public:
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		Ref(Ref&& other) : m_bs(other.m_bs), m_mask(other.m_mask) {}
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		Ref(BitSet* bs, IntTy mask) : m_bs(bs), m_mask(mask) {}
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		operator bool() const { return (m_bs->m_val & m_mask) != 0; }
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		bool operator=(bool set)
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		{
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			m_bs->m_val = (m_bs->m_val & ~m_mask) | (set ? m_mask : 0);
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			return set;
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		}
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	private:
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		BitSet* m_bs;
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		IntTy m_mask;
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	};
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	// A STL-like iterator is required to be able to use range-based for loops.
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	class Iterator
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	{
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	public:
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		Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {}
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		Iterator(IntTy val, int bit) : m_val(val), m_bit(bit) {}
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		Iterator& operator=(Iterator other) { new (this) Iterator(other); return *this; }
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		int operator*() { return m_bit; }
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		Iterator& operator++()
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		{
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			if (m_val == 0)
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			{
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				m_bit = -1;
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			}
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			else
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			{
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				int bit = LeastSignificantSetBit(m_val);
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				m_val &= ~(1 << bit);
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				m_bit = bit;
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			}
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			return *this;
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		}
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		Iterator operator++(int _)
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		{
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			Iterator other(*this);
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			++*this;
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			return other;
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		}
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		bool operator==(Iterator other) const { return m_bit == other.m_bit; }
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		bool operator!=(Iterator other) const { return m_bit != other.m_bit; }
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	private:
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		IntTy m_val;
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		int m_bit;
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	};
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	BitSet() : m_val(0) {}
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	explicit BitSet(IntTy val) : m_val(val) {}
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	BitSet(std::initializer_list<int> init)
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	{
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		m_val = 0;
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		for (int bit : init)
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			m_val |= (IntTy)1 << bit;
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	}
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	static BitSet AllTrue(size_t count)
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	{
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		return BitSet(count == sizeof(IntTy)*8 ? ~(IntTy)0 : (((IntTy)1 << count) - 1));
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	}
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	Ref operator[](size_t bit) { return Ref(this, (IntTy)1 << bit); }
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	const Ref operator[](size_t bit) const { return (*const_cast<BitSet*>(this))[bit]; }
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	bool operator==(BitSet other) const { return m_val == other.m_val; }
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	bool operator!=(BitSet other) const { return m_val != other.m_val; }
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	BitSet operator|(BitSet other) const { return BitSet(m_val | other.m_val); }
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	BitSet operator&(BitSet other) const { return BitSet(m_val & other.m_val); }
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	BitSet operator^(BitSet other) const { return BitSet(m_val ^ other.m_val); }
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	BitSet operator~() const { return BitSet(~m_val); }
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	BitSet& operator|=(BitSet other) { return *this = *this | other; }
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	BitSet& operator&=(BitSet other) { return *this = *this & other; }
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	BitSet& operator^=(BitSet other) { return *this = *this ^ other; }
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	operator u32() = delete;
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	operator bool() { return m_val != 0; }
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	// Warning: Even though on modern CPUs this is a single fast instruction,
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	// Dolphin's official builds do not currently assume POPCNT support on x86,
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	// so slower explicit bit twiddling is generated.  Still should generally
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	// be faster than a loop.
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	unsigned int Count() const { return CountSetBits(m_val); }
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	Iterator begin() const { Iterator it(m_val, 0); return ++it; }
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	Iterator end() const { return Iterator(m_val, -1); }
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	IntTy m_val;
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};
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}
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typedef BS::BitSet<u32> BitSet32;
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typedef BS::BitSet<u64> BitSet64;
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