forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			85 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <condition_variable>
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#include <cstdio>
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#include <cstring>
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#include <mutex>
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#include <thread>
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// Don't include Common.h here as it will break LogManager
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#include "Common/CommonTypes.h"
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// This may not be defined outside _WIN32
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#ifndef _WIN32
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#ifndef INFINITE
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#define INFINITE 0xffffffff
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#endif
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//for gettimeofday and struct time(spec|val)
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#include <time.h>
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#include <sys/time.h>
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#endif
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namespace Common
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{
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int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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// TODO: doesn't work on windows with (count > 2)
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class Barrier
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{
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public:
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	Barrier(size_t count)
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		: m_count(count), m_waiting(0)
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	{}
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	// block until "count" threads call Sync()
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	bool Sync()
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	{
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		std::unique_lock<std::mutex> lk(m_mutex);
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		// TODO: broken when next round of Sync()s
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		// is entered before all waiting threads return from the notify_all
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		if (m_count == ++m_waiting)
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		{
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			m_waiting = 0;
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			m_condvar.notify_all();
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			return true;
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		}
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		else
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		{
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			m_condvar.wait(lk, [&]{ return (0 == m_waiting); });
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			return false;
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		}
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	}
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private:
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	std::condition_variable m_condvar;
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	std::mutex m_mutex;
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	const size_t m_count;
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	volatile size_t m_waiting;
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};
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void SleepCurrentThread(int ms);
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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// Use this function during a spin-wait to make the current thread
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// relax while another thread is working. This may be more efficient
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// than using events because event functions use kernel calls.
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inline void YieldCPU()
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{
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	std::this_thread::yield();
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}
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void SetCurrentThreadName(const char *name);
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} // namespace Common
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