forked from dolphin-emu/dolphin
		
	almost fixed real xfb in d3d, i say almost because there are some minor scalling problems. hope will fix them soon. implemented a more intelligent index generator to emulate more accurately the behavior of the gc. please give me feedback on this changes. enjoy :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5465 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			350 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "IndexGenerator.h"
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| 
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| /*
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| *	
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| QUAD simulator
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| 
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| 0   2   4   6  
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| 1   3   5   7
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| 021231 243453 
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| */
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| 
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| //Init
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| u16 *IndexGenerator::Tptr = 0;
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| u16 *IndexGenerator::BASETptr = 0;
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| u16 *IndexGenerator::Lptr = 0;
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| u16 *IndexGenerator::BASELptr = 0;
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| u16 *IndexGenerator::Pptr = 0;
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| u16 *IndexGenerator::BASEPptr = 0;
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| int IndexGenerator::numT = 0;
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| int IndexGenerator::numL = 0;
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| int IndexGenerator::numP = 0;
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| int IndexGenerator::index = 0;	
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| int IndexGenerator::Tadds = 0;
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| int IndexGenerator::Ladds = 0;
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| int IndexGenerator::Padds = 0;
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| IndexGenerator::IndexPrimitiveType IndexGenerator::LastTPrimitive = Prim_None;
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| IndexGenerator::IndexPrimitiveType IndexGenerator::LastLPrimitive = Prim_None;
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| bool IndexGenerator::used = false;
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| 
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| void IndexGenerator::Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr)
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| {	
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| 	Tptr = Triangleptr;
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| 	Lptr = Lineptr;
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| 	Pptr = Pointptr;
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| 	BASETptr = Triangleptr;
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| 	BASELptr = Lineptr;
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| 	BASEPptr = Pointptr;
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| 	index = 0;
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| 	numT = 0;
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| 	numL = 0;
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| 	numP = 0;
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| 	Tadds = 0;
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| 	Ladds = 0;
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| 	Padds = 0;
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| 	LastTPrimitive = Prim_None;
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| 	LastLPrimitive = Prim_None;
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| }
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| // Triangles
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| void IndexGenerator::AddList(int numVerts)
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| {
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| 	//if we have no vertices return
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| 	if(numVerts <= 0) return;
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| 	int numTris = numVerts / 3;	
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| 	if (!numTris)
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| 	{
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| 		//if we have less than 3 verts
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| 		if(numVerts == 1)
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| 		{
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| 			// discard
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| 			index++;
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| 			return;
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| 		}
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| 		else
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| 		{
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| 			//we have two verts render a degenerated triangle
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| 			numTris = 1;
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| 			*Tptr++ = index;
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| 			*Tptr++ = index+1;
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| 			*Tptr++ = index;
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| 		}		
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| 	}
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| 	else
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| 	{
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| 		for (int i = 0; i < numTris; i++)
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| 		{
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| 			*Tptr++ = index+i*3;
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| 			*Tptr++ = index+i*3+1;
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| 			*Tptr++ = index+i*3+2;
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| 		}
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| 		int baseRemainingverts = numVerts - numVerts % 3;
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| 		switch (numVerts % 3)
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| 		{
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| 		case 2:
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| 			//whe have 2 remaining verts use strip method
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| 			*Tptr++ = index + baseRemainingverts - 1;
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| 			*Tptr++ = index + baseRemainingverts;
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| 			*Tptr++ = index + baseRemainingverts + 1;
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| 			numTris++;
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| 			break;
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| 		case 1:
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| 			//whe have 1 remaining verts use strip method this is only a conjeture
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| 			*Tptr++ = index + baseRemainingverts - 2;
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| 			*Tptr++ = index + baseRemainingverts - 1;
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| 			*Tptr++ = index + baseRemainingverts;
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| 			numTris++;
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| 			break;
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| 		default:
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| 			break;
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| 		};
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| 	}
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| 	index += numVerts;
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| 	numT += numTris;
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| 	Tadds++;
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| 	LastTPrimitive = Prim_List;
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| }
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| 
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| void IndexGenerator::AddStrip(int numVerts)
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| {
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| 	if(numVerts <= 0) return;
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| 	int numTris = numVerts - 2;
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| 	if (numTris < 1) 
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| 	{
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| 		//if we have less than 3 verts
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| 		if(numVerts == 1)
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| 		{
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| 			//dicard
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| 			index++;
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| 			return;
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| 		}
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| 		else
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| 		{
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| 			//we have two verts render a degenerated triangle
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| 			numTris = 1;
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| 			*Tptr++ = index;
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| 			*Tptr++ = index+1;
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| 			*Tptr++ = index;
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| 		}
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| 	}
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| 	else
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| 	{	
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| 		bool wind = false;
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| 		for (int i = 0; i < numTris; i++)
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| 		{
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| 			*Tptr++ = index+i;
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| 			*Tptr++ = index+i+(wind?2:1);
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| 			*Tptr++ = index+i+(wind?1:2);
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| 			wind = !wind;
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| 		}
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| 	}
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| 	index += numVerts;
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| 	numT += numTris;
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| 	Tadds++;	
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| 	LastTPrimitive = Prim_Strip;
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| }
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| void IndexGenerator::AddFan(int numVerts)
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| {
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| 	if(numVerts <= 0) return;
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| 	int numTris = numVerts - 2;
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| 	if (numTris < 1) 
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| 	{
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| 		//if we have less than 3 verts
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| 		if(numVerts == 1)
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| 		{
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| 			//Discard
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| 			index++;
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| 			return;
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| 		}
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| 		else
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| 		{
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| 			//we have two verts render a degenerated triangle
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| 			numTris = 1;
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| 			*Tptr++ = index;
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| 			*Tptr++ = index+1;
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| 			*Tptr++ = index;
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| 		}
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| 	}
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| 	else
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| 	{
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| 		for (int i = 0; i < numTris; i++)
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| 		{
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| 			*Tptr++ = index;
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| 			*Tptr++ = index+i+1;
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| 			*Tptr++ = index+i+2;
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| 		}
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| 	}	
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| 	index += numVerts;
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| 	numT += numTris;
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| 	Tadds++;	
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| 	LastTPrimitive = Prim_Fan;
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| }
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| 
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| void IndexGenerator::AddQuads(int numVerts)
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| {
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| 	if(numVerts <= 0) return;
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| 	int numTris = (numVerts/4)*2;
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| 	if (numTris == 0) 
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| 	{
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| 		//if we have less than 3 verts
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| 		if(numVerts == 1)
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| 		{
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| 			//discard
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| 			index++;
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| 			return;
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| 		}
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| 		else
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| 		{
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| 			if(numVerts == 2)
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| 			{
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| 				//we have two verts render a degenerated triangle
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| 				numTris = 1;
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| 				*Tptr++ = index;
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| 				*Tptr++ = index + 1;
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| 				*Tptr++ = index;
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| 			}
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| 			else
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| 			{
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| 				//we have 3 verts render a full triangle
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| 				numTris = 1;
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| 				*Tptr++ = index;
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| 				*Tptr++ = index + 1;
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| 				*Tptr++ = index + 2;
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| 			}
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| 		}
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| 	}
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| 	else
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| 	{
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| 		for (int i = 0; i < numTris / 2; i++)
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| 		{
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| 			*Tptr++ = index+i*4;
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| 			*Tptr++ = index+i*4+1;
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| 			*Tptr++ = index+i*4+3;
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| 			*Tptr++ = index+i*4+1;
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| 			*Tptr++ = index+i*4+2;
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| 			*Tptr++ = index+i*4+3;
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| 		}
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| 		int baseRemainingverts = numVerts - numVerts % 4;
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| 		switch (numVerts % 4)
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| 		{
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| 		case 3:
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| 			//whe have 3 remaining verts use strip method
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| 			*Tptr++ = index + baseRemainingverts;
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| 			*Tptr++ = index + baseRemainingverts + 1;
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| 			*Tptr++ = index + baseRemainingverts + 2;
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| 			numTris++;
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| 			break;
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| 		case 2:
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| 			//whe have 2 remaining verts use strip method
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| 			*Tptr++ = index + baseRemainingverts - 1;
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| 			*Tptr++ = index + baseRemainingverts;
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| 			*Tptr++ = index + baseRemainingverts + 1;
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| 			numTris++;
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| 			break;
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| 		case 1:
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| 			//whe have 1 remaining verts use strip method this is only a conjeture
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| 			*Tptr++ = index + baseRemainingverts - 2;
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| 			*Tptr++ = index + baseRemainingverts - 1;
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| 			*Tptr++ = index + baseRemainingverts;
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| 			numTris++;
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| 			break;
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| 		default:
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| 			break;
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| 		};
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| 	}
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| 	index += numVerts;
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| 	numT += numTris;
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| 	Tadds++;	
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| 	LastTPrimitive = Prim_List;
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| }
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| 
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| 
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| //Lines
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| void IndexGenerator::AddLineList(int numVerts)
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| {
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| 	if(numVerts <= 0) return;
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| 	int numLines = numVerts / 2;
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| 	if (!numLines)
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| 	{
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| 		//Discard
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| 		index++;
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| 		return;
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| 	}
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| 	else
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| 	{
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| 		for (int i = 0; i < numLines; i++)
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| 		{
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| 			*Lptr++ = index+i*2;
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| 			*Lptr++ = index+i*2+1;
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| 		}
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| 		if(numVerts%2 != 0)
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| 		{
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| 			//use line strip for remaining vert
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| 			*Lptr++ = index + numLines * 2 - 1;
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| 			*Lptr++ = index + numLines * 2;
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| 		}
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| 	}
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| 	index += numVerts;
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| 	numL += numLines;
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| 	Ladds++;
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| 	LastLPrimitive = Prim_List;
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| }
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| 
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| void IndexGenerator::AddLineStrip(int numVerts)
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| {
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| 	int numLines = numVerts - 1;
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| 	if (numLines <= 0)
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| 	{
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| 		if(numVerts == 1)
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| 		{
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| 			index++;
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| 		}
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| 		return;
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| 	}
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| 	for (int i = 0; i < numLines; i++)
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| 	{
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| 		*Lptr++ = index+i;
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| 		*Lptr++ = index+i+1;
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| 	}
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| 	index += numVerts;
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| 	numL += numLines;
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| 	Ladds++;	
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| 	LastLPrimitive = Prim_Strip;
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| }
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| 
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| 
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| 
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| //Points
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| void IndexGenerator::AddPoints(int numVerts)
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| {
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| 	for (int i = 0; i < numVerts; i++)
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| 	{
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| 		*Pptr++ = index+i;		
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| 	}
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| 	index += numVerts;
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| 	numP += numVerts;
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| 	Padds++;
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| }
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| 
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| 
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| 
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| 
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| 	
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| 
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