forked from dolphin-emu/dolphin
		
	implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale. make both plugins work similar. this must improve opengl image quality a lot. also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize. this is highly experimental so please test a lot. implemented shader dumping on error thinking in future experiments with shaders. enjoy :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			106 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| // ---------------------------------------------------------------------------------------------
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| // GC graphics pipeline
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| // ---------------------------------------------------------------------------------------------
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| // 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
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| // The efb can be copied back into ram in two forms: as textures or as XFB.
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| // The XFB is the region in RAM that the VI chip scans out to the television.
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| // So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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| // Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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| // ---------------------------------------------------------------------------------------------
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| 
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| #ifndef _COMMON_RENDER_H_
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| #define _COMMON_RENDER_H_
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| 
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| #include "VideoCommon.h"
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| #include "MathUtil.h"
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| #include "pluginspecs_video.h"
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| 
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| // TODO: Move these out of here.
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| extern int frameCount;
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| extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
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| 
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| // Renderer really isn't a very good name for this class - it's more like "Misc".
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| // The long term goal is to get rid of this class and replace it with others that make
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| // more sense.
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| class Renderer
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| {
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| public:
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| 	static bool Init();
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| 	static void Shutdown();
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| 
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| 	// What's the real difference between these? Too similar names.
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| 	static void ResetAPIState();
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| 	static void RestoreAPIState();
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| 
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| 	static void ReinitView();
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| 
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| 	static void SetColorMask();
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| 	static void SetBlendMode(bool forceUpdate);
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| 	static bool SetScissorRect();
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| 	static void SetGenerationMode();
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| 	static void SetDepthMode();
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| 	static void SetLogicOpMode();
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| 	static void SetDitherMode();
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| 	static void SetLineWidth();
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| 	static void SetSamplerState(int stage,int texindex);
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| 	static void SetInterlacingMode();
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| 	// Live resolution change
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| 	static bool Allow2x();
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| 	static bool AllowCustom();
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| 
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| 	// Render target management
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| 	static int GetFrameBufferWidth();
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| 	static int GetFrameBufferHeight();
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| 	static int GetCustomWidth();
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| 	static int GetCustomHeight();
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| 	static int GetTargetWidth();
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| 	static int GetTargetHeight();
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| 	static int GetFullTargetWidth();
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| 	static int GetFullTargetHeight();
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| 
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| 	// Multiply any 2D EFB coordinates by these when rendering.
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| 	static float GetTargetScaleX();
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|     static float GetTargetScaleY();
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| 
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| 	static float GetXFBScaleX();
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|     static float GetXFBScaleY();
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| 
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| 	static TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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| 
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| 	static u32 AccessEFB(EFBAccessType type, int x, int y);
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| 
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| 	// Random utilities
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|     static void RenderText(const char* pstr, int left, int top, u32 color);
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| 	static void DrawDebugText();
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| 	static void SetScreenshot(const char *filename);
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| 	static void FlipImageData(u8 *data, int w, int h);
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| 	static bool SaveRenderTarget(const char *filename, int w, int h, int YOffset = 0);
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| 
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| 	static void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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| 	static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc);
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| 
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|     // Finish up the current frame, print some stats
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|     static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight);
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| };
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| 
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| void UpdateViewport();
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| 
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| #endif // _COMMON_RENDER_H_
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