forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5302 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			304 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Common.h"
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| #include "VideoCommon.h"
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| #include "VertexLoader.h"
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| #include "VertexLoader_Position.h"
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| #include "NativeVertexWriter.h"
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| #include "CPUDetect.h"
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| 
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| #if _M_SSE >= 0x301
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| #include <tmmintrin.h>
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| #endif
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| 
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| extern float posScale;
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| extern TVtxAttr *pVtxAttr;
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| 
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| // Thoughts on the implementation of a vertex loader compiler.
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| // s_pCurBufferPointer should definitely be in a register.
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| // Could load the position scale factor in XMM7, for example.
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| 
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| // The pointer inside DataReadU8 in another.
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| // Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
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| 
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| /*
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| MOVZX(32, R(EAX), MOffset(ESI, 0));
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| MOVZX(32, R(EBX), MOffset(ESI, 1));
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| MOVZX(32, R(ECX), MOffset(ESI, 2));
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| MOVD(XMM0, R(EAX));
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| MOVD(XMM1, R(EBX));
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| MOVD(XMM2, R(ECX));                   
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| CVTDQ2PS(XMM0, XMM0);
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| CVTDQ2PS(XMM1, XMM1);
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| CVTDQ2PS(XMM2, XMM2);
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| MULSS(XMM0, XMM7);
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| MULSS(XMM1, XMM7);
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| MULSS(XMM2, XMM7);
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| MOVSS(MOffset(EDI, 0), XMM0);
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| MOVSS(MOffset(EDI, 4), XMM1);
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| MOVSS(MOffset(EDI, 8), XMM2);
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| 
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| Alternatively, lookup table:
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| MOVZX(32, R(EAX), MOffset(ESI, 0));
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| MOVZX(32, R(EBX), MOffset(ESI, 1));
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| MOVZX(32, R(ECX), MOffset(ESI, 2));
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| MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
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| MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
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| MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
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| MOV(MOffset(EDI, 0), XMM0);
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| MOV(MOffset(EDI, 4), XMM1);
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| MOV(MOffset(EDI, 8), XMM2);
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| 
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| SSE4:
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| PINSRB(XMM0, MOffset(ESI, 0), 0);
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| PINSRB(XMM0, MOffset(ESI, 1), 4);
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| PINSRB(XMM0, MOffset(ESI, 2), 8);
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| CVTDQ2PS(XMM0, XMM0);
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| <two unpacks here to sign extend>
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| MULPS(XMM0, XMM7);
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| MOVUPS(MOffset(EDI, 0), XMM0);
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| 
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| 									 */
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| 
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| // ==============================================================================
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| // Direct
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| // ==============================================================================
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| 
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| template <class T, bool three>
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| void Pos_ReadDirect()
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| {
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| 	((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(T)DataRead<T>() * posScale;
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| 	((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(T)DataRead<T>() * posScale;
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| 	if (three)
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| 		((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(T)DataRead<T>() * posScale;
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| 	else
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| 		((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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| 	LOG_VTX();
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| 	VertexManager::s_pCurBufferPointer += 12;
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| }
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| 
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| void LOADERDECL Pos_ReadDirect_UByte3()  { Pos_ReadDirect<u8,  true>(); }
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| void LOADERDECL Pos_ReadDirect_Byte3()   { Pos_ReadDirect<s8,  true>(); }
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| void LOADERDECL Pos_ReadDirect_UShort3() { Pos_ReadDirect<u16, true>(); }
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| void LOADERDECL Pos_ReadDirect_Short3()  { Pos_ReadDirect<s16, true>(); }
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| 
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| void LOADERDECL Pos_ReadDirect_UByte2()  { Pos_ReadDirect<u8,  false>(); }
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| void LOADERDECL Pos_ReadDirect_Byte2()   { Pos_ReadDirect<s8,  false>(); }
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| void LOADERDECL Pos_ReadDirect_UShort2() { Pos_ReadDirect<u16, false>(); }
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| void LOADERDECL Pos_ReadDirect_Short2()  { Pos_ReadDirect<s16, false>(); }
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| 
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| void LOADERDECL Pos_ReadDirect_Float3()
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| {
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| 	// No need to use floating point here.
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| 	((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32(); 
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| 	((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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| 	((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
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| 	LOG_VTX();
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| 	VertexManager::s_pCurBufferPointer += 12;
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| }
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| 
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| void LOADERDECL Pos_ReadDirect_Float2()
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| {
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| 	// No need to use floating point here.
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| 	((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32(); 
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| 	((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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| 	((u32 *)VertexManager::s_pCurBufferPointer)[2] = 0;
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| 	LOG_VTX();
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| 	VertexManager::s_pCurBufferPointer += 12;
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| }
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| 
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| 
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| template<class T, bool three>
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| inline void Pos_ReadIndex_Byte(int Index)
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| {
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| 	const u8* pData = cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]);
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| 	((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)(pData[0])) * posScale;
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| 	((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)(pData[1])) * posScale;
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| 	if (three)
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| 		((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)(pData[2])) * posScale;
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| 	else
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| 		((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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| 	LOG_VTX();
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| 	VertexManager::s_pCurBufferPointer += 12;
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| }
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| 
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| template<class T, bool three>
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| inline void Pos_ReadIndex_Short(int Index)
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| {
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| 	const u16* pData = (const u16 *)(cached_arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]));
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| 	((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Common::swap16(pData[0])) * posScale;
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| 	((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Common::swap16(pData[1])) * posScale;
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| 	if (three)
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| 		((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Common::swap16(pData[2])) * posScale;
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| 	else
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| 		((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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| 	LOG_VTX();
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| 	VertexManager::s_pCurBufferPointer += 12;
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| }
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| 
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| template<bool three>
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| inline void Pos_ReadIndex_Float(int Index)
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| {
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| 	const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
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| 	((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
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| 	((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
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| 	if (three)
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| 		((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
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| 	else
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| 		((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
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| 	LOG_VTX();
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| 	VertexManager::s_pCurBufferPointer += 12;
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| }
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| 
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| #if _M_SSE >= 0x301
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| static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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| static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
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| 
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| template<bool three>
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| inline void Pos_ReadIndex_Float_SSSE3(int Index)
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| {
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| 	const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
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| 	const __m128i a = _mm_loadu_si128((__m128i*)pData);
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| 	__m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
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| 	_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
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| 	LOG_VTX();
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| 	VertexManager::s_pCurBufferPointer += 12;
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| }
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| #endif
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| 
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| // ==============================================================================
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| // Index 8
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| // ==============================================================================
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| void LOADERDECL Pos_ReadIndex8_UByte3()  {Pos_ReadIndex_Byte<u8,   true> (DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_Byte3()   {Pos_ReadIndex_Byte<s8,   true> (DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_UShort3() {Pos_ReadIndex_Short<u16, true> (DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_Short3()  {Pos_ReadIndex_Short<s16, true> (DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_Float3()  {Pos_ReadIndex_Float<true>      (DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_UByte2()  {Pos_ReadIndex_Byte<u8,   false>(DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_Byte2()   {Pos_ReadIndex_Byte<s8,   false>(DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_UShort2() {Pos_ReadIndex_Short<u16, false>(DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_Short2()  {Pos_ReadIndex_Short<s16, false>(DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_Float2()  {Pos_ReadIndex_Float<false>     (DataReadU8());}
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| 
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| // ==============================================================================
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| // Index 16
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| // ==============================================================================
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| void LOADERDECL Pos_ReadIndex16_UByte3()  {Pos_ReadIndex_Byte<u8,   true> (DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_Byte3()   {Pos_ReadIndex_Byte<s8,   true> (DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_UShort3() {Pos_ReadIndex_Short<u16, true> (DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_Short3()  {Pos_ReadIndex_Short<s16, true> (DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_Float3()  {Pos_ReadIndex_Float<true>      (DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_UByte2()  {Pos_ReadIndex_Byte<u8,   false>(DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_Byte2()   {Pos_ReadIndex_Byte<s8,   false>(DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_UShort2() {Pos_ReadIndex_Short<u16, false>(DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_Short2()  {Pos_ReadIndex_Short<s16, false>(DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_Float2()  {Pos_ReadIndex_Float<false>     (DataReadU16());}
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| 
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| #if _M_SSE >= 0x301
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| void LOADERDECL Pos_ReadIndex8_Float3_SSSE3()  {Pos_ReadIndex_Float_SSSE3<true>      (DataReadU8());}
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| void LOADERDECL Pos_ReadIndex8_Float2_SSSE3()  {Pos_ReadIndex_Float_SSSE3<false>     (DataReadU8());}
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| void LOADERDECL Pos_ReadIndex16_Float3_SSSE3()  {Pos_ReadIndex_Float_SSSE3<true>      (DataReadU16());}
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| void LOADERDECL Pos_ReadIndex16_Float2_SSSE3()  {Pos_ReadIndex_Float_SSSE3<false>     (DataReadU16());}
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| #endif
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| 
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| static TPipelineFunction tableReadPosition[4][8][2] = {
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| 	{
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| 		{NULL, NULL,},
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| 		{NULL, NULL,},
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| 		{NULL, NULL,},
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| 		{NULL, NULL,},
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| 		{NULL, NULL,},
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| 	},
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| 	{
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| 		{Pos_ReadDirect_UByte2, Pos_ReadDirect_UByte3,},
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| 		{Pos_ReadDirect_Byte2, Pos_ReadDirect_Byte3,},
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| 		{Pos_ReadDirect_UShort2, Pos_ReadDirect_UShort3,},
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| 		{Pos_ReadDirect_Short2, Pos_ReadDirect_Short3,},
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| 		{Pos_ReadDirect_Float2, Pos_ReadDirect_Float3,},
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| 	},
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| 	{
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| 		{Pos_ReadIndex8_UByte2, Pos_ReadIndex8_UByte3,},
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| 		{Pos_ReadIndex8_Byte2, Pos_ReadIndex8_Byte3,},
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| 		{Pos_ReadIndex8_UShort2, Pos_ReadIndex8_UShort3,},
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| 		{Pos_ReadIndex8_Short2, Pos_ReadIndex8_Short3,},
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| 		{Pos_ReadIndex8_Float2, Pos_ReadIndex8_Float3,},
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| 	},
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| 	{
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| 		{Pos_ReadIndex16_UByte2, Pos_ReadIndex16_UByte3,},
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| 		{Pos_ReadIndex16_Byte2, Pos_ReadIndex16_Byte3,},
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| 		{Pos_ReadIndex16_UShort2, Pos_ReadIndex16_UShort3,},
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| 		{Pos_ReadIndex16_Short2, Pos_ReadIndex16_Short3,},
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| 		{Pos_ReadIndex16_Float2, Pos_ReadIndex16_Float3,},
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| 	},
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| };
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| 
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| static int tableReadPositionVertexSize[4][8][2] = {
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| 	{
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| 		{0, 0,},
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| 		{0, 0,},
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| 		{0, 0,},
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| 		{0, 0,},
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| 		{0, 0,},
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| 	},
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| 	{
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| 		{2, 3,},
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| 		{2, 3,},
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| 		{4, 6,},
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| 		{4, 6,},
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| 		{8, 12,},
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| 	},
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| 	{
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| 		{1, 1,},
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| 		{1, 1,},
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| 		{1, 1,},
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| 		{1, 1,},
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| 		{1, 1,},
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| 	},
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| 	{
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| 		{2, 2,},
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| 		{2, 2,},
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| 		{2, 2,},
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| 		{2, 2,},
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| 		{2, 2,},
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| 	},
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| };
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| 
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| 
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| void VertexLoader_Position::Init(void) {
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| 
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| #if _M_SSE >= 0x301
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| 
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| 	if (cpu_info.bSSSE3) {
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| 		tableReadPosition[2][4][0] = Pos_ReadIndex8_Float2_SSSE3;
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| 		tableReadPosition[2][4][1] = Pos_ReadIndex8_Float3_SSSE3;
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| 		tableReadPosition[3][4][0] = Pos_ReadIndex16_Float2_SSSE3;
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| 		tableReadPosition[3][4][1] = Pos_ReadIndex16_Float3_SSSE3;
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| 	}
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| 
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| #endif
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| 
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| }
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| 
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| unsigned int VertexLoader_Position::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements) {
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| 	return tableReadPositionVertexSize[_type][_format][_elements];
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| }
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| 
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| TPipelineFunction VertexLoader_Position::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements) {
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| 	return tableReadPosition[_type][_format][_elements];
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| }
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