forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			181 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Software/SWTexture.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include <cstring>
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#include "Common/Assert.h"
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#include "VideoBackends/Software/CopyRegion.h"
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namespace SW
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{
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namespace
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{
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#pragma pack(push, 1)
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struct Pixel
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{
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  u8 r;
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  u8 g;
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  u8 b;
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  u8 a;
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};
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#pragma pack(pop)
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void CopyTextureData(const TextureConfig& src_config, const u8* src_ptr, u32 src_x, u32 src_y,
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                     u32 width, u32 height, const TextureConfig& dst_config, u8* dst_ptr, u32 dst_x,
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                     u32 dst_y)
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{
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  size_t texel_size = AbstractTexture::GetTexelSizeForFormat(src_config.format);
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  size_t src_stride = src_config.GetStride();
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  size_t src_offset =
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      static_cast<size_t>(src_y) * src_stride + static_cast<size_t>(src_x) * texel_size;
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  size_t dst_stride = dst_config.GetStride();
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  size_t dst_offset =
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      static_cast<size_t>(dst_y) * dst_stride + static_cast<size_t>(dst_x) * texel_size;
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  size_t copy_len = static_cast<size_t>(width) * texel_size;
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  src_ptr += src_offset;
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  dst_ptr += dst_offset;
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  for (u32 i = 0; i < height; i++)
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  {
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    std::memcpy(dst_ptr, src_ptr, copy_len);
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    src_ptr += src_stride;
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    dst_ptr += dst_stride;
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  }
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}
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}  // namespace
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void SWRenderer::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
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                              const MathUtil::Rectangle<int>& dst_rect,
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                              const AbstractTexture* src_texture,
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                              const MathUtil::Rectangle<int>& src_rect)
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{
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  const SWTexture* software_source_texture = static_cast<const SWTexture*>(src_texture);
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  SWTexture* software_dest_texture = static_cast<SWTexture*>(dst_framebuffer->GetColorAttachment());
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  std::vector<Pixel> source_pixels;
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  source_pixels.resize(src_rect.GetHeight() * src_rect.GetWidth() * 4);
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  memcpy(source_pixels.data(), software_source_texture->GetData(), source_pixels.size());
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  std::vector<Pixel> destination_pixels;
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  destination_pixels.resize(dst_rect.GetHeight() * dst_rect.GetWidth() * 4);
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  CopyRegion(source_pixels.data(), src_rect, destination_pixels.data(), dst_rect);
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  memcpy(software_dest_texture->GetData(), destination_pixels.data(), destination_pixels.size());
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}
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SWTexture::SWTexture(const TextureConfig& tex_config) : AbstractTexture(tex_config)
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{
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  m_data.resize(tex_config.width * tex_config.height * 4);
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}
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void SWTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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                                         const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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                                         u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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                                         u32 dst_layer, u32 dst_level)
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{
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  ASSERT(src_level == 0 && src_layer == 0 && dst_layer == 0 && dst_level == 0);
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  CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->m_data.data(),
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                  src_rect.left, src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config,
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                  m_data.data(), dst_rect.left, dst_rect.top);
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}
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void SWTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
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                                   u32 layer, u32 level)
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{
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}
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void SWTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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                     size_t buffer_size)
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{
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  m_data.assign(buffer, buffer + buffer_size);
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}
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const u8* SWTexture::GetData() const
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{
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  return m_data.data();
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}
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u8* SWTexture::GetData()
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{
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  return m_data.data();
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}
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SWStagingTexture::SWStagingTexture(StagingTextureType type, const TextureConfig& config)
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    : AbstractStagingTexture(type, config)
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{
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  m_data.resize(m_texel_size * config.width * config.height);
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  m_map_pointer = reinterpret_cast<char*>(m_data.data());
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  m_map_stride = m_texel_size * config.width;
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}
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SWStagingTexture::~SWStagingTexture() = default;
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void SWStagingTexture::CopyFromTexture(const AbstractTexture* src,
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                                       const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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                                       u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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{
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  ASSERT(src_level == 0 && src_layer == 0);
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  CopyTextureData(src->GetConfig(), static_cast<const SWTexture*>(src)->GetData(), src_rect.left,
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                  src_rect.top, src_rect.GetWidth(), src_rect.GetHeight(), m_config, m_data.data(),
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                  dst_rect.left, dst_rect.top);
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  m_needs_flush = true;
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}
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void SWStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
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                                     const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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                                     u32 dst_level)
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{
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  ASSERT(dst_level == 0 && dst_layer == 0);
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  CopyTextureData(m_config, m_data.data(), src_rect.left, src_rect.top, src_rect.GetWidth(),
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                  src_rect.GetHeight(), dst->GetConfig(), static_cast<SWTexture*>(dst)->GetData(),
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                  dst_rect.left, dst_rect.top);
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  m_needs_flush = true;
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}
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bool SWStagingTexture::Map()
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{
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  return true;
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}
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void SWStagingTexture::Unmap()
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{
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}
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void SWStagingTexture::Flush()
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{
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  m_needs_flush = false;
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}
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SWFramebuffer::SWFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment,
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                             AbstractTextureFormat color_format, AbstractTextureFormat depth_format,
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                             u32 width, u32 height, u32 layers, u32 samples)
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    : AbstractFramebuffer(color_attachment, depth_attachment, color_format, depth_format, width,
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                          height, layers, samples)
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{
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}
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std::unique_ptr<SWFramebuffer> SWFramebuffer::Create(SWTexture* color_attachment,
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                                                     SWTexture* depth_attachment)
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{
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  if (!ValidateConfig(color_attachment, depth_attachment))
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    return nullptr;
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  const AbstractTextureFormat color_format =
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      color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined;
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  const AbstractTextureFormat depth_format =
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      depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined;
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  const SWTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
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  const u32 width = either_attachment->GetWidth();
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  const u32 height = either_attachment->GetHeight();
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  const u32 layers = either_attachment->GetLayers();
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  const u32 samples = either_attachment->GetSamples();
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  return std::make_unique<SWFramebuffer>(color_attachment, depth_attachment, color_format,
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                                         depth_format, width, height, layers, samples);
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}
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}  // namespace SW
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