forked from dolphin-emu/dolphin
		
	console now prints to file and stderr on windows someone feels like creating a wxw version? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2046 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			196 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Includes
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#include <string> // System: To be able to add strings with "+"
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#include <stdio.h>
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#ifdef _WIN32
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	#include <windows.h>
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#else
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#include <stdarg.h>
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#endif
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#include "Common.h"
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#include "ConsoleWindow.h" // Common
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// Declarations and definitions
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namespace Console
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{
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// Create handles
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	FILE* __fStdOut = NULL;
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#ifdef _WIN32
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	HANDLE __hStdOut = NULL;
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#endif
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/* Start console window - width and height is the size of console window, if you enable
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   File the output will also be written to this file. */
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void Open(int Width, int Height, char * Name, bool File)
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{
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#ifdef _WIN32
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	// Open the console window and create the window handle for GetStdHandle()
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	AllocConsole();
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	// Save the window handle that AllocConsole() created
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	__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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	// Set the console window title
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	SetConsoleTitle(Name);
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	// Set the total letter space
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	COORD co = {Width, Height};
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	SetConsoleScreenBufferSize(__hStdOut, co);
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	/* Set the window size in number of letters. The height is hardcoded here because it can
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	   be changed with MoveWindow() later */
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	SMALL_RECT coo = {0,0, (Width - 1),50}; // Top, left, right, bottom
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	SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
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#endif
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	// Create a file and a file handle if File is enabled and we don't already have a file handle
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	if(File && !__fStdOut)
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	{
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		// Edit the log file name
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		std::string FileEnding = ".log";
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		std::string FileName = Name;	
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		std::string FullFilename = (FileName + FileEnding);
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		// Open the file handle
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		__fStdOut = fopen(FullFilename.c_str(), "w");
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	}
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}
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/* Close the console window and close the eventual file handle */
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void Close()
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{
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#ifdef _WIN32
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	FreeConsole(); // Close the console window
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#endif
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	if(__fStdOut) fclose(__fStdOut); // Close the file handle
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}
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// Print to screen and file
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int Print(const char *fmt, ...)
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{
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#if defined(_WIN32)
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	if(__hStdOut)
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	{
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#endif
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		char s[1024*20]; // Warning, mind this value
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		va_list argptr;
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		int cnt; // To store the vsnprintf return message
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		va_start(argptr, fmt);
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		cnt = vsnprintf(s, 500, fmt, argptr);
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		va_end(argptr);
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#if defined(_WIN32)
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		DWORD cCharsWritten; // We will get a value back here
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		WriteConsole(__hStdOut, s, (DWORD)strlen(s), &cCharsWritten, NULL);
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#else
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		fprintf(stderr, "%s", s);
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#endif
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		// Write to the file
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		if(__fStdOut)
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		{
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		    fprintf(__fStdOut, "%s", s);
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		    fflush(__fStdOut); // Write file now, don't wait
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		}
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		return(cnt);
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#if defined(_WIN32) 
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	} else
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	{
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		return 0;
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	}
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#endif
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}
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// Clear console screen
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void ClearScreen() 
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{ 
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#if defined(_WIN32)
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	if(__hStdOut) // Check that we have a window handle
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	{
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		COORD coordScreen = { 0, 0 }; 
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		DWORD cCharsWritten; 
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		CONSOLE_SCREEN_BUFFER_INFO csbi; 
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		DWORD dwConSize; 
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		HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); 
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		GetConsoleScreenBufferInfo(hConsole, &csbi); 
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		dwConSize = csbi.dwSize.X * csbi.dwSize.Y; 
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		FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, 
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			coordScreen, &cCharsWritten); 
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		GetConsoleScreenBufferInfo(hConsole, &csbi); 
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		FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, 
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			coordScreen, &cCharsWritten); 
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		SetConsoleCursorPosition(hConsole, coordScreen); 
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	}
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#endif
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}
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/* Get window handle of console window to be able to resize it. We use
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   GetConsoleTitle() and FindWindow() to locate the console window handle. */
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#if defined(_WIN32)
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HWND GetHwnd(void)
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{
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   #define MY_BUFSIZE 1024 // Buffer size for console window titles
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   HWND hwndFound;         // This is what is returned to the caller
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   char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated WindowTitle
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   char pszOldWindowTitle[MY_BUFSIZE]; // Contains original WindowTitle
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   // Fetch current window title.
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   GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
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   // Format a "unique" NewWindowTitle
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   wsprintf(pszNewWindowTitle, "%d/%d", GetTickCount(), GetCurrentProcessId());
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   // Change current window title
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   SetConsoleTitle(pszNewWindowTitle);
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   // Ensure window title has been updated
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   Sleep(40);
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   // Look for NewWindowTitle
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   hwndFound = FindWindow(NULL, pszNewWindowTitle);
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   // Restore original window title
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   SetConsoleTitle(pszOldWindowTitle);
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   return(hwndFound);
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}
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#endif // _WIN32
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} // namespace
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