forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			84 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <wx/bitmap.h>
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#include <wx/defs.h>
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#include <wx/dialog.h>
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#include <wx/gdicmn.h>
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#include <wx/image.h>
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#include <wx/mstream.h>
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#include <wx/sizer.h>
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#include <wx/statbmp.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/translation.h>
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#include <wx/windowid.h>
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#include "Common/Common.h"
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#include "DolphinWX/AboutDolphin.h"
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#include "DolphinWX/resources/dolphin_logo.cpp"
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class wxWindow;
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AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
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		const wxString &title, const wxPoint &position,
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		const wxSize& size, long style)
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	: wxDialog(parent, id, title, position, size, style)
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{
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	wxMemoryInputStream istream(dolphin_logo_png, sizeof dolphin_logo_png);
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	wxImage iDolphinLogo(istream, wxBITMAP_TYPE_PNG);
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	wxStaticBitmap* const sbDolphinLogo = new wxStaticBitmap(this, wxID_ANY,
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			wxBitmap(iDolphinLogo));
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	const wxString Text = wxString::Format(_("Dolphin %s\n"
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				"Copyright (c) 2003-2014+ Dolphin Team\n"
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				"\n"
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				"Branch: %s\n"
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				"Revision: %s\n"
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				"Compiled: %s @ %s\n"
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				"\n"
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				"Dolphin is a GameCube/Wii emulator, which was\n"
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				"originally written by F|RES and ector.\n"
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				"Today Dolphin is an open source project with many\n"
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				"contributors, too many to list.\n"
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				"If interested, just go check out the project page at\n"
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				"https://github.com/dolphin-emu/dolphin/ .\n"
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				"\n"
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				"Special thanks to Bushing, Costis, CrowTRobo,\n"
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				"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
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				"reverse engineering and docs/demos.\n"
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				"\n"
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				"Big thanks to Gilles Mouchard whose Microlib PPC\n"
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				"emulator gave our development a kickstart.\n"
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				"\n"
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				"Thanks to Frank Wille for his PowerPC disassembler,\n"
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				"which or9 and we modified to include Gekko specifics.\n"
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				"\n"
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				"Thanks to hcs/destop for their GC ADPCM decoder.\n"
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				"\n"
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				"We are not affiliated with Nintendo in any way.\n"
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				"GameCube and Wii are trademarks of Nintendo.\n"
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				"The emulator should not be used to play games\n"
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				"you do not legally own."),
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		scm_desc_str, scm_branch_str, scm_rev_git_str, __DATE__, __TIME__);
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	wxStaticText* const Message = new wxStaticText(this, wxID_ANY, Text);
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	Message->Wrap(GetSize().GetWidth());
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	wxBoxSizer* const sInfo = new wxBoxSizer(wxVERTICAL);
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	sInfo->Add(Message, 1, wxEXPAND | wxALL, 5);
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	wxBoxSizer* const sMainHor = new wxBoxSizer(wxHORIZONTAL);
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	sMainHor->Add(sbDolphinLogo, 0, wxEXPAND | wxALL, 5);
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	sMainHor->Add(sInfo);
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	wxBoxSizer* const sMain = new wxBoxSizer(wxVERTICAL);
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	sMain->Add(sMainHor, 1, wxEXPAND);
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	sMain->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
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	SetSizerAndFit(sMain);
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	Center();
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	SetFocus();
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}
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