forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Common.h"
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#include "VideoCommon/CommandProcessor.h"
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class PointerWrap;
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namespace MMIO { class Mapping; }
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namespace SWCommandProcessor
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{
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	using UCPStatusReg = CommandProcessor::UCPStatusReg;
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	using UCPCtrlReg = CommandProcessor::UCPCtrlReg;
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	using UCPClearReg = CommandProcessor::UCPClearReg;
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	struct CPReg
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	{
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		UCPStatusReg status;    // 0x00
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		UCPCtrlReg ctrl;        // 0x02
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		UCPClearReg clear;      // 0x04
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		u32 unk0;               // 0x08
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		u16 unk1;               // 0x0c
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		u16 token;              // 0x0e
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		u16 bboxleft;           // 0x10
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		u16 bboxtop;            // 0x12
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		u16 bboxright;          // 0x14
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		u16 bboxbottom;         // 0x16
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		u32 unk2;               // 0x18
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		u32 unk3;               // 0x1c
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		u32 fifobase;           // 0x20
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		u32 fifoend;            // 0x24
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		u32 hiwatermark;        // 0x28
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		u32 lowatermark;        // 0x2c
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		u32 rwdistance;         // 0x30
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		u32 writeptr;           // 0x34
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		u32 readptr;            // 0x38
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		u32 breakpt;            // 0x3c
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	};
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	// Init
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	void Init();
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	void Shutdown();
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	void DoState(PointerWrap &p);
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	void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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	bool RunBuffer();
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	void RunGpu();
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	// for CGPFIFO
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	void GatherPipeBursted();
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	void UpdateInterrupts(u64 userdata);
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	void UpdateInterruptsFromVideoBackend(u64 userdata);
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	void SetRendering(bool enabled);
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} // end of namespace SWCommandProcessor
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