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cf7101ef0843d2b548be390d93b4e62e698c3d79
dolphin
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Core
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Shawn Hoffman
cf7101ef08
use jit64's implementation of divwux instead of always falling back to interpreter. please test for stability...tho it looks fine.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5223
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:30:25 +00:00
..
AudioCommon
Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
2010-03-08 08:03:42 +00:00
Common
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
Core
use jit64's implementation of divwux instead of always falling back to interpreter. please test for stability...tho it looks fine.
2010-03-23 03:30:25 +00:00
DebuggerUICommon
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DebuggerWX
Systematically eliminating compiler warnings.
2010-02-24 03:38:36 +00:00
DiscIO
Several little fixes.
2010-03-17 01:54:40 +00:00
DolphinWX
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
2010-03-18 14:34:37 +00:00
DSPCore
DSPLLE - small fix
2010-03-22 16:32:48 +00:00
InputCommon
Added several XKeyToString translations.
2010-03-17 18:58:19 +00:00
VideoCommon
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
2010-03-10 06:45:13 +00:00