forked from dolphin-emu/dolphin
		
	add *.aps to ignore list for DolphinWX dir add eol-style native to 120 or so files git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			73 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <gccore.h>
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#include <malloc.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ogcsys.h>
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#include <time.h>
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#include <sys/time.h>
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#include <iostream>
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#include <debug.h>
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#include <math.h>
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static void *xfb = NULL;
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u32 first_frame = 1;
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GXRModeObj *rmode;
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void Initialise();
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int main()
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{
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	Initialise();
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	time_t gc_time;
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	gc_time = time(NULL);
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	srand(gc_time);
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	while(1)
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	{
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		gc_time = time(NULL);
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		std::cout<<"\x1b[10;0HGC RTC time is"<<ctime(&gc_time);
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		VIDEO_WaitVSync();
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	}
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}
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void Initialise()
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{
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	// Initialise the video system
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	VIDEO_Init();
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	// This function initialises the attached controllers
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	PAD_Init();
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	// Obtain the preferred video mode from the system
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	// This will correspond to the settings in the Wii menu
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	rmode = VIDEO_GetPreferredMode(NULL);
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	// Allocate memory for the display in the uncached region
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	xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
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	// Initialise the console, required for printf
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	console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ);
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	// Set up the video registers with the chosen mode
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	VIDEO_Configure(rmode);
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	// Tell the video hardware where our display memory is
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	VIDEO_SetNextFramebuffer(xfb);
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	// Make the display visible
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	VIDEO_SetBlack(FALSE);
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	// Flush the video register changes to the hardware
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	VIDEO_Flush();
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	// Wait for Video setup to complete
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	VIDEO_WaitVSync();
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	if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
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}
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