forked from dolphin-emu/dolphin
		
	added banner support of the savegames for wii... same games git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1031 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			104 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "stdafx.h"
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#include "BannerLoader.h"
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#include "BannerLoaderWii.h"
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#include "BannerLoaderGC.h"
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#include "VolumeCreator.h"
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#include "FileUtil.h"
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namespace DiscIO
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{
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bool IBannerLoader::CopyToStringAndCheck(std::string& _rDestination, const char* _src)
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{
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	static bool bValidChars[256];
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	static bool bInitialized = false;
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	if (!bInitialized)
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	{
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		for (int i = 0; i < 256; i++)
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		{
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			bValidChars[i] = false;
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		}
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		// generate valid chars
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		for (unsigned char c = 0x20; c <= 0x80; c++)
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		{
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			bValidChars[c] = true;
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		}
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		bValidChars[0x0a] = true;
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		bValidChars[0xa9] = true;
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		bValidChars[0xe9] = true;
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		bInitialized = true;
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	}
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	bool bResult = true;
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	char destBuffer[2048];
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	char* dest = destBuffer;
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	const char* src = _src;
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	// copy the string and check for "unknown" characters
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	while (*src != 0x00)
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	{
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		u8 c = *src;
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		if (c == 0x0a){c = 0x20;}
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		if (bValidChars[c] == false)
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		{
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			bResult = false;
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			break;
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		}
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		*dest = c;
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		dest++;
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		src++;
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	}
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	// finalize the string
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	if (bResult)
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	{
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		*dest = 0x00;
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	}
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	else
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	{
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		dest[0] = ' ';
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		dest[1] = 0x00;
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	}
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	_rDestination = destBuffer;
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	return(bResult);
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}
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IBannerLoader* CreateBannerLoader(DiscIO::IFileSystem& _rFileSystem)
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{
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	if (IsVolumeWiiDisc(_rFileSystem.GetVolume()))
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	{
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		return(new CBannerLoaderWii(_rFileSystem));
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	}
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	return(new CBannerLoaderGC(_rFileSystem));
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}
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} // namespace
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