This website requires JavaScript.
Explore
Help
Sign In
feedc0de
/
dolphin
Watch
1
Star
0
Fork
0
You've already forked dolphin
forked from
dolphin-emu/dolphin
Code
Pull Requests
Activity
Files
d1285b75eea3c2a30338d2e61fc1357fee4ea7ce
dolphin
/
Source
History
hrydgard
d1285b75ee
Paper over some bad logic in logwindow with more bad logic :p (that is, log checkbox values now load OK even if you disable the logwindow). really should stop with all this addlistener / removelistener stuff and just add them once and then enable/disable. would be much clearer. but too lazy.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2714
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 17:00:07 +00:00
..
Core
Paper over some bad logic in logwindow with more bad logic :p (that is, log checkbox values now load OK even if you disable the logwindow). really should stop with all this addlistener / removelistener stuff and just add them once and then enable/disable. would be much clearer. but too lazy.
2009-03-21 17:00:07 +00:00
Dolphin.xcodeproj
add partial support for building the plugins
2008-12-08 03:22:31 +00:00
Plugins
Bug fixes with show EFB copy regions.
2009-03-21 16:04:44 +00:00
PluginSpecs
nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
2009-03-18 17:17:58 +00:00
TestSuite
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
Dolphin.sln
Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc...
2009-03-20 18:25:36 +00:00
DolphinProj.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig
Dolphin can now be built on OS X using Xcode instead of scons.
2008-12-06 03:31:24 +00:00
MusicMod.sln
Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.
2009-02-26 00:11:51 +00:00